Aust Netyoive, Male Elf [Permalink]
Personal [hide]
Description: He is lean but muscular and wears a yellow shirt with thin violet vertical stripes and red pants. His brown hair is kept up in a ponytail inside a top hat. He has a dull look in his gray eyes.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He has gone from town to town till he finds a spot where he can set up a sustainable business.
Motivation: To be a Gardener again; and balancing his hectic life and new assassin responsibilities is difficult
Flaws: Antagonistic. Bonds: Job, Mentor, Rich, Nature. Occupation: Assassin
Voice: Voice breaks
Attributes [hide]
Medium (4'8") Elf, Lawful Good (CR 5)
Armor Class 12
Hit Points 29 (5d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 14 (+2) | 9 (-1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
Possessions: 3000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rendar Snape, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his blonde hair down. His blue eyes are slightly larger than normal.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: Rendar was raised in a hard working conservative environment. Rendar was born on a far northern island where he grew up under the tutelage of his mother, an expert Actor. He inherited the family business which he has now maintained for 9 years.
Motivation: Expand his business; and wants to open a new tavern
Ideals: Gifted. Flaws: Greedy. Bonds: Job, Immigrant. Occupation: Actor
Voice: Scratchy, weak
Attributes [hide]
Medium (5'3") Half-Orc, Lawful Good (CR 3)
Armor Class 9
Hit Points 18 (3d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 9 (-1) | 11 (+0) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +1 / 1d8-1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 100 gp.
Olunt Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: A 3'11" southern man, he is wearing the road beaten gear of a warrior. He wears a colorful flower in his golden hair. His half smiles and brown eyes are beguiling and draw you in.
Personality: Cocky and sure of himself, he believes he is the best Hunter born in the past three hundred years. He is skeptical of what others tell him and is slow to trust.
History: He was born to loving parents in a slum to the south. Through the years after Olunt was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Olunt's mother didn't care for him much, and the feeling was mutual. He inherited the family business which he has now maintained for 3 years.
Motivation: Further expansion of business; and sabotage a competitor
Ideals: Fighting. Flaws: Shy, Antagonistic. Bonds: Attractive, Job, Poor. Occupation: Hunter
Voice: Pronounces O like U
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 1)
Armor Class 10
Hit Points 14 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 11 (+0) | 19 (+4) | 14 (+2) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common, Dwarven, Goblin, Elven
Attacks Melee +5 / 1d4+3, Ranged +2 / 1d4+0, Grapple +3
Possessions: 4000 cp. Chrysoberyl (70 gp). 4 Tanglefoot bags.
Gerard Bristol, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He is generally well dressed albeit a few years behind the times. He wears a small hat to cover his moderate length silver hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He plays an instrument quite well.
History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Money/treasure; and he is greedy
Ideals: Athletic, Artistic. Flaws: Shy. Bonds: Attractive, Rich. Occupation: Adventurer
Voice: Speaks with a cold
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 11 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 13 (+1) | 13 (+1) | 17 (+3) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic, Terran
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1
Possessions: 300 sp.
Eberdeb Timbers, Male Gnome [Permalink]
Personal [hide]
Description: A hulking man with gigantic muscles, he likes to wear tan tank tops with brown pants. His hair is short and chestnut. His eyes are brown and catlike.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: The child of a Tanner, who enjoyed hunting, Eberdeb was taken on many hunting expeditions. Eberdeb was born on a far western forest where he grew up under the tutelage of his father, an expert Butcher. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Wants his loneliness to end; and he would like to get married and retire
Ideals: Joker. Flaws: Antagonistic. Bonds: Nature, Immigrant, Has a crush. Occupation: Butcher
Voice: Speaks with squeezed throat
Attributes [hide]
Small (3'5") Gnome, Lawful Neutral (CR 2)
Armor Class 14
Hit Points 10 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 14 (+2) | 11 (+0) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +3 / 1d6+1, Ranged +5 / 1d6+3, Grapple +3
Possessions: 1200 sp.
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