Nithther Daardendrian, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is very fat, and wears skinny pants and wears a pastel and yellow robe with the hood down. He sports a flattop crest cut. His eyes are gold and catlike.
Personality: He is almost excessively polite to everyone, even when angry. He is skeptical of what others tell him and is slow to trust.
History: He comes from a rich southern family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He bought a lance and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: His religion dominates his actions; and money/treasure
Flaws: Ugly, Shy. Bonds: Rich, Nature, Religious. Occupation: Actor
Voice: Old Prospector
Attributes [hide]
Medium (6'1") Dragonborn, Neutral Good (CR 19)
Armor Class 10
Hit Points 62 (19d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 5d8+0, Ranged +6 / 5d8+0, Grapple +7
Possessions: 2400 pp. Brass mug with jade inlays (300 gp). Fire opal pendant on a fine gold chain (700 gp). Golden circlet with four aquamarines (5000 gp). Brass mug with jade inlays (300 gp). Brass mug with jade inlays (300 gp). Jeweled electrum ring (3000 gp).
Fibblestib Albaratie, Male Gnome [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear darkened spectacles and heavy clothing, no matter the weather. His tied-back hair is brown. His eyes are hazel and beady.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born in a small forest village. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: Wants to have a good time and be beloved.
Ideals: Optimist, Justice. Flaws: Ugly. Bonds: Nature, In love. Occupation: Engraver
Voice: Hard of hearing, loud
Attributes [hide]
Small (3'5") Gnome, Lawful Good (CR 2)
Armor Class 10
Hit Points 20 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 9 (-1) | 18 (+4) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Gnome, Elven
Attacks Melee +0 / 1d6-2, Ranged +1 / 1d6-1, Grapple -1
Possessions: 1 Masterwork Common Melee.
Quick Grass, Male Tabaxi [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a blue shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His yellow fur has been sun bleached extensively. He wears a mask on his face.
Personality: He is happy with his job as a Marshal. He turns his eye from what people do, preferring to live and let live. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: Born in the east to a Marshal, Quick learned a great deal about his father's area of expertise. A freak accident while working with his Sailor father left him crippled. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To find somewhere to settle down; and he is greedy
Flaws: Antagonistic, Disease, Mundane. Bonds: Job, Rich. Occupation: Marshal
Voice: Uses sign language
Attributes [hide]
Medium (6'5") Tabaxi, Lawful Evil (CR 7)
Armor Class 11
Hit Points 45 (7d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 13 (+1) | 13 (+1) | 13 (+1) | 19 (+4) | 15 (+2) |
Senses Passive Perception 14
Languages Common, Ignan
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 2 | 2 | 2 |
Possessions: 1100 gp. Tourmaline (70 gp). Sard (60 gp). Citrine (60 gp). 1 Minor magic item. 1 Minor magic item.
Anselm Melancon, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears tattered old clothes. His chestnut hair is greasy and uncared for. He wears an eyepatch.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He is harsh and unforgiving.
History: Born to a Animal Trainer, his father struggled to pay the bills. He found a children's book about a Human Barbarian who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a crush on the local Animal Trainer; and he has passion for adventuring and risk
Flaws: Ugly, Antagonistic. Bonds: Poor, Adventurer, Has a crush. Occupation: Tailor
Voice: Stutters
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 30 (3d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 12 (+1) | 14 (+2) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Auran, Undercommon
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 200 gp.
Salasar Ophinshtalajiir, Male Dragonborn [Permalink]
Personal [hide]
Description: This slender man stands about 6'4". He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His brass crest is slicked back into a classic pompadour. He is very pretty but has cold, dead eyes.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Despite his manner, he is extremely passionate and proud of his job, and he prides himself in being thorough and never missing a detail.
History: Born to a pair of adventurers, Salasar grew up listening to his father's many stories. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He has money and likes to spend it; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Rich, Attractive, Job, Adventurer. Occupation: Glassblower
Voice: Uses sign language
Attributes [hide]
Medium (6'4") Dragonborn, Chaotic Evil (CR 9)
Armor Class 11
Hit Points 52 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 12 (+1) | 14 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Terran, Orc
Attacks Melee +4 / 3d4+1, Ranged +4 / 3d4+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 500 gp. Citrine (80 gp). Bloodstone (80 gp). Silver pearl (130 gp).
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Their contribution stands as a beacon of hope for all adventurers!
