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Advanced [show]


Wymar Branson, Male Human [Permalink]

Personal [hide]

Description: This light-skinned male wears a red tunic with blue highlights, and long brown pants that bunch up around his shoes. He is tall, broad shouldered and powerfully built. He has done his best to style his auburn hair to look like a famous performer. His eyes, though not visible through his cowl, are violet.

Personality: He is a Scribe first and foremost. He believes firmly that knowledge should be universal. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.

History: Wymar was raised in a hard working conservative environment. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.

Motivation: He is unsatisfied with his job; and he is being blackmailed/forced/etc and this influences his actions

Flaws: Shy, Mundane. Bonds: Job, Criminal record. Occupation: Scribe

Voice: Italian accent

Attributes [hide]

Wymar Branson, Male Human Rogue 1
Medium (5'8") Human, Lawful Evil (CR 1)
Armor Class 11
Hit Points 9 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 17 (+3)15 (+2) 12 (+1)15 (+2)
Skills Animal Handling +3, History +4
Senses Passive Perception 11
Languages Common, Infernal, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 gp.


Social Check DCs


Duergath Morigak, Male Dwarf [Permalink]

Personal [hide]

Description: This man is constantly adorned with expensive silk clothing, often dyed in bright white and red, and wears rings and necklaces with large, colorful gems, and sports empty pouches on his belt. He keeps his silver hair in a pixie cut. His fierce green eyes like to dwell on things.

Personality: He is happy with his job as a Stableman. He turns his eye from what people do, preferring to live and let live. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born into a rich family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Stableman work with an outfit from a few towns over. Stableman work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently the stress of being a Stableman has made it difficult for him to sleep.

Motivation: Balancing his hectic life and new Stableman responsibilities is difficult; and he is wracked by social anxiety

Ideals: Joker. Flaws: Insomniac, Fearful. Bonds: Rich, Job. Occupation: Stableman

Voice: Low and grunting

Attributes [hide]

Duergath Morigak, Male Dwarf Barbarian 2
Medium (4'0") Dwarf, Lawful Neutral (CR 2)
Armor Class 12
Hit Points 20 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 17 (+3)11 (+0) 14 (+2)11 (+0)
Skills Intimidation +2, Performance +2
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +2

Possessions: 4000 cp. Sard (70 gp). Bloodstone (70 gp). Aquamarine (500 gp). 1 Masterwork Common Melee.


Social Check DCs


Quarion Erenaeth, Male Elf [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears professional attire. His silver hair is still thick. His hazel eyes dart from person to person to random spaces in the air.

Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He receives visions of the future at random moments

History: Quarion was raised in a hard working conservative environment. When money was particularly tight he was walking through alleys when he overheard a Animal Trainer hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He became a Animal Trainer soon after.

Motivation: Expand his business; and further expansion of business

Ideals: Gifted. Flaws: Disease. Bonds: Attractive, Job, Poor. Occupation: Animal Trainer

Voice: Sore throat, cough

Attributes [hide]

Quarion Erenaeth, Male Elf Wizard 2
Medium (4'10") Elf, True Neutral (CR 2)
Armor Class 14
Hit Points 13 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 16 (+3)12 (+1) 11 (+0)10 (+0)
Skills Athletics +5, Medicine +2
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d6+3, Ranged +6 / 1d6+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11420

Possessions: 210 gp.


Social Check DCs


Orsik Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: 4'4" and lanky with angular features, he is an attractive figure. He wears a blue shirt with thin pastel vertical stripes and yellow pants. He wears his hair in dreadlocks. His brown eyes are slightly larger than normal.

Personality: Orsik speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a cruel streak; something he gained from his previous mentor. He harbors resentment against his former mentor.

History: Orsik was born with his father's beautiful face. He made a point of taking high paying jobs and getting most of it up front. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: Obtaining odd cultural Dwarven artifacts is his passion; and to reunite with his old friends

Ideals: Impeccable. Flaws: Antagonistic. Bonds: Attractive, Mentor, Adventurer. Occupation: Mortician

Voice: Strong lisp

Attributes [hide]

Orsik Eversharp, Male Dwarf Barbarian 2
Medium (4'4") Dwarf, Chaotic Good (CR 2)
Armor Class 11
Hit Points 30 (2d12)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 17 (+3)8 (-1) 11 (+0)13 (+1)
Skills Acrobatics +3, Insight +2
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +2

Possessions: 130 gp. Obsidian (13 gp). Pink pearl (150 gp).


Social Check DCs


Cressel Loathe, Male Tiefling [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a black vest and prefers brown and grey shirts. His boots appear to have been at one point steel toed but are quite worn down. He keeps his purple hair in a flapper bob. He is missing an eye and his face is severely sunburned. His one remaining eye shines gold.

Personality: Cressel wants to be seen as a stoic, levelheaded, noble Rogue, so he tries to act the part. He does a good job, for the most part... He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: Born to a pair of adventurers, Cressel grew up listening to his father's many stories. He became part of the deadliest team of assassins in recent memory. A botched job caused the group to be disbanded. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He desires power and/or immortality.

Ideals: Disciplined. Flaws: Ugly, Impulsive. Bonds: Adventurer, Criminal record. Occupation: Actor

Voice: Puts emphasis on the wrong words

Attributes [hide]

Cressel Loathe, Male Tiefling Rogue 8
Medium (6'10") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 58 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 18 (+4)13 (+1) 10 (+0)15 (+2)
Skills Deception +5, Perception +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +5 / 2d10+2, Grapple +2

Possessions: 2000 sp. Tourmaline (140 gp). Bloodstone (50 gp).


Social Check DCs

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