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Advanced [show]


Rolf O'Leary, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He carries a battered ceremonial dagger and tarnished nunchaku as well. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are violet and catlike.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he is greedy

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Rich, Nature. Occupation: Miner

Voice: Dutch accent

Attributes [hide]

Rolf O'Leary, Male Half-Elf Warlock 4
Medium (5'7") Half-Elf, Lawful Good (CR 4)
Armor Class 10
Hit Points 38 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 15 (+2)10 (+0) 15 (+2)16 (+3)
Skills Perception +4, Performance +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 100 gp. White pearl (160 gp). Jasper (50 gp). 1 Half-Plate. 1 Half-Plate. 1 Breastplate.


Social Check DCs


Foxilon Copperkettle, Male Halfling [Permalink]

Personal [hide]

Description: He wears a white Stetson hat and white clothes. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His golden hair is knotted and matted. His gray eyes peer out from beneath his Stetson white hat.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is obsessed with a lost civilization.

History: Born in the east his family was never financially stable. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: To reunite with his old friends.

Bonds: Attractive, Adventurer, Poor, Criminal record. Occupation: Carter

Voice: Speaks fast with a slight lisp

Attributes [hide]

Foxilon Copperkettle, Male Halfling Warrior 6
Small (3'3") Halfling, True Neutral (CR 6)
Armor Class 16
Hit Points 59 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)20 (+5) 16 (+3)13 (+1) 11 (+0)13 (+1)
Skills Persuasion +4, Sleight of Hand +8
Senses Passive Perception 10
Languages Common, Halfling, Celestial
Attacks Melee +2 / 2d6-1, Ranged +8 / 2d6+5, Grapple +5

Possessions: Fiery yellow corundum (1400 gp). Chrysoprase (50 gp). Azurite (8 gp). Fiery yellow corundum (1400 gp).


Social Check DCs


Fonkin Humplebumple, Male Gnome [Permalink]

Personal [hide]

Description: He is armored in gleaming platemail with gilded edges. A flowing red cape and mantle trimmed with soft black waves gently in the breeze. He has a slight overbite and is overall scrawny. He has auburn hair. He wears an eyepatch.

Personality: He acts crazy and hedonistic. Fonkin enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born to a criminal king-pin and mafia family Through the years after Fonkin was born, his father became increasingly distant from his family, instead choosing to pursue power in the west. Fonkin's father didn't care for him much, and the feeling was mutual. He now mingles about in high society.

Motivation: He has decided he is irredeemable; and he has comitted a past crime that haunts him to this day

Flaws: Ugly, Hedonist, Antagonistic. Bonds: Rich, Criminal record. Occupation: Detective

Voice: Tuts and clicks tongue

Attributes [hide]

Fonkin Humplebumple, Male Gnome Warlock 4
Small (3'2") Gnome, True Neutral (CR 4)
Armor Class 11
Hit Points 36 (4d8)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)10 (+0) 18 (+4)17 (+3) 11 (+0)14 (+2)
Skills History +5, Performance +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Aquan, Celestial
Attacks Melee +0 / 1d10-2, Ranged +2 / 1d10+0, Grapple +0
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1332200000

Possessions: 400 gp.


Social Check DCs


Ekemon Grief, Male Tiefling [Permalink]

Personal [hide]

Description: Relatively heavier built than your average man, he is not imposing. He wears rags and sports a simple walking cane. He keeps his chestnut hair in a flapper bob. His eyes are black and he is always smoking a pipe.

Personality: He is extraordinarily eccentric. He does not trust anyone and sleeps with one eye open.

History: Ekemon was raised in a hard working conservative environment. His family was turned out during the war. He and his family wandered north to less war torn lands. He has worked as a Weaver like his mother before him.

Motivation: To get a good night's sleep; and to pay off his debts

Flaws: Insane, Insomniac, PTSD. Bonds: Poor, Job, Debt. Occupation: Weaver

Voice: Sleepy voice

Attributes [hide]

Ekemon Grief, Male Tiefling Fighter 7
Medium (6'10") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 42 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)15 (+2) 9 (-1)16 (+3)
Skills Animal Handling +2, Stealth +6
Senses Passive Perception 9
Languages Common, Sylvan, Gnome
Attacks Melee +6 / 2d8+3, Ranged +6 / 2d8+3, Grapple +3

Possessions: 600 gp. Aquamarine (800 gp). Brown-green garnet (60 gp). Moonstone (80 gp). Carnelian (80 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Alberich Loderr, Male Dwarf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a tan shirt, with a black mid length shorts with black tights and flats, usually wearing a coat over them. His brown hair is knotted and matted. His eyes are likewise blue.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: Sold as a small child to a necromancer, Alberich was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He is terrified, and will act out of fear; and he feels threatened by others

Ideals: Disciplined, Entrepeneur. Flaws: Fearful. Bonds: Mentor, Family. Occupation: Junk Dealer

Voice: Forgets to breathe while speaking

Attributes [hide]

Alberich Loderr, Male Dwarf Adept 3
Medium (4'4") Dwarf, Lawful Good (CR 3)
Armor Class 12
Hit Points 21 (3d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)15 (+2) 16 (+3)10 (+0)
Skills Medicine +5, Nature +4
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon, Elven
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 200 gp.


Social Check DCs

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