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NPC Generator

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Advanced [show]


Balimaar Berevan, Male Half-Elf [Permalink]

Personal [hide]

Description: He wears a black vest with golden trim over his white shirt. His green leather gloves and pants are well-kept, and his black boots flare out at the collars. He has relatively light skin and is very physically imposing due to his abundance of muscles. His golden hair is heavily combed to the left. His fierce hazel eyes like to dwell on things.

Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He loves his children and doesn't want them to worry about him. He loves to share his music with anyone who is interested.

History: Gifted from a young age, Balimaar studied abroad. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. By chance he met his sister recently and the two have been together since.

Motivation: He is unsatisfied with his job; and marry his sister to traveling adventurers

Ideals: Artistic, Gifted. Bonds: Has a crush, Family, Job. Occupation: Carpenter

Voice: Irish accent

Attributes [hide]

Balimaar Berevan, Male Half-Elf Warrior 7
Medium (5'7") Half-Elf, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 50 (7d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 10 (+0)13 (+1) 13 (+1)19 (+4)
Skills Animal Handling +4, History +4
Senses Passive Perception 11
Languages Common, Elven, Gnoll
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1100 gp. Brown-green garnet (90 gp). 1 Minor magic item.


Social Check DCs


Ar-Karo Landon, Male Half-Orc [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tight fitting tan shirt and pants. He keeps his brown hair in a pixie cut. His eyes are green and he is always smoking a pipe.

Personality: Ar-Karo hangs on like a leech to those who appreciate him. It was this clingy personality that held back his singing career. He does not trust anyone and sleeps with one eye open.

History: He was born to a pair of big game hunters, but was frequently ill as a child. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He moves from town to town, unable to find a place to settle.

Motivation: He has decided he is irredeemable.

Ideals: Artistic. Flaws: Insomniac, Disease. Bonds: Immigrant, Criminal record. Occupation: Merchant

Voice: Speaks through clenched teeth

Attributes [hide]

Ar-Karo Landon, Male Half-Orc Expert 3
Medium (6'0") Half-Orc, Neutral Evil (CR 3)
Armor Class 11
Hit Points 15 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)8 (-1) 15 (+2)8 (-1)
Skills Animal Handling +4, Intimidation +1
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 3000 cp.


Social Check DCs


Nuraval Strakeln, Male Dwarf [Permalink]

Personal [hide]

Description: He is scrawny and has patchy chestnut stubble. He wears many layers of old clothing at all times. He has a hunchback. His hair is chestnut and curly. He wears an eyepatch.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gypsy cursed him at a young age, leading to his ugly appearance. Since then, he has sought to make the best of life.

Motivation: He is not mentally stable, and does not behave rationally; and to find somewhere to settle down

Ideals: Optimist. Flaws: Ugly, Shy, Insane, Mundane. Bonds: Poor. Occupation: Barrister

Voice: Thin and wheezing

Attributes [hide]

Nuraval Strakeln, Male Dwarf Bard 2
Medium (4'1") Dwarf, Lawful Good (CR 2)
Armor Class 13
Hit Points 15 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 16 (+3)15 (+2) 12 (+1)10 (+0)
Skills Investigation +4, Nature +4
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Infernal
Attacks Melee +2 / 1d6+0, Ranged +5 / 1d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: Just what you see.


Social Check DCs


Kerkad Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a pastel tunic with blue highlights, and long brown pants that bunch up around his shoes. His whole body is exceptionally muscular. His copper crest is still thick. His ears are large.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He moves from town to town, unable to find a place to settle.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Philantrophist. Flaws: Ugly, Secretive, Disease. Bonds: Immigrant, Rich. Occupation: Ploughman

Voice: Cold and demanding tone

Attributes [hide]

Kerkad Jerynomonis, Male Dragonborn Warlock 12
Medium (6'6") Dragonborn, Chaotic Good (CR 12)
Armor Class 10
Hit Points 84 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)10 (+0) 14 (+2)13 (+1) 12 (+1)15 (+2)
Skills Deception +6, Medicine +5
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +8 / 3d10+4, Ranged +4 / 3d10+0, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134333

Possessions: 200 pp. Rock crystal (60 gp). Fire opal (600 gp). Smoky quartz (60 gp). Sardonyx (60 gp). Obsidian (15 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Hoshgrish Kimberly, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears a yellow Stetson hat and yellow clothes. He wears his red hair up. His half smiles and violet eyes are beguiling and draw you in.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the plains to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the plains due to the painful memories there. Hoshgrish took refuge in the ruined castle and found the beat up spear and armor he uses now. He has set out to sabotage the competition.

Motivation: Marry his brother to traveling adventurers; and further expansion of business

Ideals: Optimist. Bonds: Attractive, Immigrant, Nature, Job, Family. Occupation: Servant

Voice: Low rumbling, strings words together

Attributes [hide]

Hoshgrish Kimberly, Male Half-Orc Commoner 5
Medium (6'4") Half-Orc, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)12 (+1) 13 (+1)8 (-1) 17 (+3)13 (+1)
Skills Nature +2, Persuasion +4
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +7 / 2d4+4, Ranged +4 / 2d4+1, Grapple +4

Possessions: 400 gp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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