Charles Amakiir, Male Half-Elf [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He likes to wear blue tank tops with green pants. His moppish black hair is in a traditional bowl cut. His eyes are likewise green. His teeth are yellowed and unaligned.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Further he is a bit of a stoner and is frequently out of it.
History: He was raised by priests from a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Doctor work with an outfit from a few towns over. Doctor work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Doctor for the past few years.
Motivation: Expand his business; and wants to open a new tavern
Flaws: Ugly, Addict. Bonds: Job, Religious, Mentor. Occupation: Doctor
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (4'11") Half-Elf, Chaotic Good (CR 11)
Armor Class 13
Hit Points 118 (11d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 16 (+3) | 17 (+3) | 17 (+3) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven, Undercommon, Sylvan, Giant
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
Possessions: 1400 gp.
Lamlûg Whitby, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears rags and sports a simple walking cane. He is portly but not overly obese. His hair is short and silver. His face is scarred and worn.
Personality: He is mildly Half-Orc supremacist, though he does not identify as such. He invented a lineage for himself and claims to be descended from several legendary heroes.
History: His parents moved while he was still in utero so he is the first generation to be born here. Over the years he perfected his riding and shooting skills. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: To reunite with his old friends; and he wants to meet his childhood hero
Flaws: Ugly, Racist. Bonds: Poor, Adventurer, Immigrant, Nature. Occupation: Spy
Voice: Laughs frequently while speaking
Attributes [hide]
Medium (6'7") Half-Orc, Neutral Good (CR 17)
Armor Class 13
Hit Points 102 (17d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 16 (+3) | 19 (+4) | 13 (+1) |
Senses Passive Perception 14
Languages Common, Orc, Goblin, Ignan, Abyssal
Attacks Melee +9 / 5d4+3, Ranged +9 / 5d4+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 18 | 0 | 2 | 2 | 2 | 1 |
Possessions: 6000 gp. Hematite (11 gp). Rock crystal (20 gp). Alexandrite (1300 gp). Rock crystal (20 gp). Aquamarine (1300 gp). Deep blue spinel (1300 gp). Star ruby (800 gp). Deep green spinel (50 gp). Banded agate (11 gp). Jasper (20 gp). Hematite (11 gp). Golden yellow topaz (1300 gp). Chrysoprase (20 gp). Alexandrite (1300 gp). Amber (50 gp). Citrine (20 gp). Moss agate (11 gp). Azurite (11 gp). Golden yellow topaz (1300 gp). Amethyst (50 gp). Aquamarine (1300 gp). Onyx (20 gp). Violet garnet (1300 gp). Banded agate (11 gp). Amethyst (50 gp). Zircon (20 gp). Golden pearl (50 gp). Bloodstone (20 gp). Sard (20 gp). Rock crystal (20 gp). Rich purple corundum (800 gp). Lapis lazuli (11 gp). 1 Medium magic item.
Einkil Torunn, Male Dwarf [Permalink]
Personal [hide]
Description: He usually wears his yellow robe and has his whip always slung over his shoulder. His skin is fair and his fingers are delicate and long. His white hair is cut short. He wears large thick round spectacles.
Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. Animals are drawn to him, and he is able to talk to them.
History: Einkil lived on a farm with his mother, near the main road leading to a nearby town. He always admired druidic-users and wanted to develop the talent, but never had the affinity for it. He's since become an addict/alcoholic.
Motivation: He has comitted a past crime that haunts him to this day; and to reunite with his absent mother
Ideals: Gifted. Flaws: Cynical, Addict. Bonds: Family, Criminal record. Occupation: Spy
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (4'5") Dwarf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 12 (+1) | 16 (+3) | 6 (-2) |
Senses Passive Perception 13
Languages Common, Dwarven, Halfling
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 4 | 2 | 0 | 0 | 0 | 0 | 0 |
Possessions: 260 gp.
Ar-Gul Budd, Male Half-Orc [Permalink]
Personal [hide]
Description: This fat eastern man has a bulbous nose and is generally shirtless and showing off his tattooed chest. His skin is also unnaturally pale. He keeps his silver hair in a pixie cut. His green eyes dart from person to person.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. Animals are drawn to him, and he is able to talk to them.
History: He was born to a criminal king-pin and mafia family He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: Seeks redemption; and nothing but the best is good enough for him
Ideals: Gifted, Impeccable. Flaws: Ugly. Bonds: Criminal record, Job. Occupation: Stylist
Voice: High pitched and raspy
Attributes [hide]
Medium (6'6") Half-Orc, True Neutral (CR 15)
Armor Class 11
Hit Points 86 (15d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 15 (+2) | 18 (+4) | 16 (+3) |
Senses Passive Perception 19
Languages Common, Orc, Sylvan, Terran
Attacks Melee +9 / 4d8+4, Ranged +6 / 4d8+1, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 17 | 6 | 5 | 5 | 5 | 4 | 4 | 3 | 2 | 1 |
Possessions: 1200 pp. Gold dragon comb with red garnet eye (1300 gp). A finely crafted rug of intricate, geometric designs worked with silver threading (30 gp). Silver-plated steel longsword with jet jewel in hilt (600 gp). Fire opal pendant on a fine gold chain (1700 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (30 gp). Brass mug with jade inlays (400 gp). Gold and topaz bottle stopper cork (1300 gp).
Nim Ethanasath, Male Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic left leg, he wears a violet vest and prefers black and green shirts. His boots appear to have been at one point steel toed but are quite worn down. He has wavy blonde hair. His brown eyes dart from person to person to random spaces in the air.
Personality: He has a massive crush on the younger sibling of the Carpenter who has hired him part-time. He is a very good compulsive liar and kleptomaniac.
History: He was born in the south, but his parents moved at a very young age to the east. A few years later when the east was not economically sound they moved to his current location. He used his abilities to trick people and travel the world for free.
Motivation: He's attracted to the PC; and wants his loneliness to end
Flaws: Ugly. Bonds: Has a crush, Criminal record, Immigrant. Occupation: Carpenter
Voice: Jittery and nervous
Attributes [hide]
Medium (5'0") Elf, Chaotic Neutral (CR 2)
Armor Class 12
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 14 (+2) | 11 (+0) | 10 (+0) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +1 / 1d6-1, Ranged +4 / 1d6+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 |
Possessions: 290 gp. 1 Masterwork Uncommon Weapon.
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