Kerkad Orexijandilin, Male Dragonborn [Permalink]
Personal [hide]
Description: He wears tight fighting clothing, which leaves very little to the imagination. He has a slight overbite and is overall scrawny. His crest is black, silky, and of moderate length. His red eyes are passionate and lively.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is frequently practicing swordplay.
History: Kerkad lived on a farm with his father, near the main road leading to a nearby town. His father was a soldier and died while he was still young. Kerkad was left his father's suit of armor and trained in its use and care. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Doesn't want to be a Weaver and was forced into it by his family; and he's repulsed by the pc
Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Military, Family. Occupation: Weaver
Voice: Slow speaker
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Evil (CR 6)
Armor Class 10
Hit Points 47 (6d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 14 (+2) | 17 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Gnome, Halfling
Attacks Melee +6 / 2d6+3, Ranged +3 / 2d6+0, Grapple +3
Possessions: 700 gp. Silver comb with moonstones (200 gp). 1 Minor magic item.
Windy In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears just a violet suit. His brown fur is kept up in a ponytail inside a top hat. His amber eyes are passionate and lively.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He cannot resist a sob story and will often dote over anyone who has one.
History: Windy lived on a farm with his father, near the main road leading to a nearby town. He was taken as a slave by a traveling circus and forced to perform He has been saving his money to try and buy his brother's freedom.
Motivation: To end his boredom; and to unite with his brother
Ideals: Philantrophist. Flaws: Shy, Mundane. Bonds: Family, Slave. Occupation: Fletcher
Voice: Complex vocabulary, royal
Attributes [hide]
Medium (5'11") Tabaxi, Neutral Good (CR 10)
Armor Class 12
Hit Points 54 (10d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 12 (+1) | 17 (+3) | 14 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Dwarven, Undercommon, Goblin
Attacks Melee +7 / 3d6+3, Ranged +6 / 3d6+2, Grapple +3
Possessions: 80 pp.
Laucian Hildenman, Male Half-Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Half-Elf, and stands approximately 5'2". He wears an old set of leather armor, nicked and torn by the ravages of time and battle, and his gloved hand is found clutching a shield. He has done his best to style his auburn hair to look like a famous performer. His thin eyebrows rest above his beady green eyes.
Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He never wears the same outfit twice, unless he absolutely has to.
History: From birth he was tutored by a cruel and relentless mentor. Laucian was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Laucian decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Sage kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is a bit of a kleptomaniac.
Ideals: Artistic. Flaws: Ugly. Bonds: Criminal record, Mentor. Occupation: Sage
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 5)
Armor Class 9
Hit Points 54 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 16 (+3) | 14 (+2) | 17 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Elven, Giant, Goblin
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +6
Possessions: 700 gp. 1 Minor magic item.
Tim Perry, Male Human [Permalink]
Personal [hide]
Description: This malnourished man is generally well dressed albeit a few years behind the times. He has wavy silver hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Human in existence. He is a logical person and will generally grow upset if things defy logic and science.
History: Born to a poor family in the city he treasured whatever gifts he got. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and to share knowledge with the world
Ideals: Justice, Logical. Flaws: Insane. Bonds: Attractive, Poor. Occupation: Barkeep
Voice: Soothing and warm
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 23 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 12 (+1) | 8 (-1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 2 | 1 | 0 |
Possessions: 100 pp.
Zepar Wrath, Male Tiefling [Permalink]
Personal [hide]
Description: This tall, slender man wears a brown shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. His hair is brown and very short. He is missing an eye and his face is severely sunburned. His one remaining eye shines black.
Personality: He is a hateful person. He taunts others and blames them for his problems. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.
History: He was born into a rich family. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Zepar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Zepar. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He's repulsed by the PC.
Flaws: Ugly, Antagonistic. Bonds: Criminal record, Rich, Family. Occupation: Merchant
Voice: Farmer accent
Attributes [hide]
Medium (6'7") Tiefling, Lawful Evil (CR 8)
Armor Class 10
Hit Points 55 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 13 (+1) | 13 (+1) | 12 (+1) | 19 (+4) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +7 / 2d10+4, Ranged +3 / 2d10+0, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 |
Possessions: 1300 gp. Jade (140 gp). Hematite (9 gp).
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