Alberich Bloodkith, Male Dwarf [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he prefers to wear tan clothing when he does not wear armor. He has shaved his head bald. He has several tiny emerald earrings on each ear.
Personality: Alberich wants to be seen as a stoic, levelheaded, noble Ranger, so he tries to act the part. He does a good job, for the most part... His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.
History: He is the product a well kept family trust fund and as such has never really known need. He moved out east to avoid the crime he committed. He has gone from town to town working and never settling down anywhere, but has fallen for a local Barber. He hasn't told them the truth, but wants to settle down with them.
Motivation: He is wracked by social anxiety; and he has comitted a past crime that haunts him to this day
Ideals: Disciplined. Flaws: Fearful. Bonds: Rich, Religious, Criminal record, Has a crush. Occupation: Shipwright
Voice: Ums and uhs a lot
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 9
Hit Points 11 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 9 (-1) | 11 (+0) | 10 (+0) | 13 (+1) | 6 (-2) |
Senses Passive Perception 11
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +1 / 1d6-1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 220 gp.
Dynamic Treat, Male Tabaxi [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His cinnamon fur, when down, is lengthy. His eyes are likewise blue. His teeth are white and perfect.
Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He has achieved small success as a Cartwright.
Motivation: Wants to have a good time and be beloved.
Ideals: Athletic, Optimist, Justice. Bonds: Attractive, Poor. Occupation: Cartwright
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'11") Tabaxi, Lawful Neutral (CR 7)
Armor Class 10
Hit Points 36 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 13 (+1) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +2 / 2d8-1, Ranged +3 / 2d8+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 2 |
Possessions: 4000 sp. Emerald (1400 gp). Hematite (15 gp). Moss agate (15 gp).
Heward Siannodel, Male Half-Elf [Permalink]
Personal [hide]
Description: A plain young-adult man, he wears a shirt that is too small, which lets his gut show, with a ratty blue coat over it. He has styled his auburn hair well, parting it to the right. This amber eyed easterner is not easily forgotten.
Personality: Prone to second guessing himself, he comes off as nervous. He pushes his goals aggressively. He is also a coward if confronted.
History: Born to a pair of adventurers, Heward grew up listening to his mother's many stories. A few years later when the south was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Meet up once more with his childhood friend; and he is terrified, and will act out of fear
Flaws: Ugly, Shy, Fearful. Bonds: Adventurer, Immigrant. Occupation: Crown-heir
Voice: Irish accent
Attributes [hide]
Medium (4'10") Half-Elf, Chaotic Evil (CR 13)
Armor Class 9
Hit Points 81 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 9 (-1) | 14 (+2) | 19 (+4) | 18 (+4) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Elven, Goblin, Abyssal, Dwarven, Aquan
Attacks Melee +8 / 4d4+4, Ranged +3 / 4d4-1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 16 | 6 | 5 | 5 | 4 | 4 | 3 | 2 | 1 | 0 |
Possessions: 3000 gp. Malachite (6 gp). Aquamarine (300 gp). Rock crystal (80 gp). Iolite (80 gp). Rhodochrosite (6 gp). Rose (80 gp). Blue sapphire (400 gp). Star rose quartz (80 gp). Rhodochrosite (6 gp). Rose (80 gp). Chrysoberyl (130 gp). Aquamarine (300 gp). 1 Medium magic item.
Therai Twist, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a tan shirt, with a yellow mid length shorts with yellow tights and flats, usually wearing a coat over them. He is portly but not overly obese. His dark red hair is lengthy. He has black eyes and a tan hat with a yellow feather.
Personality: He is a hateful person. He taunts others and blames them for his problems. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He is untrained/undisciplined, which makes him dangerous.
Motivation: He wants to get laid; and he has a crush on the local engraver
Ideals: Joker. Flaws: Antagonistic, Insane. Bonds: Nature, Has a crush. Occupation: Carter
Voice: Australian accent
Attributes [hide]
Medium (5'11") Tiefling, Chaotic Evil (CR 4)
Armor Class 10
Hit Points 18 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 15 (+2) | 11 (+0) | 9 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 4 | 3 |
Possessions: 12000 cp.
Salasar Hashphronyxadyn, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears just a brown suit. He is portly but not overly obese. His crest is brass and curly. His eyes are red.
Personality: Overbrimming with self-confidence, Salasar isn't afraid of most anything. He has a strong dislike to people who do not believe in Dragonborn unity. He is obsessed with a lost civilization.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He guards a vault combo very seriously as well as the key needed to open it.
Motivation: He has money and likes to spend it; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable. Flaws: Antagonistic, Secretive. Bonds: Adventurer, Rich. Occupation: Unemployed
Voice: Irish accent
Attributes [hide]
Medium (6'8") Dragonborn, Lawful Good (CR 10)
Armor Class 13
Hit Points 41 (10d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 17 (+3) | 10 (+0) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +5
Possessions: Red spinel (70 gp). Deep blue spinel (1000 gp). Banded agate (4 gp). Moonstone (70 gp). Black pearl (1000 gp). Eye agate (4 gp). Moss agate (4 gp).
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Their contribution stands as a beacon of hope for all adventurers!
