Roland Darlington, Male Human [Permalink]
Personal [hide]
Description: He stands about 5'4" and prefers to wear brown pants and tee shirts. His right hand appears badly burned and disfigured. His white hair is still thick. His eyes are likewise blue. His teeth are white and perfect.
Personality: Eccentric and domineering, Roland will drive conversation. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was born at the edge of vast desert. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roland took refuge in the large cave and found the beat up longsword and armor he uses now. Since then, he has sought to make the best of life.
Motivation: To settle down with his crush.
Ideals: Extrovert, Professionalism. Bonds: Attractive, Nature. Occupation: Server
Voice: Posh accent
Attributes [hide]
Medium (5'4") Human, Lawful Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 11 (+0) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Celestial, Abyssal
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 140 gp. Chrysoprase (40 gp).
Altho Deephollow, Male Halfling [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear ponchos typically of a light blue in addition to tight pants. His hair is white and curly. His face is scarred and worn.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Altho was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Mason. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His relatives are trying to arrange a marriage; and regain custody of his daughter
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Job, Family. Occupation: Mason
Voice: Dutch accent
Attributes [hide]
Small (2'11") Halfling, Lawful Good (CR 2)
Armor Class 15
Hit Points 12 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 12 (+1) | 14 (+2) | 14 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Halfling, Auran, Orc
Attacks Melee +3 / 1d6+1, Ranged +6 / 1d6+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 | 0 |
Possessions: 200 gp.
Senteq Cobblelob, Male Gnome [Permalink]
Personal [hide]
Description: This late middle aged man wears suspenders and green workpants. His shirt is blue, and he wears a heavy green leather apron most of the time and is in decent physical shape. He wears his silver hair up in a very large beehive style do. He has gray eyes.
Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He does not believe in violence as a means to an end. He is a dedicated Hunter but believes his peers are too gung-ho.
History: He was born in a small forest village. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Hunter. He became a Hunter soon after.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and wants to open a new tavern
Ideals: Pacifist, Fighting. Flaws: Antagonistic. Bonds: Nature, Job. Occupation: Hunter
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'6") Gnome, Chaotic Good (CR 14)
Armor Class 14
Hit Points 98 (14d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 16 (+3) | 10 (+0) | 18 (+4) | 18 (+4) |
Senses Passive Perception 18
Languages Common, Gnome
Attacks Melee +5 / 4d6+0, Ranged +8 / 4d6+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 |
Possessions: 1000 pp. Chrysoprase (70 gp). Sard (70 gp). Rhodochrosite (11 gp). White opal (800 gp). Moonstone (70 gp). Rhodochrosite (11 gp). Red-brown spinel (130 gp). Deep blue spinel (200 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Diggory Mori, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an entirely black suit with white socks and a vest with buckled shoes. He has a slight overbite and is overall scrawny. He wears a feathered hat to hide his balding. He is very pretty but has cold, dead eyes.
Personality: He is overprotective of those who hire his services. He receives visions of the future at random moments
History: He was born in the west. His father was a soldier and died while he was still young. Diggory was left his father's suit of armor and trained in its use and care. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Gifted. Bonds: Attractive, Guardian, Immigrant, Military. Occupation: Beggar
Voice: Boston accent
Attributes [hide]
Medium (5'7") Half-Elf, Chaotic Good (CR 8)
Armor Class 14
Hit Points 48 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 11 (+0) | 12 (+1) | 15 (+2) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Elven, Auran
Attacks Melee +3 / 2d10+0, Ranged +7 / 2d10+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 1 | 0 | 0 | 0 |
Possessions: 1600 gp. Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Old masterpiece painting (500 gp). An abacus with copper, silver and gold markers (70 gp). A miniature golden chest with tiny emeralds lining the top (70 gp).
Olunt Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: This malnourished man wears skinny pants and wears a blue and tan robe with the hood down. His hair is red and very short. He has gleaming, smiling blue eyes.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born in the east. Being born in the east, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the east for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: An old rival family wants him found; and wants to raise his children well
Ideals: Justice. Flaws: Cynical. Bonds: Poor, Immigrant, Family. Occupation: Unemployed
Voice: Soothing and warm
Attributes [hide]
Medium (3'11") Dwarf, Lawful Neutral (CR 12)
Armor Class 13
Hit Points 119 (12d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 16 (+3) | 17 (+3) | 16 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Giant, Goblin
Attacks Melee +6 / 3d10+2, Ranged +7 / 3d10+3, Grapple +6
Possessions: 400 pp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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