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NPC Generator

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Advanced [show]


Aramil Fasharash, Male Elf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears tattered old clothes. His red hair and beard is wavy and long. His ears are large.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: He was born to loving parents in a slum to the south. He moved out west to avoid the crime he committed. After a long history of fighting, Aramil and his spouse have recently divorced.

Motivation: A rival would like him out of the picture; and seeks redemption

Ideals: Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record, Poor. Occupation: Sage

Voice: Scratchy, weak

Attributes [hide]

Aramil Fasharash, Male Elf Monk 5
Medium (4'10") Elf, Chaotic Evil (CR 5)
Armor Class 10
Hit Points 26 (5d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 11 (+0)16 (+3) 11 (+0)16 (+3)
Skills Performance +6, Sleight of Hand +3
Senses Passive Perception 10
Languages Common, Elven, Aquan, Undercommon, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +3 / 2d4+0, Grapple +1

Possessions: 50 pp.


Social Check DCs


Hubert Richie, Male Human [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears light armors faded through time and improper care. His hair is white and curly. He wears a mask on his face.

Personality: He is very quiet and rarely speaks above a whisper. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He is the product a well kept family trust fund and as such has never really known need. His mother had invested heavily in several trade routes and wanted him to inherit them. He now mingles about in high society.

Motivation: He feels kind of lost in life; and he has money and likes to spend it

Ideals: Logical. Flaws: Shy, Depressed. Bonds: Rich. Occupation: Bellfounder

Voice: Deep voice with rolling R's

Attributes [hide]

Hubert Richie, Male Human Barbarian 11
Medium (6'4") Human, Chaotic Good (CR 11)
Armor Class 13
Hit Points 112 (11d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 17 (+3)17 (+3) 8 (-1)13 (+1)
Skills Insight +3, Religion +7
Senses Passive Perception 9
Languages Common, Elven, Celestial, Infernal
Attacks Melee +7 / 3d8+3, Ranged +7 / 3d8+3, Grapple +3

Possessions: 2900 gp. Carved bone or ivory statuette (30 gp). Embroidered and bejeweled glove (3000 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1000 gp).


Social Check DCs


Pelt In the Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His long white fur is drawn into a two foot long braid. He has amber eyes.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was born on a small isolated farm. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Sculptor work with an outfit from a few towns over. Sculptor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has drifted from career to career and currently works as a Sculptor.

Motivation: A need for knowledge about a nearby landmark; and he feels threatened by others

Flaws: Cynical, Fearful. Bonds: Adventurer, Nature, Job. Occupation: Sculptor

Voice: Stutters

Attributes [hide]

Pelt In the Wind, Male Tabaxi Monk 10
Medium (6'7") Tabaxi, Chaotic Good (CR 10)
Armor Class 14
Hit Points 51 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 11 (+0)13 (+1) 15 (+2)11 (+0)
Skills Animal Handling +6, Religion +5
Senses Passive Perception 12
Languages Common, Ignan
Attacks Melee +4 / 3d6+0, Ranged +8 / 3d6+4, Grapple +4

Possessions: 1400 gp. Gold dragon comb with red garnet eye (700 gp). Finely wrought small gold bracelet (100 gp). Gold dragon comb with red garnet eye (700 gp).


Social Check DCs


Roondar Fabblestabble, Male Gnome [Permalink]

Personal [hide]

Description: Standing 3'6", this man is constantly adorned with expensive silk clothing, often dyed in bright red and black, and wears rings and necklaces with large, colorful gems. He has no hair. His eyes are likewise gray. His teeth are yellowed and unaligned.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.

History: Roondar hails from a village terrorized by illithids. Over the years he perfected his riding and shooting skills. He bought a longsword and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and marry his sister to traveling adventurers

Flaws: Ugly, Hedonist. Bonds: Rich, Family, Enemies, Nature. Occupation: Apothecary

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Roondar Fabblestabble, Male Gnome Cleric 3
Small (3'6") Gnome, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)8 (-1) 17 (+3)15 (+2) 16 (+3)17 (+3)
Skills Insight +5, Intimidation +5
Senses Passive Perception 13
Languages Common, Gnome, Orc, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +1 / 1d8-1, Grapple -1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day134210000

Possessions: 100 gp.


Social Check DCs


Suhnae Iathrana, Male Elf [Permalink]

Personal [hide]

Description: An older man who is wearing a long, white cloak, he is not a threatening figure. His tied-back hair is golden. His skin is flawless and his brown eyes scan people very quickly.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a very good compulsive liar and kleptomaniac.

History: He was raised happily, as a normal child born to his mother and father. His mother taught him the rudiments of the Baker arts, while his father instructed him in etiquette, music and courtly manner. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Suhnae grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Suhnae. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact.

Bonds: Attractive, Guardian, Criminal record, Rich, Adventurer. Occupation: Baker

Voice: Gruff and masculine

Attributes [hide]

Suhnae Iathrana, Male Elf Rogue 13
Medium (5'5") Elf, True Neutral (CR 13)
Armor Class 13
Hit Points 65 (13d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 13 (+1)12 (+1) 14 (+2)15 (+2)
Skills Religion +5, Stealth +7
Senses Passive Perception 12
Languages Common, Elven, Celestial
Attacks Melee +5 / 4d4+1, Ranged +7 / 4d4+3, Grapple +3

Possessions: 300 pp. Rich purple corundum (1300 gp). Hematite (16 gp). Red spinel (140 gp). Rich purple corundum (1300 gp). Moss agate (16 gp). Zircon (30 gp). Black pearl (600 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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