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NPC Generator

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Advanced [show]


Pijjirik Mohradyllion, Male Dragonborn [Permalink]

Personal [hide]

Description: A man of a pale complexion, he sports black clothing, slightly heavier than average wear. His black crest has been sun bleached extensively. His red eyes dart from person to person to random spaces in the air.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: The child of a Beggar, who enjoyed hunting, Pijjirik was taken on many hunting expeditions. Through the years after Pijjirik was born, his father became increasingly distant from his family, instead choosing to pursue power in the south. Pijjirik's father didn't care for him much, and the feeling was mutual. He was granted druidic powers by his dying brother.

Motivation: He wants revenge against goblins; and someone believes him a fraud

Ideals: Gifted. Flaws: Antagonistic. Bonds: Nature, Enemies. Occupation: Scribe

Voice: Aggressive tone

Attributes [hide]

Pijjirik Mohradyllion, Male Dragonborn Druid 7
Medium (6'4") Dragonborn, Lawful Good (CR 7)
Armor Class 13
Hit Points 34 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)17 (+3) 13 (+1)16 (+3) 13 (+1)9 (-1)
Skills Performance +2, Religion +6
Senses Passive Perception 11
Languages Common, Auran, Terran, Infernal
Attacks Melee +7 / 2d8+4, Ranged +6 / 2d8+3, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126432

Possessions: 800 gp.


Social Check DCs


Diggory Kenley, Male Human [Permalink]

Personal [hide]

Description: This man dresses in black turtlenecks beneath a brown coat with tan slacks. He is muscular with a powerful set of arms. His moppish brown hair is in a traditional bowl cut. This gray eyed easterner is not easily forgotten.

Personality: He has always had a great fascination with Human culture. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born to a criminal king-pin and mafia family His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Diggory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diggory. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Diggory fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of goblins; and seeks redemption

Ideals: Philantrophist, Fighting. Flaws: Racist. Bonds: Criminal record, Enemies. Occupation: Mason

Voice: Cold and demanding tone

Attributes [hide]

Diggory Kenley, Male Human Barbarian 7
Medium (5'8") Human, Lawful Evil (CR 7)
Armor Class 10
Hit Points 62 (7d12)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 14 (+2)12 (+1) 13 (+1)14 (+2)
Skills Intimidation +5, Nature +4
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d8+1, Ranged +3 / 2d8+0, Grapple +1

Possessions: 700 gp. Silver ewer (70 gp). Large well-done wool tapestry (100 gp). Eyepatch with mock eye of sapphire and moonstone (600 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). 1 Minor magic item.


Social Check DCs


Arannis Amakiir, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears tan robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longsword, but if one is not available he will default to his dagger. He wears his auburn hair down. His eyes are green and beady.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is lazy, self-centered, vain, and jealous.

History: Arannis hails from a village terrorized by orcs. Through the years after Arannis was born, his mother became increasingly distant from his family, instead choosing to pursue power in the north. Arannis's mother didn't care for him much, and the feeling was mutual. Days after completing his studies, news broke out that his hometown was attacked by orcs. Arannis was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: He wants revenge against orcs; and revenge

Flaws: Ugly, Antagonistic, Selfish. Bonds: Enemies. Occupation: Miner

Voice: Posh accent

Attributes [hide]

Arannis Amakiir, Male Half-Elf Aristocrat 3
Medium (5'4") Half-Elf, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 16 (+3)16 (+3) 12 (+1)10 (+0)
Skills Athletics +2, Insight +3
Senses Passive Perception 11
Languages Common, Elven, Gnoll, Halfling, Goblin
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +3

Possessions: 10 pp. 1 Half-Plate. 1 Masterwork studded leather. 1 Chain shirt.


Social Check DCs


Zunn Byron, Male Half-Orc [Permalink]

Personal [hide]

Description: He sports brown clothing, slightly heavier than average wear, and he perpetually has his greataxe ready. His silver hair is still thick. His brown eyes are slightly larger than normal.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He has a rivalry with the Church that dominates his actions; and he's repulsed by the pc

Ideals: Fighting, Disciplined. Flaws: Antagonistic. Bonds: Religious, Mentor. Occupation: Armorer

Voice: Slow speaker

Attributes [hide]

Zunn Byron, Male Half-Orc Fighter 2
Medium (5'4") Half-Orc, True Neutral (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 13 (+1)11 (+0) 14 (+2)9 (-1)
Skills Insight +4, Persuasion +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1 Magnifying glass.


Social Check DCs


Akmen Cacophony, Male Tiefling [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears suspenders and brown workpants. His shirt is white, and he wears a heavy brown leather apron most of the time. His silver hair, when down, is lengthy. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is lazy, self-centered, vain, and jealous.

History: Akmen was born the youngest of three triplets. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He is untrained/undisciplined, which makes him dangerous.

Motivation: Sabotage a competitor; and wants to raise his children well

Flaws: Antagonistic, Selfish, Insane. Bonds: Family, Job. Occupation: Gardener

Voice: German accent

Attributes [hide]

Akmen Cacophony, Male Tiefling Rogue 8
Medium (5'9") Tiefling, Lawful Good (CR 8)
Armor Class 10
Hit Points 30 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 10 (+0)15 (+2) 10 (+0)17 (+3)
Skills Nature +5, Religion +5
Senses Passive Perception 10
Languages Common, Draconic, Dwarven
Attacks Melee +6 / 2d10+3, Ranged +3 / 2d10+0, Grapple +3

Possessions: 12000 sp. Carved harp of exotic wood with ivory inlay and zircon gems (500 gp). Fire opal pendant on a fine gold chain (1100 gp). Gold music box (3000 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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