Corkitron Porridgepot, Male Halfling [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Halflings. His skin is light but he possesses many blue ritualistic tattoos. He wears rags and sports a simple walking cane. He has a long black beard with little hanging trinkets. He is baby faced.
Personality: He is witty, but his monotone delivery comes off as unnerving He is frequently practicing swordplay.
History: Corkitron lived on a farm with his father, near the main road leading to a nearby town. When money was particularly tight he was walking through alleys when he overheard a Courier hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He got away from his former life and has fallen to alcoholism.
Motivation: An old rival family wants him found.
Ideals: Joker. Flaws: Addict. Bonds: Poor, Military, Family. Occupation: Courier
Voice: Sensual and smooth
Attributes [hide]
Small (3'4") Halfling, Neutral Evil (CR 13)
Armor Class 15
Hit Points 77 (13d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 18 (+4) | 13 (+1) | 11 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 4d4+0, Ranged +8 / 4d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 5 | 4 | 4 |
Possessions: 1000 pp. Malachite (11 gp). Azurite (11 gp). Onyx (80 gp).
Mantus Muse, Male Tiefling [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears tight fighting clothing, which leaves very little to the imagination. His wide-brimmed hat is riddled with cuts and holes. His black eyes dart around the room hyper actively observing anyone and anything.
Personality: He is very quiet and rarely speaks above a whisper. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: He was born at the edge of vast desert. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to pay off his debts
Ideals: Fighting, Justice. Flaws: Ugly, Shy. Bonds: Nature. Occupation: Masseuse
Voice: Soothing and warm
Attributes [hide]
Medium (5'0") Tiefling, Neutral Good (CR 1)
Armor Class 11
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +1 / 1d4-1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 1000 cp. Onyx (80 gp).
Nithther Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears skinny pants and wears a pastel and yellow robe with the hood down. He sports a flattop crest cut. His eyes are gold and catlike.
Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and money/treasure
Flaws: Ugly, Shy. Bonds: Rich, Nature, Religious. Occupation: Actor
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 19)
Armor Class 10
Hit Points 62 (19d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 5d8+0, Ranged +6 / 5d8+0, Grapple +7
Possessions: 2400 pp. Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (700 gp). Golden circlet with four aquamarines (5000 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Jeweled electrum ring (3000 gp).
Ernest Staurheim, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of magic around his neck, and a lance on his belt, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'0" when asserting himself. His chestnut hair and beard is wavy and long. His violet unseeing eyes seem to look past you.
Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his father.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Roofer arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He now mingles about in high society.
Motivation: Retire the richest man in the north.
Ideals: Fighting, Philantrophist, Entrepeneur. Flaws: Disease. Bonds: Rich. Occupation: Roofer
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 6 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 15 (+2) | 11 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +2 / 1d4+0, Grapple +2
Possessions: 150 gp. 1 Masterwork Uncommon Weapon.
Erky Humplebumple, Male Gnome [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He wears his hair in dreadlocks. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the west his family was never financially stable. As a young child he wandered into the woods despite his mother's warnings against it. Afterwards he claimed he had encountered brigands who tried to eat his hand. He got away from his former life and has fallen to alcoholism.
Motivation: He wants revenge against brigands; and he is not mentally stable, and does not behave rationally
Flaws: Insane, Hedonist, Addict. Bonds: Poor, Enemies. Occupation: Priest
Voice: Timid voice
Attributes [hide]
Small (3'4") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 36 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 20 (+5) | 9 (-1) | 9 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 300 gp. Zircon (40 gp).
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