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NPC Generator

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Advanced [show]


Stannor Wildcloak, Male Halfling [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He has a large blue mantle and cape that has been intricately interwoven into his grey robe. He is an epitome of beauty. His auburn hair is thinning but still full. He has a tattooed face.

Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He hasn't been sleeping well lately.

Motivation: To get a good night's sleep.

Ideals: Fighting, Justice. Flaws: Disease, Insomniac. Bonds: Attractive. Occupation: Tailor

Voice: Relaxed voice

Attributes [hide]

Stannor Wildcloak, Male Halfling Warrior 1
Small (2'10") Halfling, Lawful Good (CR 1)
Armor Class 14
Hit Points 11 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 13 (+1)11 (+0) 15 (+2)10 (+0)
Skills Persuasion +2, Religion +2
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 300 sp.


Social Check DCs


Zepar Entropy, Male Tiefling [Permalink]

Personal [hide]

Description: This late middle aged man is dressed in earthy colors with a brown and violet handkerchief worn on his right side and is in decent physical shape. He keeps his dark red hair in a flapper bob. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He uses divination through singing.

History: The child of a Fortune-teller, who enjoyed hunting, Zepar was taken on many hunting expeditions. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He has achieved small success as a Stableman.

Motivation: Wants to raise his children well; and an old rival family wants him found

Ideals: Gifted. Bonds: Criminal record, Nature, Job, Family. Occupation: Stableman

Voice: Whispers

Attributes [hide]

Zepar Entropy, Male Tiefling Rogue 3
Medium (5'2") Tiefling, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 21 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)15 (+2) 15 (+2)12 (+1)
Skills Arcana +4, Nature +4
Senses Passive Perception 12
Languages Common, Ignan, Auran
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Sweet Mist, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a brown vest and prefers black and violet shirts. His boots appear to have been at one point steel toed but are quite worn down. He carries with him a set of clubs, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He keeps his beige fur in a flapper bob. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. A true patriot, Sweet would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: His parents moved while he was still in utero so he is the first generation to be born here. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting. Flaws: Ugly, Shy. Bonds: Military, Immigrant. Occupation: Painter

Voice: growls and snarls, animalistic

Attributes [hide]

Sweet Mist, Male Tabaxi Cleric 10
Medium (6'0") Tabaxi, Neutral Evil (CR 10)
Armor Class 13
Hit Points 65 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)17 (+3) 12 (+1)10 (+0) 10 (+0)11 (+0)
Skills Intimidation +4, Performance +4
Senses Passive Perception 10
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126

Possessions: 2400 gp. Golden pearl (90 gp). Iolite (60 gp). Red spinel (90 gp). Jade (90 gp). Alexandrite (1400 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Roondar Beren, Male Gnome [Permalink]

Personal [hide]

Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many black ritualistic tattoos. He is generally shirtless and showing off his tattooed chest. He has a long silver beard with little hanging trinkets. His violet eyes peer out from beneath his broad brown hat.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Roondar is combative with any and all who dare try his patience in the slightest.

History: Gifted from a young age, Roondar studied abroad. Through the years after Roondar was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Roondar's father didn't care for him much, and the feeling was mutual. He has made many enemies by not giving into corruption and outing many instances of it.

Motivation: Wants to open a new tavern; and expand his business

Ideals: Justice, Gifted. Flaws: Secretive, Antagonistic. Bonds: Job. Occupation: Fortune-teller

Voice: Forgets to breathe while speaking

Attributes [hide]

Roondar Beren, Male Gnome Bard 10
Small (3'2") Gnome, Neutral Good (CR 10)
Armor Class 12
Hit Points 62 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 17 (+3)12 (+1) 11 (+0)13 (+1)
Skills Animal Handling +4, History +5
Senses Passive Perception 10
Languages Common, Gnome, Ignan
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333

Possessions: 2000 sp.


Social Check DCs


Pelt Of Stars, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He has a large blue mantle and cape that has been intricately interwoven into his grey robe. He wears his gray fur down. His hazel eyes are slightly larger than normal.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Born to a Hunter, his father struggled to pay the bills. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He became a Mayor soon after.

Motivation: Nothing but the best is good enough for him; and he is currently in port desperately looking for someone to get him out

Ideals: Athletic, Impeccable. Bonds: Slave, Poor, Job. Occupation: Mayor

Voice: Russian accent

Attributes [hide]

Pelt Of Stars, Male Tabaxi Commoner 3
Medium (5'7") Tabaxi, Neutral Good (CR 3)
Armor Class 12
Hit Points 16 (3d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 13 (+1)17 (+3)
Skills Athletics +2, History +4
Senses Passive Perception 11
Languages Common, Halfling, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4

Possessions: 300 gp. Deep green spinel (80 gp).


Social Check DCs

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