Mehen Zzzxaaxthroth, Male Dragonborn [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a grey small hat and grey clothes. His green crest is singed and shortened. This red eyed southerner is not easily forgotten.
Personality: He will rave to anyone who will listen. A true patriot, Mehen would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a necromancer, Mehen was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was an athlete and attended two major summer competitions. He never won. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and wants to work out more often
Ideals: Athletic, Logical. Flaws: Ugly, Insane. Bonds: Military, Mentor. Occupation: Unemployed
Voice: Scratchy, weak
Attributes [hide]
Medium (6'4") Dragonborn, Lawful Good (CR 1)
Armor Class 11
Hit Points 10 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +3
Possessions: 140 gp. Rock crystal (60 gp).
Soveliss Ofandrus, Male Elf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He likes to wear ponchos typically of a light black in addition to tight pants. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is obsessed with finding treasure.
History: When he was but 7 years old his parents immigrated from the west. When he was little, his rather wealthy family often ventured across the forest to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Soveliss took refuge in the large cave and found the beat up scythe and armor he uses now. He left for the west, certain he would find work there.
Motivation: A need for knowledge about a nearby landmark; and obtaining odd cultural elven artifacts is his passion
Flaws: Ugly, Insane, Cynical. Bonds: Adventurer, Immigrant, Nature. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Medium (5'5") Elf, Neutral Evil (CR 3)
Armor Class 14
Hit Points 13 (3d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 11 (+0) | 13 (+1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Sylvan
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 3 | 1 | 0 | 0 |
Possessions: 300 gp. Chalcedony (20 gp).
Karash Merton, Male Half-Orc [Permalink]
Personal [hide]
Description: An older man who wears tight fitting clothing which further accentuates his frame, he is not a threatening figure. He has styled his red hair well, parting it to the right. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. Further he is a bit of a stoner and is frequently out of it.
History: Born in the east to a Sailor, Karash learned a great deal about his father's area of expertise. From his teen years he was always beautiful and desirable, so people have always doted on him. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: An old rival family wants him found; and sabotage a competitor
Flaws: Addict, Depressed, Mundane. Bonds: Attractive, Job, Family. Occupation: Sailor
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Half-Orc, True Neutral (CR 17)
Armor Class 12
Hit Points 126 (17d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 14 (+2) | 12 (+1) | 17 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Orc, Gnoll
Attacks Melee +9 / 5d4+3, Ranged +8 / 5d4+2, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 4 | 4 | 4 |
Possessions: 5000 gp. Tiger eye turquoise (16 gp). Red garnet (70 gp). Aquamarine (1400 gp). Aquamarine (1400 gp). Banded agate (16 gp). Golden yellow topaz (1400 gp). Eye agate (16 gp). Coral (70 gp). Rose (30 gp). Sardonyx (30 gp). Iolite (30 gp). Rhodochrosite (16 gp). Banded agate (16 gp). Hematite (16 gp). Amber (70 gp). Hematite (16 gp). Deep green spinel (70 gp). Pink diamond (5000 gp). Carnelian (30 gp). Sardonyx (30 gp). Pink pearl (70 gp). Obsidian (16 gp). Sard (30 gp). 1 Medium magic item. 1 Medium magic item. 1 Medium magic item.
Pog Wildwander, Male Gnome [Permalink]
Personal [hide]
Description: 3'6" and muscular, this eastern man is constantly adorned with expensive silk clothing, often dyed in bright tan and black, and wears rings and necklaces with large, colorful gems. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His eyes are a pleasant amber.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. He is a bit of a xeno-phobe, disliking non-Gnomes.
History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Brilliant and gifted he never wanted to apply himself. He has built up a small fortune and can afford his own way.
Motivation: Wants to work out more often; and he is greedy
Ideals: Athletic, Gifted. Flaws: Racist. Bonds: Rich, Attractive, Family. Occupation: Bricklayer
Voice: Mumbles to self between sentences
Attributes [hide]
Small (3'6") Gnome, True Neutral (CR 4)
Armor Class 12
Hit Points 23 (4d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 13 (+1) | 12 (+1) | 13 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Gnome, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 2 | 0 |
Possessions: 200 gp. Hematite (14 gp). Obsidian (14 gp). Tiger eye turquoise (14 gp). Coral (100 gp). 1 Minor magic item.
Beiro Qualanthri, Male Half-Elf [Permalink]
Personal [hide]
Description: He is a husky man, who wears a lot of dark rich colors, with gold accents. His black hair, when down, is lengthy. His face is covered beneath a completely black helmet.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He misses his home and complains about the freezing weather, even in summer.
History: Beiro lived on a farm with his mother, near the main road leading to a nearby town. His first spouse was a Spice Merchant, they had one daughter, but his spouse won total custody. Without his spouse to temper him he grew out of control. Due to his spouse's obsession with being a Spice Merchant they were divorced and he won custody of their daughter. He worked as a Interpreter, and he later adopted a second daughter.
Motivation: Marry his brother to traveling adventurers.
Flaws: Insomniac. Bonds: Attractive, Immigrant, Family. Occupation: Interpreter
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Half-Elf, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 16 (+3) | 14 (+2) | 14 (+2) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Elven, Ignan, Celestial
Attacks Melee +5 / 1d4+3, Ranged +5 / 1d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 |
Possessions: Just what you see.
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