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NPC Generator

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Advanced [show]


Rael Kemmerer, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an average looking southern male in his early mid-life. He is wearing the road beaten gear of a warrior. His chestnut hair has been sun bleached extensively. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Rael was born with his father's beautiful face. He has had some formal writing training, and achieved minor success. He has never given up on his writing dream.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Fighting, Optimist, Artistic. Bonds: Nature, In love, Attractive. Occupation: Shoemaker

Voice: Italian accent

Attributes [hide]

Rael Kemmerer, Male Half-Elf Aristocrat 5
Medium (5'9") Half-Elf, Chaotic Good (CR 5)
Armor Class 11
Hit Points 32 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Animal Handling +5, Medicine +5
Senses Passive Perception 12
Languages Common, Elven, Giant, Auran
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2

Possessions: 700 gp.


Social Check DCs


Peter Hackney, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears green trousers with black and white striped suspenders. He wears various colorful collared shirts. His white hair is matted, messy, and big. He has a dull look in his brown eyes.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He believes the world needs to unite to get rid of drow once and for all.

History: He comes from a rich northern family. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Days after completing his studies, news broke out that his hometown was attacked by drow. Peter was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the drow.

Motivation: He is greedy.

Flaws: Ugly, Antagonistic. Bonds: Enemies, Rich, Mentor. Occupation: Stableman

Voice: Uses sign language

Attributes [hide]

Peter Hackney, Male Human Wizard 8
Medium (5'6") Human, True Neutral (CR 8)
Armor Class 12
Hit Points 33 (8d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)14 (+2) 13 (+1)10 (+0)
Skills Insight +4, Survival +4
Senses Passive Perception 11
Languages Common, Goblin, Orc
Attacks Melee +3 / 2d10+0, Ranged +5 / 2d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344332

Possessions: 600 gp.


Social Check DCs


Merihim Mystery, Male Tiefling [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and white robe with the hood down, and carries morningstars. He has wavy dark red hair. His eyes are black and he is always smoking a pipe.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was born in the east, but his parents moved at a very young age to the west. Because his father participated in the massacre of their homeland, illithids burned their ranch to the ground and forced them out. He was preparing to flee to the east, but the outbreak of war prevented him and his mother from journeying east to reunite his family. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Merihim fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Someone believes him a fraud.

Ideals: Fighting, Gifted. Bonds: Nature, Immigrant, Enemies. Occupation: Crown-heir

Voice: Speaks with lips pursed

Attributes [hide]

Merihim Mystery, Male Tiefling Barbarian 15
Medium (6'9") Tiefling, Lawful Good (CR 15)
Armor Class 11
Hit Points 99 (15d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 13 (+1)18 (+4) 19 (+4)18 (+4)
Skills Investigation +9, Medicine +9
Senses Passive Perception 14
Languages Common, Undercommon, Aquan, Orc, Druidic
Attacks Melee +6 / 4d8+1, Ranged +6 / 4d8+1, Grapple +1

Possessions: 2000 gp. A roughly beaten golden orb (170 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). A silver and pearl hairclip (40 gp). Jeweled anklet (3000 gp). Eyepatch with mock eye of sapphire and moonstone (2200 gp). 1 Medium magic item.


Social Check DCs


Foxilon Littlefoot, Male Halfling [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he typically wears a sleeveless long coat of deep green leather and dull black iron scale mail. His long brown hair reaches down to his waist. He has a tattooed face.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: He was raised in a white middle class family as the only child. Like his father and his sister before him, after school he went straight into learning to become a Sculptor. He has been saving his money to try and buy his sister's freedom.

Motivation: He loathes his own lifestyle; and his spouse's relatives view him with great suspicion

Flaws: Mundane, Shy, Depressed. Bonds: Job, Family. Occupation: Sculptor

Voice: Posh accent

Attributes [hide]

Foxilon Littlefoot, Male Halfling Aristocrat 11
Small (3'1") Halfling, Neutral Evil (CR 11)
Armor Class 16
Hit Points 57 (11d8)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)20 (+5) 10 (+0)13 (+1) 9 (-1)19 (+4)
Skills Investigation +5, Survival +3
Senses Passive Perception 9
Languages Common, Halfling, Aquan
Attacks Melee +5 / 3d8+1, Ranged +9 / 3d8+5, Grapple +5

Possessions: 500 gp. Obsidian (9 gp). Jet (60 gp). Lapis lazuli (9 gp).


Social Check DCs


Drifting Of Spirit, Male Tabaxi [Permalink]

Personal [hide]

Description: What flesh remains visible is marred by burns. He prefers to wear violet clothing when he does not wear armor. His orange fur is kept up in a ponytail inside a broad hat. His hazel unseeing eyes seem to look past you.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is able to make almost anything out of random pieces of junk.

History: Born to a poor family in the city he treasured whatever gifts he got. After coming to the age of reason, Drifting took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Regain custody of his daughter; and doesn't want to be a spy and was forced into it by his family

Ideals: Gifted. Flaws: Ugly, Disease, Antagonistic. Bonds: Poor, Family. Occupation: Spy

Voice: Pronounces O like U

Attributes [hide]

Drifting Of Spirit, Male Tabaxi Bard 13
Medium (5'11") Tabaxi, True Neutral (CR 13)
Armor Class 13
Hit Points 49 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 10 (+0)10 (+0) 13 (+1)12 (+1)
Skills Religion +4, Survival +5
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 4d4-1, Ranged +7 / 4d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day123

Possessions: 2000 gp. Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). Large well-done wool tapestry (500 gp). Old masterpiece painting (2300 gp). A delicate brass dragon egg (70 gp). Black velvet mask with numerous citrines (30 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Fire opal pendant on a fine gold chain (2300 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Cloth of gold vestments (30 gp). Ceremonial electrum dagger with a star ruby in the pommel (1600 gp). 1 Medium magic item.


Social Check DCs

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