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NPC Generator

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Advanced [show]


Frederick Moreno, Male Human [Permalink]

Personal [hide]

Description: He is typically in his Map Maker uniform. He has a moderate pudge and is not very fit. His brown hair is smooth and relatively long. His ears are large.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His mother raised him in a mountain cabin. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He's also a talented Server, but doesn't like to broadcast it.

Motivation: Expand his business; and wants to open a new tavern

Ideals: Entrepeneur. Flaws: Ugly, PTSD. Bonds: Job, Nature. Occupation: Map Maker

Voice: Old thin voice

Attributes [hide]

Frederick Moreno, Male Human Ranger 2
Medium (6'4") Human, Lawful Evil (CR 2)
Armor Class 12
Hit Points 10 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 10 (+0)16 (+3) 10 (+0)15 (+2)
Skills Nature +5, Sleight of Hand +4
Senses Passive Perception 10
Languages Common, Celestial, Undercommon, Druidic
Attacks Melee +3 / 1d6+1, Ranged +4 / 1d6+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day100

Possessions: 6000 cp. 1 Chain shirt.


Social Check DCs


Cloak Treat, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He carries with him a set of scimitars, each one with a ruby on the hilt. He only wears one on his belt and the other on his back. His fur, while still mostly orange, has prominent grey streaks. He wears crescent spectacles with a black brim.

Personality: He is overprotective of those who hire his services. He is an amazing painter.

History: A powerful wizard made him what he is. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. Recently a tribe of illithids attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Cloak fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Retire the richest man in the east.

Ideals: Entrepeneur, Fighting, Gifted. Bonds: Guardian, Mentor. Occupation: Barrister

Voice: Russian accent

Attributes [hide]

Cloak Treat, Male Tabaxi Expert 7
Medium (6'7") Tabaxi, Chaotic Good (CR 7)
Armor Class 12
Hit Points 42 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)15 (+2) 14 (+2)8 (-1) 15 (+2)11 (+0)
Skills History +2, Nature +2
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +5 / 2d8+2, Grapple +3

Possessions: 30000 cp. Rhodochrosite (13 gp). Pink pearl (120 gp). Peridot (50 gp). Silver pearl (120 gp).


Social Check DCs


Fivin Murphy, Male Half-Elf [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he wears skinny pants and wears a tan and grey robe with the hood down. His chestnut hair is kept up in a ponytail inside a feathered hat. He has a tattooed face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: Born in a small village he learned the ways of the warrior from his mother. Fivin was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Fivin decided he wanted neither the life of his mother nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is currently in port desperately looking for someone to get him out; and he will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. if successful, he will try to sell them to his slave-trader contact

Ideals: Optimist, Persistence, Fighting. Bonds: Criminal record, Slave. Occupation: Painter

Voice: Hissing voice

Attributes [hide]

Fivin Murphy, Male Half-Elf Wizard 4
Medium (5'4") Half-Elf, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 17 (4d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 12 (+1)13 (+1) 12 (+1)12 (+1)
Skills Insight +3, Medicine +3
Senses Passive Perception 11
Languages Common, Elven, Gnome
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day114320

Possessions: 600 gp. Golden yellow topaz (500 gp). Violet garnet (500 gp). Freshwater pearl (8 gp). Jade (100 gp). 1 Minor magic item.


Social Check DCs


Arnold Durkin, Male Half-Elf [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He dresses in collared shirts and wears a proper scarf over his head. He is an epitome of beauty. His chestnut hair is thinning but still full. His otherwise smooth face is marked with small tiny scars.

Personality: His tongue was cut out and he uses sign language. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: Arnold was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Balancing his hectic life and new Butcher responsibilities is difficult.

Flaws: Disease. Bonds: Attractive, Slave, Job, Rich. Occupation: Butcher

Voice: Posh accent

Attributes [hide]

Arnold Durkin, Male Half-Elf Druid 5
Medium (4'10") Half-Elf, Lawful Evil (CR 5)
Armor Class 10
Hit Points 35 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 16 (+3)16 (+3) 11 (+0)17 (+3)
Skills Intimidation +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Halfling, Ignan, Dwarven
Attacks Melee +6 / 2d4+3, Ranged +3 / 2d4+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 200 gp. Black pearl (800 gp). Jet (70 gp). Lapis lazuli (12 gp). 1 Masterwork Heavy wooden shield. 1 Banded mail. 1 Darkwood Shield.


Social Check DCs


Tod Porridgepot, Male Halfling [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears a shirt that is too small, which lets his gut show, with a ratty yellow coat over it. Sporting a chestnut mohawk and bushy mustache this man's hair draws a lot of attention. He wears round tiny glasses practically rammed into his face.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born on a small isolated farm. Over the years he perfected his riding and shooting skills. He has since lost track of the people in his past.

Motivation: To unite with his sister.

Ideals: Persistence, Logical. Flaws: Ugly. Bonds: Nature, Family. Occupation: Banker

Voice: Speaks through clenched teeth

Attributes [hide]

Tod Porridgepot, Male Halfling Cleric 5
Small (3'2") Halfling, Neutral Good (CR 5)
Armor Class 15
Hit Points 31 (5d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)19 (+4) 14 (+2)16 (+3) 11 (+0)13 (+1)
Skills Investigation +6, Persuasion +4
Senses Passive Perception 10
Languages Common, Halfling, Infernal, Draconic, Dwarven
Attacks Melee +3 / 2d4+0, Ranged +7 / 2d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1153

Possessions: 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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