Harbek Thrahak, Male Dwarf [Permalink]
Personal [hide]
Description: He has a large green mantle and cape that has been intricately interwoven into his blue robe. He carries with him a set of swords on his belt, each one with a topaz on the hilt. His blonde hair is braided into rings. He wears large thick round spectacles.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: Gifted from a young age, Harbek studied abroad. After coming to the age of reason, Harbek took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was granted necromantic powers by his dying sister.
Motivation: He's repulsed by the PC; and a deep hatred of giants
Ideals: Fighting, Gifted. Flaws: Antagonistic. Bonds: Criminal record, Enemies. Occupation: Crown-heir
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 16 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 15 (+2) | 15 (+2) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Dwarven, Gnoll, Druidic
Attacks Melee +5 / 1d6+3, Ranged +4 / 1d6+2, Grapple +3
Possessions: 900 sp. 1 Masterwork Common Ranged Weapon.
Gormogord Copperkettle, Male Halfling [Permalink]
Personal [hide]
Description: He is wearing a tight brown one piece outfit complete with pants, hood, and a cape. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. He has a small bristly mustache and wavy chestnut hair. He has a tattooed face.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: Gormogord was born the youngest of three triplets. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Healer. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: His spouse's relatives view him with great suspicion; and marry his brother to traveling adventurers
Flaws: Fearful. Bonds: Attractive, Job, Family. Occupation: Healer
Voice: Cold and demanding tone
Attributes [hide]
Small (3'3") Halfling, Lawful Evil (CR 10)
Armor Class 11
Hit Points 48 (10d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Auran, Aquan
Attacks Melee +6 / 3d6+2, Ranged +4 / 3d6+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 3 | 2 | 0 | 0 |
Possessions: 2400 gp.
Maagog Wystongjiir, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He tends to wear a large green jacket. He has done his best to style his bronze crest to look like a famous performer. His otherwise smooth face is marked with small tiny scars.
Personality: He is business-like. He takes instructions and follows them to the letter. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Map Maker arts, while his mother instructed him in etiquette, music and courtly manner. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Further expansion of business; and balancing his hectic life and new map maker responsibilities is difficult
Ideals: Athletic, Professionalism. Flaws: Impulsive, Shy. Bonds: Rich, Job. Occupation: Map Maker
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (6'6") Dragonborn, Chaotic Good (CR 9)
Armor Class 12
Hit Points 70 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 14 (+2) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Dwarven, Aquan
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +5
Possessions: 600 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Merihim Intellect, Male Tiefling [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He prefers to wear flannel. His hair is white, silky, and of moderate length. He is baby faced.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born into a rich family. His arcane abilities were realized during a raid on his village. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and to prove his worth to the world
Ideals: Athletic, Gifted. Flaws: Impulsive. Bonds: Attractive, Rich. Occupation: Unemployed
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (6'0") Tiefling, Chaotic Evil (CR 2)
Armor Class 11
Hit Points 7 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 10 (+0) | 19 (+4) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Celestial, Druidic, Ignan, Gnome
Attacks Melee +4 / 1d6+2, Ranged +3 / 1d6+1, Grapple +2
Possessions: 1000 sp. 1 Masterwork Common Melee.
Orsik Frostbeard, Male Dwarf [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears silk and lounges about seductively. His golden hair is slicked back into a classic pompadour. He has gray eyes and a brown hat with a yellow feather.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He pushes his goals aggressively. He is also a coward if confronted.
History: He was born to loving parents in a slum to the south. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Courier job now, and dutifully fulfills any obligations he has.
Motivation: Further expansion of business.
Flaws: Fearful. Bonds: Attractive, Immigrant, Job, Poor. Occupation: Courier
Voice: American accent
Attributes [hide]
Medium (4'3") Dwarf, Lawful Evil (CR 11)
Armor Class 10
Hit Points 81 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 16 (+3) | 15 (+2) | 15 (+2) |
Senses Passive Perception 16
Languages Common, Dwarven, Terran, Gnoll, Abyssal
Attacks Melee +6 / 3d8+2, Ranged +4 / 3d8+0, Grapple +2
Possessions: 190 pp.
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