Azzakh Qyxpahrgh, Male Dragonborn [Permalink]
Personal [hide]
Description: This man is dressed in earthy colors with a grey and blue handkerchief worn on his right side. He is muscular with a powerful set of arms. He has done his best to style his red crest to look like a famous performer. He has a tattooed face.
Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: Azzakh was born the youngest of three triplets. He has chosen to use the inheritance that was left to him frivolously. He has drifted from career to career and currently works as a Barrister.
Motivation: He wants revenge against orcs; and further expansion of business
Ideals: Joker. Bonds: Family, Rich, Job, Enemies. Occupation: Barrister
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'7") Dragonborn, Neutral Good (CR 2)
Armor Class 10
Hit Points 8 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 8 (-1) | 8 (-1) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
Possessions: 600 sp.
Gennal Hanali, Male Elf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Elf, and stands approximately 5'0". He wears silk and lounges about seductively, and his gloved hand is found clutching a glaive. He wears a colorful flower in his white hair. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He uses divination through singing.
History: From birth he was tutored by a cruel and relentless mentor. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Elves became a terror of the countryside. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He desires power and/or immortality; and he has a crush on the local bounty hunter
Ideals: Joker, Gifted, Entrepeneur. Bonds: Attractive, Mentor. Occupation: Bookbinder
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 6 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 11 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Elven, Giant
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3
Possessions: 80 gp. Jasper (50 gp).
Halander Reedfellow, Male Halfling [Permalink]
Personal [hide]
Description: He wears a simple tan robe with brown stripes complete with hood, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 3'2" when asserting himself. His silver hair is smooth and relatively long. He tend to wears goggles to shield his eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He has since lost track of the people in his past.
Motivation: He wants to get laid; and he is compelled to act according to his religious beliefs
Flaws: Terse. Bonds: Religious, Slave, Family, Has a crush. Occupation: Roofer
Voice: Thin and wheezing
Attributes [hide]
Small (3'2") Halfling, Lawful Good (CR 4)
Armor Class 13
Hit Points 18 (4d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 11 (+0) | 9 (-1) | 10 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common, Halfling
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 3 |
Possessions: 400 gp. 1 Minor magic item.
Valafar Talent, Male Tiefling [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He wears a tan shirt, with a red mid length shorts with red tights and flats, usually wearing a coat over them. His whole body is exceptionally muscular. His white hair is slicked back into a classic pompadour. His black eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. A true patriot, Valafar would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: He is the product a well kept family trust fund and as such has never really known need. His mother took him hunting and taught him how to get in the mind of other creatures. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Balancing his hectic life and new Beggar responsibilities is difficult; and he is unsatisfied with his job
Bonds: Immigrant, Job, Military, Rich, Nature. Occupation: Beggar
Voice: Timid voice
Attributes [hide]
Medium (5'8") Tiefling, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 0 | 0 | 0 | 0 |
Possessions: 500 gp. Moss agate (10 gp).
Peter Browning, Male Human [Permalink]
Personal [hide]
Description: This younger middle-aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman, and a wedding ring on his left hand. His auburn hair and beard is wavy and long. His blue eyes lackadaisically let the world flow into them.
Personality: A skeptical and narcissistic man, Peter's first love is himself. His second love is also himself. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He has chosen to use the inheritance that was left to him frivolously. Some 8 years later his spouse died after the birth of his daughter. Heartbroken, Peter never married again. Instead he focused his life to raising his daughter whom he trained as his mother had trained him before.
Motivation: He is greedy; and nothing but the best is good enough for him
Ideals: Impeccable. Flaws: Antagonistic. Bonds: Rich, In love, Religious. Occupation: Seamstress
Voice: Jamaican accent
Attributes [hide]
Medium (5'0") Human, Lawful Good (CR 11)
Armor Class 12
Hit Points 56 (11d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 11 (+0) | 8 (-1) | 12 (+1) | 14 (+2) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 3d8+2, Ranged +6 / 3d8+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 5 | 4 |
Possessions: 260 pp. Sardonyx (70 gp). Alexandrite (1100 gp). Brown-green garnet (120 gp). Fiery yellow corundum (1100 gp). Golden yellow topaz (1100 gp).
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Their contribution stands as a beacon of hope for all adventurers!
