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Advanced [show]


Krimmon Bigheart, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is dressed in a clean green cloak covering his clean studded leather. He keeps his silver hair in a flapper bob. His otherwise smooth face is marked with small tiny scars.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Krimmon was raised in a hard working conservative environment. Krimmon abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now travels the world, in search of power and loot.

Motivation: He's in love; and he has passion for adventuring and risk

Ideals: Entrepeneur. Flaws: Secretive. Bonds: Job, Adventurer, Has a crush. Occupation: Shipwright

Voice: Spits and sputters

Attributes [hide]

Krimmon Bigheart, Male Halfling Expert 6
Small (3'0") Halfling, Chaotic Good (CR 6)
Armor Class 14
Hit Points 39 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)12 (+1) 11 (+0)17 (+3)
Skills Athletics +4, Persuasion +6
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +6

Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Broce Nucklestamp, Male Gnome [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a well pressed and immaculate suit (or dress). He is an epitome of beauty. He has wavy chestnut hair. He wears crescent spectacles with a black brim.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He is afraid of women and trembles around them

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Broce took refuge in the large cave and found the beat up morningstar and armor he uses now. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He is greedy; and balancing his hectic life and new brewer responsibilities is difficult

Ideals: Joker, Gifted. Flaws: Shy. Bonds: Attractive, Nature. Occupation: Brewer

Voice: Hollow voice

Attributes [hide]

Broce Nucklestamp, Male Gnome Warrior 7
Small (3'7") Gnome, Chaotic Good (CR 7)
Armor Class 12
Hit Points 61 (7d10)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 13 (+1)10 (+0) 18 (+4)12 (+1)
Skills Intimidation +4, Performance +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +3 / 2d8+0, Ranged +4 / 2d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Alberich Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: He stands about 4'3" and very much looks the part of a Mayor. His left hand appears badly burned and disfigured. His chestnut hair is kept up in a ponytail inside a wide-brimmed hat. He has violet eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: He got into the Mayor business at a young age. He worked as a nervous Mayor and found it very stressful. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Antagonistic, Insane. Bonds: Job, Criminal record. Occupation: Mayor

Voice: German accent

Attributes [hide]

Alberich Loderr, Male Dwarf Expert 2
Medium (4'3") Dwarf, Chaotic Evil (CR 2)
Armor Class 10
Hit Points 17 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 20 (+5)14 (+2) 15 (+2)7 (-2)
Skills Animal Handling +4, Persuasion +0
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Celestial
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0

Possessions: 140 gp. 1 Masterwork Musical instrument.


Social Check DCs


Reynard Shirley, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He typically wears a sleeveless long coat of deep violet leather and dull green iron scale mail. He wears his blonde hair up. His eyes are a pleasant violet.

Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is skeptical of what others tell him and is slow to trust.

History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Athletic, Fighting. Flaws: Shy. Bonds: Attractive, Criminal record. Occupation: Blacksmith

Voice: Jamaican accent

Attributes [hide]

Reynard Shirley, Male Human Barbarian 9
Medium (5'6") Human, Chaotic Evil (CR 9)
Armor Class 14
Hit Points 85 (9d12)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)19 (+4) 15 (+2)15 (+2) 17 (+3)13 (+1)
Skills History +5, Religion +5
Senses Passive Perception 13
Languages Common, Ignan, Gnome
Attacks Melee +3 / 3d4+0, Ranged +7 / 3d4+4, Grapple +4

Possessions: 1900 gp. Red garnet (70 gp). Zircon (70 gp). Golden pearl (70 gp).


Social Check DCs


Cask Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: A 5'2" eastern man, he wears a robe, a symbol of the sun god around his neck, and a glaive on his belt. He wears his gray fur down. His eyes are a pleasant copper.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. His job bores him to no end. He has decided to make it more interesting.

History: His father raised him in a mountain cabin. He was an adventurer many years ago and he formed a blood bond with his Tabaxi companion (his 'brother'). As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he desires power and/or immortality

Ideals: Fighting, Joker. Bonds: Adventurer, Criminal record, Nature. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Cask Treat, Male Tabaxi Ranger 3
Medium (5'2") Tabaxi, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 21 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 13 (+1)10 (+0) 16 (+3)13 (+1)
Skills History +2, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 4000 cp.


Social Check DCs

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