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NPC Generator

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Advanced [show]


Oblar Tealeaf, Male Halfling [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His broad hat is riddled with cuts and holes. His face is scarred and worn.

Personality: He never swears and excessively uses polite adverbs when speaking. He pushes his goals aggressively. He is also a coward if confronted.

History: Born in the south his family was never financially stable. As a very small child his family refused to pay dues to a local crime lord, who ordered them killed. His father, a somewhat powerful mage sought to protect him and cast a teleportation spell that whisked him away. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: He is terrified, and will act out of fear; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Flaws: Ugly, Fearful. Bonds: Poor, Criminal record, Family. Occupation: Shepherd

Voice: Creaky witch voice

Attributes [hide]

Oblar Tealeaf, Male Halfling Monk 1
Small (3'1") Halfling, Chaotic Evil (CR 1)
Armor Class 11
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 13 (+1)9 (-1) 15 (+2)13 (+1)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2

Possessions: Chrysoberyl (150 gp).


Social Check DCs


Halimath Iranapha, Male Elf [Permalink]

Personal [hide]

Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a green armored body suit, with a simple yellow line shooting up and back down. His hair is black, silky, and of moderate length. His brown eyes peer out from beneath his Stetson green hat.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Halimath was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has been a successful dealer in antiques buying low and selling high.

Motivation: Retire the richest man in the south; and wants to work out more often

Ideals: Athletic, Opinionated, Entrepeneur. Bonds: Attractive. Occupation: Courier

Voice: Pronounces difficult words wrong

Attributes [hide]

Halimath Iranapha, Male Elf Druid 3
Medium (4'9") Elf, Lawful Good (CR 3)
Armor Class 13
Hit Points 20 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)12 (+1) 12 (+1)16 (+3)
Skills Investigation +3, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Elven, Orc
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11421

Possessions: 100 gp. 1 Half-Plate.


Social Check DCs


Conrad Compton, Male Human [Permalink]

Personal [hide]

Description: This tall, slender man wears yellow leather gloves, a yellow jacket, and tight pants. He has a very tight haircut. He is baby faced.

Personality: He is fixated on the number 77. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Conrad hails from a village terrorized by dire rats. He made a point of taking high paying jobs and getting most of it up front. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: He's repulsed by the PC; and obtaining odd cultural human artifacts is his passion

Flaws: Insane, Shy, Antagonistic. Bonds: Enemies, Adventurer. Occupation: Doctor

Voice: pre-pubescent

Attributes [hide]

Conrad Compton, Male Human Druid 5
Medium (6'4") Human, Chaotic Neutral (CR 5)
Armor Class 12
Hit Points 30 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 14 (+2)12 (+1) 15 (+2)11 (+0)
Skills Medicine +5, Survival +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13532100

Possessions: 500 gp. Sard (80 gp). Amber (140 gp).


Social Check DCs


Ahrim Anger, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears a white small hat and white clothes. He has no hair. He has black eyes and a white hat with a red feather.

Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: The child of eastern immigrants he idolized his father. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He has passion for adventuring and risk; and he's looking for his big break

Flaws: Ugly, Antagonistic, Secretive. Bonds: Immigrant, In love, Adventurer. Occupation: Map Maker

Voice: Soothing and warm

Attributes [hide]

Ahrim Anger, Male Tiefling Wizard 5
Medium (6'1") Tiefling, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 12 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 9 (-1)16 (+3) 17 (+3)17 (+3)
Skills Arcana +6, Nature +6
Senses Passive Perception 13
Languages Common, Auran, Elven, Orc
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day144321000

Possessions: 40000 cp. Violet garnet (400 gp). Golden yellow topaz (400 gp). Golden yellow topaz (400 gp).


Social Check DCs


Uraim Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a fine chain shirt which he covers with tan colored cloaks and clothing. His golden hair is knotted and matted. His blue eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Uraim grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Uraim. Recently he has begun working with bootleggers and crooks.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Ideals: Philantrophist. Flaws: Ugly, Mundane. Bonds: Criminal record. Occupation: Barber

Voice: Aggressive tone

Attributes [hide]

Uraim Brazzik, Male Dwarf Fighter 2
Medium (4'3") Dwarf, Lawful Evil (CR 2)
Armor Class 11
Hit Points 15 (2d10)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)16 (+3) 12 (+1)11 (+0)
Skills Medicine +3, Nature +5
Senses Passive Perception 11
Languages Common, Dwarven, Gnome, Draconic, Terran
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1

Possessions: 1400 sp. 1 Hourglass.


Social Check DCs

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