Akmen Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He sports black clothing, slightly heavier than average wear. His chestnut hair is heavily combed to the left. His silver eyes dart from person to person.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He invites people to come help in his community garden.
History: He was born to a criminal king-pin and mafia family Akmen was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Akmen decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: A rival would like him out of the picture; and to protect his home
Ideals: Philantrophist. Flaws: Disease. Bonds: Criminal record, Adventurer, Guardian. Occupation: Gardener
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (6'9") Tiefling, True Neutral (CR 7)
Armor Class 12
Hit Points 32 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: Just what you see.
Râsh Conway, Male Half-Orc [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He prefers to wear green clothing when he does not wear armor. He is an epitome of beauty. His hair is cut close to his head. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Overbrimming with self-confidence, Râsh isn't afraid of most anything. He has a strong dislike to people who do not believe in Half-Orc unity. He has a small toy that he constantly fidgets with.
History: He was born in a small island village. Râsh liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now owns his own business.
Motivation: He's looking for his big break; and he wants to meet his childhood hero
Ideals: Impeccable. Flaws: Addict. Bonds: Attractive, Nature, Job, Adventurer. Occupation: Bowyer
Voice: Scottish accent
Attributes [hide]
Medium (5'9") Half-Orc, Chaotic Good (CR 7)
Armor Class 11
Hit Points 56 (7d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 14 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 700 gp. Rhodochrosite (11 gp). 1 Minor magic item. 1 Minor magic item.
Vondal Gorunn, Male Dwarf [Permalink]
Personal [hide]
Description: A moderately attractive man, he is dressed in a clean brown cloak covering his clean studded leather. His brown hair is drawn into a tight pony tail with a skull scrunchie. His fierce brown eyes like to dwell on things.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He loves his children and doesn't want them to worry about him. He loves to share his singing with anyone who is interested.
History: Vondal was born the youngest of three triplets. He made a point of taking high paying jobs and getting most of it up front. He has been saving his money to try and buy his brother's freedom.
Motivation: Wants to raise his children well; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Depressed. Bonds: Attractive, Family, Adventurer. Occupation: Armorer
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 11)
Armor Class 12
Hit Points 61 (11d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 10 (+0) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven
Attacks Melee +5 / 3d8+1, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 |
Possessions: 2400 gp. A miniature golden chest with tiny emeralds lining the top (140 gp). Finely wrought small gold bracelet (50 gp). Silver ewer (50 gp). Brass mug with jade inlays (600 gp). Jeweled electrum ring (2000 gp). 1 Minor magic item. 1 Minor magic item.
Two Llamas Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: 5'8" and muscular, this northern man wears a green tunic with yellow highlights, and long blue pants that bunch up around his shoes. His fur is yellow and curly. His yellow eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: He was born to a pair of big game hunters, but was frequently ill as a child. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He has worked as a Servant like his father before him.
Motivation: Expand his business; and wants to work out more often
Ideals: Athletic. Flaws: Addict, Hedonist, Disease. Bonds: Job, Military. Occupation: Servant
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Medium (5'8") Tabaxi, Lawful Good (CR 7)
Armor Class 14
Hit Points 26 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 19 (+4) | 10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +6 / 2d8+3, Ranged +7 / 2d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 |
Possessions: 200 gp.
Senteq Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he very much looks the part of a Seamstress. His hair is red and curly. He wears an eyepatch.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is an amazing painter.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Seamstress. He struck the Seamstress job and began his own company from there.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Job, Slave. Occupation: Seamstress
Voice: Uses sign language
Attributes [hide]
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 16 (+3) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +1 / 1d10-1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!