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NPC Generator

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Advanced [show]


Flak Berkeley, Male Half-Orc [Permalink]

Personal [hide]

Description: This malnourished man dresses in collared shirts and wears a proper scarf over his head. He sports a flattop hair cut. This blue eyed southerner is not easily forgotten.

Personality: Flak is depressed about a lot of things. He tends to be a nihilist. Flattery will make him almost putty in your hands.

History: He was born to a criminal king-pin and mafia family He worked as a nervous Baker and found it very stressful. He has drifted from career to career and currently works as a Baker.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Flaws: Depressed, Selfish. Bonds: Poor, Criminal record, Job. Occupation: Baker

Voice: Scratchy, weak

Attributes [hide]

Flak Berkeley, Male Half-Orc Warlock 1
Medium (6'2") Half-Orc, Lawful Evil (CR 1)
Armor Class 12
Hit Points 10 (1d8)
Speed 30 ft.
STRDEXCONINTWISCHA
19 (+4)15 (+2) 15 (+2)9 (-1) 10 (+0)6 (-2)
Skills Insight +2, Performance +0
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d4+4, Ranged +4 / 1d4+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: Eye agate (4 gp).


Social Check DCs


Hugh Martell, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a husky man, who wears professional attire. His silver hair is cut jaggedly and amateurishly. His eyes are a pleasant green.

Personality: He hates Half-Elves with a passion. As such he is filled with self loathing. As long as the job gets done he does not care how it got done.

History: He served in the navy to pay for his family's outstanding loans. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. Recently the stress of being a Dyer has made it difficult for him to sleep.

Motivation: He has a rivalry with the Church that dominates his actions; and half-elven compassion

Ideals: Professionalism. Flaws: Racist. Bonds: Attractive, Military, Religious. Occupation: Dyer

Voice: Indian accent

Attributes [hide]

Hugh Martell, Male Half-Elf Paladin 4
Medium (4'11") Half-Elf, True Neutral (CR 4)
Armor Class 12
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)9 (-1) 8 (-1)11 (+0)
Skills Sleight of Hand +4, Survival +1
Senses Passive Perception 9
Languages Common, Elven
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 300 gp. 1 Backpack. 1 Masterwork Artisan’s tools. 1 Crowbar.


Social Check DCs


Bertram Wasanthi, Male Half-Elf [Permalink]

Personal [hide]

Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a well pressed and immaculate suit (or dress). His blonde hair is kept up in a ponytail inside a Stetson hat. He tend to wears goggles to shield his eyes.

Personality: He likes to make people angry or surprised. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Seamstress business at a young age. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He has achieved small success as a Seamstress.

Motivation: Sabotage a competitor; and balancing his hectic life and new seamstress responsibilities is difficult

Ideals: Athletic, Extrovert. Flaws: Antagonistic. Bonds: Job, Religious. Occupation: Seamstress

Voice: Can't modulate volume

Attributes [hide]

Bertram Wasanthi, Male Half-Elf Aristocrat 10
Medium (5'5") Half-Elf, Neutral Evil (CR 10)
Armor Class 13
Hit Points 84 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 18 (+4)12 (+1) 17 (+3)13 (+1)
Skills Arcana +5, Survival +7
Senses Passive Perception 13
Languages Common, Elven, Ignan
Attacks Melee +7 / 3d6+3, Ranged +7 / 3d6+3, Grapple +3

Possessions: 1400 gp.


Social Check DCs


Valafar Grace, Male Tiefling [Permalink]

Personal [hide]

Description: A 5'9" western man, he wears rags and sports a simple walking cane. His purple hair is lengthy. His eyes are likewise red. His teeth are yellowed and unaligned.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.

History: Valafar hails from a village terrorized by dire rats. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. Days after completing his studies, news broke out that his hometown was attacked by dire rats. Valafar was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the dire rats.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Gifted. Flaws: Ugly. Bonds: Poor, Family, Enemies, Nature. Occupation: Adventurer

Voice: Complex vocabulary, royal

Attributes [hide]

Valafar Grace, Male Tiefling Bard 10
Medium (5'9") Tiefling, Neutral Evil (CR 10)
Armor Class 11
Hit Points 57 (10d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)13 (+1) 16 (+3)17 (+3) 15 (+2)18 (+4)
Skills Deception +8, Persuasion +8
Senses Passive Perception 12
Languages Common, Terran, Goblin, Infernal
Attacks Melee +7 / 3d6+3, Ranged +5 / 3d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153332000

Possessions: 3000 sp. 1 Minor magic item.


Social Check DCs


Uthemar Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: He is a physically imposing dark-skinned man. He wears many layers of old clothing at all times. His brown hair is greying along the sides and has receded to reveal a widow's peak. He tend to wears goggles to shield his eyes.

Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: The child of a Servant, who enjoyed hunting, Uthemar was taken on many hunting expeditions. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Locksmith work with an outfit from a few towns over. Locksmith work suited him well, and with each successful project, he earned more gold and more respect from his peers. He got away from his former life and has fallen to alcoholism.

Motivation: Balancing his hectic life and new Locksmith responsibilities is difficult.

Flaws: Ugly, Addict. Bonds: Poor, Job, Adventurer, Nature. Occupation: Locksmith

Voice: Speaks in third person

Attributes [hide]

Uthemar Qualanthri, Male Half-Elf Expert 5
Medium (5'0") Half-Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 22 (5d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 12 (+1)16 (+3) 15 (+2)10 (+0)
Skills Acrobatics +5, Stealth +5
Senses Passive Perception 12
Languages Common, Elven, Orc, Gnoll, Ignan
Attacks Melee +5 / 2d4+2, Ranged +5 / 2d4+2, Grapple +5

Possessions: 1000 sp.


Social Check DCs

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