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Advanced [show]


Mordai Laughter, Male Tiefling [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He is wearing a perfectly clean shirt and pair of pants. His long black hair is drawn into a two foot long braid. He wears crescent spectacles with a black brim.

Personality: Abrasive and pushy, he has a hard time making friends. He has a habit of throwing himself into exceedingly dangerous situations.

History: Mordai was born in the east. At a young age he loved to build and create. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and to pay off his debts

Ideals: Persistence. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Rich, Debt. Occupation: Baker

Voice: Ums and uhs a lot

Attributes [hide]

Mordai Laughter, Male Tiefling Ranger 16
Medium (6'3") Tiefling, True Neutral (CR 16)
Armor Class 12
Hit Points 130 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 16 (+3)10 (+0) 15 (+2)19 (+4)
Skills Arcana +5
Senses Passive Perception 12
Languages Common
Attacks Melee +6 / 4d10+1, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502211

Possessions: 6000 gp. Rock crystal (20 gp). Star ruby (1400 gp). Golden pearl (160 gp). Red garnet (160 gp). Tiger eye turquoise (9 gp). Freshwater pearl (9 gp). Fire opal (1400 gp). Sard (20 gp). Lapis lazuli (9 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Zaffrab Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a tan and black robe with the hood down, and carries shortbows. He wears a top hat to hide his balding. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Zaffrab was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. In his 12th year, his parents were killed by a giants raid, leaving Zaffrab alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Zaffrab fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Revenge.

Ideals: Fighting. Flaws: Antagonistic, Hedonist. Bonds: Poor, Enemies. Occupation: Tanner

Voice: French accent

Attributes [hide]

Zaffrab Glittergem, Male Gnome Warrior 3
Small (3'5") Gnome, Neutral Evil (CR 3)
Armor Class 14
Hit Points 26 (3d10)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 14 (+2)10 (+0) 13 (+1)10 (+0)
Skills Intimidation +2, Medicine +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Right-Handed In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears dark leathers with embroidery. His yellow fur is kept up in a ponytail inside a wide-brimmed hat. His copper eyes are slightly larger than normal.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He believes the world needs to unite to get rid of orcs once and for all.

History: A powerful wizard made him what he is. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Ploughman.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and balancing his hectic life and new ploughman responsibilities is difficult

Ideals: Fighting. Bonds: Job, Enemies, Mentor, Rich. Occupation: Ploughman

Voice: Loud with bravado

Attributes [hide]

Right-Handed In the Wind, Male Tabaxi Rogue 6
Medium (6'8") Tabaxi, Lawful Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)14 (+2) 15 (+2)18 (+4)
Skills Investigation +5, Stealth +4
Senses Passive Perception 12
Languages Common, Druidic, Aquan
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1

Possessions: 6000 sp. Sard (20 gp). Tourmaline (110 gp). Rhodochrosite (8 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Theriatis Horineth, Male Elf [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a yellow tunic with tan highlights, and long yellow pants that bunch up around his shoes. He wears his chestnut hair down. He wears crescent spectacles with a black brim.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a minor phobia of water and hates getting wet.

History: Theriatis was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to get a good night's sleep

Flaws: Antagonistic, Fearful, Insomniac. Bonds: Poor, Nature. Occupation: Miller

Voice: Uses sign language

Attributes [hide]

Theriatis Horineth, Male Elf Sorcerer 5
Medium (4'9") Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 18 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)15 (+2) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Acrobatics +5, Performance +5
Senses Passive Perception 13
Languages Common, Elven, Auran
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day126640

Possessions: 2000 sp. 1 Minor magic item.


Social Check DCs


Reynard Kimberly, Male Human [Permalink]

Personal [hide]

Description: He dresses like a well dressed Weaver does, and he perpetually has his club ready. His silver hair has been sun bleached extensively. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep blue.

Personality: Reynard is depressed about a lot of things. He tends to be a nihilist. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has achieved small success as a Weaver.

Motivation: Wants to open a new tavern.

Ideals: Fighting, Entrepeneur. Flaws: Depressed. Bonds: Job, Rich. Occupation: Weaver

Voice: Uses sign language

Attributes [hide]

Reynard Kimberly, Male Human Wizard 1
Medium (6'1") Human, Neutral Good (CR 1)
Armor Class 12
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)14 (+2) 9 (-1)14 (+2)
Skills Medicine +1, Perception +1
Senses Passive Perception 11
Languages Common, Sylvan, Halfling
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: Just what you see.


Social Check DCs

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