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NPC Generator

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Advanced [show]


Ernest Hastings, Male Human [Permalink]

Personal [hide]

Description: He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. His skin is fair and his fingers are delicate and long. His black hair is kept up in a ponytail inside a wide-brimmed hat. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.

History: He was born the only child of a wealthy merchant. Like his father and his sister before him, after school he went straight into learning to become a Ploughman. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Nothing but the best is good enough for him; and to be a dilettante again

Ideals: Entrepeneur, Impeccable. Flaws: Antagonistic, Fearful. Bonds: Attractive, Job. Occupation: Ploughman

Voice: Australian accent

Attributes [hide]

Ernest Hastings, Male Human Aristocrat 6
Medium (6'5") Human, Chaotic Neutral (CR 6)
Armor Class 13
Hit Points 44 (6d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Deception +5, Medicine +5
Senses Passive Perception 12
Languages Common, Draconic
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 300 gp. Jasper (70 gp). Chrysoprase (70 gp). White opal (600 gp).


Social Check DCs


Kildrak Glanhig, Male Dwarf [Permalink]

Personal [hide]

Description: This late middle aged man wears silk and lounges about seductively and is in decent physical shape. He wears his silver hair down. He has a tattooed face.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: He got into the Roofer business at a young age. In his 18th year, his parents were killed by a gnolls raid, leaving Kildrak alone in the world. After a stint in an orphanage, he was adopted. He has worked as a Roofer like his father before him.

Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it; and wants to open a new tavern

Flaws: Depressed. Bonds: Attractive, Rich, Job, Enemies. Occupation: Roofer

Voice: Scottish accent

Attributes [hide]

Kildrak Glanhig, Male Dwarf Druid 2
Medium (3'11") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 19 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 18 (+4)12 (+1) 16 (+3)12 (+1)
Skills Animal Handling +5, Stealth +2
Senses Passive Perception 13
Languages Common, Dwarven, Undercommon
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134200000

Possessions: 3 Thunderstones.


Social Check DCs


Fax Ebynichtomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: A middle-aged man, he wears white trousers with brown and tan striped suspenders. He wears various colorful collared shirts, and is pretty ugly. He has dyed his greying bronze crest a little too much giving a sharp bronze color. His otherwise smooth face is marked with small tiny scars.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He also has developed a complete distrust of the Guard profession.

History: Fax was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. He moved out east to avoid the crime he committed. He used his abilities to trick people and travel the world for free.

Motivation: He has comitted a past crime that haunts him to this day.

Flaws: Ugly, Cynical. Bonds: Job, Poor, Criminal record. Occupation: Fisher

Voice: Soft and melodious

Attributes [hide]

Fax Ebynichtomonis, Male Dragonborn Monk 14
Medium (6'5") Dragonborn, Neutral Evil (CR 14)
Armor Class 12
Hit Points 94 (14d8)
Speed 30 ft.
STRDEXCONINTWISCHA
21 (+5)14 (+2) 15 (+2)16 (+3) 10 (+0)18 (+4)
Skills Intimidation +9, Nature +8
Senses Passive Perception 10
Languages Common, Gnoll, Goblin, Aquan
Attacks Melee +10 / 4d6+5, Ranged +7 / 4d6+2, Grapple +5

Possessions: 4000 gp. Large well-done wool tapestry (100 gp). Solid gold idol (200 gp). Large well-done wool tapestry (100 gp). Sapphire pendant on gold chain (2100 gp). Brass mug with jade inlays (100 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Brass mug with jade inlays (100 gp). Embroidered and bejeweled glove (2000 gp). 1 Medium magic item.


Social Check DCs


Hamil Jamjar, Male Halfling [Permalink]

Personal [hide]

Description: This tall, slender man typically wears brown cloth garments or leather armor. His auburn hair is smooth and relatively long. He is missing an eye and his face is severely sunburned. His one remaining eye shines gray.

Personality: He is a pretentious jerk insisting that modern society is full of problems and should revert to a simpler time. He is a big fan of imagination and believes people should spend more time reading and writing.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. He has since lost track of the people in his past.

Motivation: Regain custody of his son; and to share knowledge with the world

Ideals: Logical. Flaws: Ugly, Antagonistic, Mundane. Bonds: Family. Occupation: Detective

Voice: Ums and uhs a lot

Attributes [hide]

Hamil Jamjar, Male Halfling Fighter 6
Small (3'4") Halfling, Lawful Neutral (CR 6)
Armor Class 14
Hit Points 48 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)17 (+3) 15 (+2)13 (+1) 10 (+0)18 (+4)
Skills Arcana +4, Insight +3
Senses Passive Perception 10
Languages Common, Halfling, Abyssal
Attacks Melee +4 / 2d6+1, Ranged +6 / 2d6+3, Grapple +3

Possessions: 900 gp. Azurite (6 gp). Alexandrite (900 gp).


Social Check DCs


Donaar Xephyrbahnor, Male Dragonborn [Permalink]

Personal [hide]

Description: This southern man is wearing colorful clothing, dressed as a Barber. His clothes are grease stained in places. He has no crest. His gold eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He does not believe in violence as a means to an end. He is a dedicated Barber but believes his peers are too gung-ho.

History: From birth he was tutored by a cruel and relentless mentor. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it.

Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Poor, Immigrant, Mentor. Occupation: Barber

Voice: Can't modulate volume

Attributes [hide]

Donaar Xephyrbahnor, Male Dragonborn Ranger 13
Medium (6'1") Dragonborn, True Neutral (CR 13)
Armor Class 11
Hit Points 81 (13d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 12 (+1)11 (+0) 13 (+1)13 (+1)
Skills Athletics +6, Investigation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +6 / 4d4+2, Ranged +5 / 4d4+1, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day130111

Possessions: 200 pp. Large well-done wool tapestry (100 gp). Embroidered silk and velvet mantle with numerous moonstones (2100 gp). Brass mug with jade inlays (100 gp). Large well-done wool tapestry (100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (300 gp). A pair of blacksmith’s puzzle; each has a pair of interlocked iron designs that users try to take apart and put back together (20 gp). 1 Medium magic item.


Social Check DCs

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