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Advanced [show]


Trail In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He wears a simple burlap shirt and baggy pants. He conceals his hammer with his veritable burlap sack of a shirt. His brown fur is smooth and relatively long. He has several tiny amber earrings on each ear.

Personality: Always inclined to offer people food he seems plenty friendly. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: He was raised in a desert tribe. He found a children's book about a Tabaxi Expert who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature hammer.

Motivation: He desires power and/or immortality; and he has passion for adventuring and risk

Ideals: Philantrophist. Bonds: Rich, Family, Nature, Adventurer. Occupation: Painter

Voice: Speaks with squeezed throat

Attributes [hide]

Trail In the Wind, Male Tabaxi Expert 1
Medium (5'11") Tabaxi, Chaotic Good (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 16 (+3)11 (+0) 16 (+3)12 (+1)
Skills Medicine +5, Sleight of Hand +3
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1

Possessions: 140 gp. 3 Alchemist’s fire.


Social Check DCs


Mogg Beckwith, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a blue shirt with thin tan vertical stripes and green pants. He is portly but not overly obese. His small hat is riddled with cuts and holes. He has gleaming, smiling blue eyes.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has a small toy that he constantly fidgets with.

History: A powerful slaver made him what he is. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He now spends his time doing works of charity.

Motivation: Marry his sister to traveling adventurers.

Ideals: Philantrophist, Gifted. Flaws: Ugly, Addict. Bonds: Mentor. Occupation: Soapmaker

Voice: Jittery and nervous

Attributes [hide]

Mogg Beckwith, Male Half-Orc Warrior 4
Medium (5'10") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 11 (+0)13 (+1) 14 (+2)14 (+2)
Skills Animal Handling +4, Insight +4
Senses Passive Perception 12
Languages Common, Orc, Undercommon
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2

Possessions: 28000 sp. Deep green spinel (40 gp). Violet garnet (1100 gp). 1 Minor magic item.


Social Check DCs


Hûmgrat Tatum, Male Half-Orc [Permalink]

Personal [hide]

Description: He likes to wear brown tank tops with grey pants. He carries a battered monstrous two handed axe and tarnished dagger as well. His hair is red and curly. His gray eyes dart around the room hyper actively observing anyone and anything.

Personality: Hûmgrat is depressed about a lot of things. He tends to be a nihilist. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a Merchant, his mother struggled to pay the bills. When he was little, his rather wealthy family often ventured across the island to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Hûmgrat took refuge in the ruined castle and found the beat up dagger and armor he uses now. Now he works as a painting tutor during his time off.

Motivation: He feels kind of lost in life; and he loathes his own lifestyle

Ideals: Fighting. Flaws: Depressed, Forgetful. Bonds: Poor, Nature. Occupation: Knight

Voice: growls and snarls, animalistic

Attributes [hide]

Hûmgrat Tatum, Male Half-Orc Warlock 9
Medium (5'4") Half-Orc, Neutral Evil (CR 9)
Armor Class 11
Hit Points 47 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 11 (+0)9 (-1) 13 (+1)12 (+1)
Skills History +2, Stealth +4
Senses Passive Perception 11
Languages Orc
Attacks Melee +5 / 3d4+2, Ranged +4 / 3d4+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day10

Possessions: 10000 sp. A small bag of saffron. (40 gp). Brass mug with jade inlays (400 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (170 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Ozyman Smoothhands, Male Halfling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His red hair is long and unkept. His thin eyebrows rest above his beady violet eyes.

Personality: He loves telling others what to do and how they should feel about things. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He was born blind and as such lacked many opportunities for work. Cursed with vampirism at a very young age, Ozyman has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and wants to have a good time and be beloved

Ideals: Opinionated. Flaws: Ugly, Disease. Bonds: Immigrant, Military. Occupation: Bricklayer

Voice: Sensual and smooth

Attributes [hide]

Ozyman Smoothhands, Male Halfling Expert 7
Small (3'4") Halfling, Neutral Good (CR 7)
Armor Class 12
Hit Points 52 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)11 (+0) 10 (+0)15 (+2)
Skills Athletics +2, Nature +3
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 2d8-1, Ranged +4 / 2d8+1, Grapple +3

Possessions: Just what you see.


Social Check DCs


Bernard Milton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears a custom-built plate barding that's adorned with white lining and desert motifs. He wears his brown hair up in a very large beehive style do. He wears round tiny glasses practically rammed into his face.

Personality: He is business-like. He takes instructions and follows them to the letter. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Bernard was born the youngest of three triplets. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bernard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is unsatisfied with his job

Ideals: Professionalism, Opinionated, Fighting. Bonds: Family, Job. Occupation: Barkeep

Voice: High pitched, excited

Attributes [hide]

Bernard Milton, Male Human Ranger 1
Medium (5'4") Human, Lawful Good (CR 1)
Armor Class 11
Hit Points 8 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 11 (+0)8 (-1) 9 (-1)10 (+0)
Skills Insight +1, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +3 / 1d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs

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