Seven Of Ebony, Male Tabaxi [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is physically well-built. His brown fur is lengthy and is close to two feet long. His green eyes are passionate and lively.
Personality: He is mildly Tabaxi supremacist, though he does not identify as such. As long as the job gets done he does not care how it got done.
History: Born in the east to a Spy, Seven learned a great deal about his mother's area of expertise. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Spy work with an outfit from a few towns over. Spy work suited him well, and with each successful project, he earned more gold and more respect from his peers. He now travels the world, in search of power and loot.
Motivation: Money/treasure.
Ideals: Professionalism. Flaws: Racist. Bonds: Rich, Job, Adventurer. Occupation: Spy
Voice: Raspy
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Good (CR 10)
Armor Class 10
Hit Points 41 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 10 (+0) | 13 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
Possessions: Lapis lazuli (16 gp). Rhodochrosite (16 gp). Red garnet (90 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Reynard Hadleigh, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 6'6". He wears rags and sports a simple walking cane. He wears his hair in dreadlocks. His green eyes dart from person to person to random spaces in the air.
Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to loving parents in a slum to the west. His father worked until he suffered an accident while they were digging through a hill for a new route. He had to support his now crippled father and took his father's old job. He now travels the world, in search of power and loot.
Motivation: He is terrified, and will act out of fear.
Ideals: Entrepeneur. Flaws: Fearful. Bonds: Poor, Adventurer, Family. Occupation: Barrister
Voice: Irish accent
Attributes [hide]
Medium (6'6") Human, Chaotic Evil (CR 11)
Armor Class 11
Hit Points 41 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 17 (+3) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Druidic, Dwarven, Goblin
Attacks Melee +7 / 3d8+3, Ranged +5 / 3d8+1, Grapple +3
Possessions: 360 pp. Moss agate (14 gp). Blue sapphire (600 gp). Black opal (600 gp). 1 Minor magic item.
Travok Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a grey shirt with thin green vertical stripes and black pants. He has moderate length auburn hair. He is missing an eye and his face is severely sunburned. His one remaining eye shines brown.
Personality: He is erratic and paranoid. He believes drow are coming to abduct people. Around other people he will do his best to conceal his emotions and appear jolly.
History: Sold as a small child to a necromancer, Travok was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He took every job he could get his hands on, but the opportunities for Dwarves in the south were limited. He moves from town to town, unable to find a place to settle.
Motivation: A deep hatred of drow; and many drow want him driven away
Flaws: Ugly, Shy. Bonds: Enemies, Mentor, Immigrant. Occupation: Servant
Voice: French accent
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 2)
Armor Class 9
Hit Points 18 (2d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 9 (-1) | 12 (+1) | 13 (+1) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Dwarven, Druidic
Attacks Melee +3 / 1d6+1, Ranged +1 / 1d6-1, Grapple +1
Possessions: Chrysoberyl (150 gp). Tourmaline (150 gp). Hematite (10 gp). 1 Alchemist’s fire.
Hupe Tealeaf, Male Halfling [Permalink]
Personal [hide]
Description: A 3'4" southern man, he wears an entirely blue suit with tan socks and a vest with buckled shoes. His head has been shaved. This violet eyed southerner is not easily forgotten.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Hupe was born in the south. At a young age he loved to build and create. A freak accident while working with his Hunter mother left him crippled. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: Regain custody of his daughter; and doesn't want to be a sailor and was forced into it by his family
Ideals: Disciplined, Persistence. Flaws: Ugly, Disease. Bonds: Family. Occupation: Sailor
Voice: Irish accent
Attributes [hide]
Small (3'4") Halfling, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 | 1 |
Possessions: Just what you see.
Halimath Raethran, Male Elf [Permalink]
Personal [hide]
Description: He is dressed in a clean grey cloak covering his clean studded leather. He sports a long brown beard, and similarly colored long hair. His face is covered beneath a completely black helmet.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He can't help but pocket interesting objects he comes across
History: Gifted from a young age, Halimath studied abroad. He moved out east to avoid the crime he committed. Being a Crown-heir kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Ideals: Gifted. Flaws: Disease. Bonds: Criminal record, Adventurer. Occupation: Crown-heir
Voice: Indian accent
Attributes [hide]
Medium (4'9") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 14
Languages Elven
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
Possessions: 8000 cp.
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