Koeth Musumeci, Male Half-Elf [Permalink]
Personal [hide]
Description: A 5'5" northern man, he dresses well, typically a more casual-formal manner. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His otherwise smooth face is marked with small tiny scars.
Personality: He is witty, but his monotone delivery comes off as unnerving He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. He struck it rich when he found rare goods in large quantities. He hasn't been sleeping well lately.
Motivation: To get a good night's sleep.
Ideals: Joker. Flaws: Disease, Insomniac. Bonds: Attractive, Rich. Occupation: Assassin
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'5") Half-Elf, True Neutral (CR 5)
Armor Class 10
Hit Points 36 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 12 (+1) | 9 (-1) | 16 (+3) | 16 (+3) |
Senses Passive Perception 13
Languages Elven
Attacks Melee +5 / 2d4+2, Ranged +3 / 2d4+0, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 5 | 3 | 2 | 1 | 0 | 0 | 0 |
Possessions: 700 gp. Sardonyx (30 gp). Coral (80 gp). Moss agate (6 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Rathkran Argenthrixus, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He wears green leather gloves, a green jacket, and tight pants. His copper crest is drawn into a tight pony tail with a butterfly scrunchie. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: Rathkran hangs on like a leech to those who appreciate him. It was this clingy personality that held back his dancing career. He does not believe in violence as a means to an end. He is a dedicated Engraver but believes his peers are too gung-ho.
History: He was born several months after his father was called into army service. When Rathkran reached his early adolescence his Dragonborn father passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Athletic, Artistic, Pacifist. Flaws: Insane. Bonds: Military. Occupation: Engraver
Voice: Pronounces O like U
Attributes [hide]
Medium (6'2") Dragonborn, Lawful Good (CR 13)
Armor Class 10
Hit Points 99 (13d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Aquan, Celestial
Attacks Melee +6 / 4d4+2, Ranged +4 / 4d4+0, Grapple +2
Possessions: 1000 gp. Violet garnet (200 gp). Coral (140 gp). Freshwater pearl (10 gp). Pink diamond (7000 gp). Silver pearl (140 gp). Aquamarine (200 gp). Amber (140 gp). Blue sapphire (1000 gp). Rock crystal (50 gp). Banded agate (10 gp). Black opal (1000 gp). Iolite (50 gp).
Edge Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a brown shirt with thin black vertical stripes and grey pants. He has moderate length cinnamon fur. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Calm and collected, he is a well trained Armorer. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born at the edge of vast island. In his 14th year, his parents were killed by a dire rats raid, leaving Edge alone in the world. After a stint in an orphanage, he was adopted. He has achieved small success as a Armorer.
Motivation: Sabotage a competitor; and to protect his home
Ideals: Fighting. Bonds: Job, Nature, Enemies, Guardian. Occupation: Armorer
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'4") Tabaxi, True Neutral (CR 10)
Armor Class 11
Hit Points 78 (10d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 17 (+3) | 15 (+2) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Gnoll, Draconic
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +6
Possessions: 2300 gp. White opal (1300 gp). Alexandrite (500 gp). Onyx (40 gp). 1 Minor magic item. 1 Minor magic item.
Golm Shelley, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His tied-back hair is silver. He has a tattooed face.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.
History: From birth he was tutored by a cruel and relentless mentor. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Golm grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Golm. He is untrained/undisciplined, which makes him dangerous.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has money and likes to spend it
Ideals: Philantrophist. Flaws: Insane. Bonds: Criminal record, Mentor, Rich. Occupation: Fisher
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'8") Half-Orc, Neutral Evil (CR 6)
Armor Class 12
Hit Points 37 (6d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +3 / 2d6+0, Ranged +5 / 2d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 3 | 1 |
Possessions: 30000 cp. 1 Minor magic item.
Horza Pickering, Male Half-Orc [Permalink]
Personal [hide]
Description: This northern man is dressed in a clean yellow cloak covering his clean studded leather. His clothes are grease stained in places. Sporting a brown mohawk and bushy mustache this man's hair draws a lot of attention. He wears a mask on his face.
Personality: He will rave to anyone who will listen. He always tries to repair and not replace. It was this mentality that drove him into the Sage business.
History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Through the years after Horza was born, his father became increasingly distant from his family, instead choosing to pursue power in the north. Horza's father didn't care for him much, and the feeling was mutual. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.
Motivation: He's repulsed by the PC.
Ideals: Persistence. Flaws: Insane, Antagonistic. Bonds: Poor, Immigrant. Occupation: Sage
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'3") Half-Orc, True Neutral (CR 5)
Armor Class 12
Hit Points 39 (5d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 16 (+3) | 10 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +6 / 2d4+3, Ranged +5 / 2d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 |
Possessions: 500 gp. Onyx (70 gp). Jet (130 gp). 1 Minor magic item.
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