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Advanced [show]


Kaladan Daardendrian, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a grey collared shirt and tan pants. He accessorizes with a white scarf around the waist and a strap diagonally across his shirt, and he perpetually has his warhammer ready. His crest is scarlet and curly. His otherwise smooth face is marked with small tiny scars.

Personality: A deeply religious man he believes everything happens for a reason. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.

History: Gifted from a young age, Kaladan studied abroad. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He was granted divine powers by his dying sister.

Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions

Ideals: Fighting, Justice, Gifted, Impeccable. Bonds: Religious. Occupation: Sage

Voice: Relaxed voice

Attributes [hide]

Kaladan Daardendrian, Male Dragonborn Commoner 1
Medium (6'7") Dragonborn, Chaotic Neutral (CR 1)
Armor Class 10
Hit Points 4 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 11 (+0)16 (+3) 12 (+1)14 (+2)
Skills Insight +3
Senses Passive Perception 11
Languages Common, Sylvan, Infernal, Abyssal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4

Possessions: 110 gp. 1 Masterwork Common Melee.


Social Check DCs


Az-Rans Willoughby, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents, and carries hammers. His hair is long and blonde with streaks of chestnut, and is pulled back with small green clips. His beard is chestnut, braided, and well cared for. He tend to wears goggles to shield his eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Az-Rans is combative with any and all who dare try his patience in the slightest.

History: Born in a small village he learned the ways of the warrior from his mother. When money was particularly tight he was walking through alleys when he overheard a Gardener hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He used his abilities to travel the world and help people.

Motivation: He is being blackmailed/forced/etc and this influences his actions.

Ideals: Fighting, Philantrophist, Justice. Bonds: Attractive, Poor. Occupation: Gardener

Voice: Deep voice with rolling R's

Attributes [hide]

Az-Rans Willoughby, Male Half-Orc Ranger 7
Medium (6'5") Half-Orc, Lawful Neutral (CR 7)
Armor Class 11
Hit Points 48 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 12 (+1)13 (+1) 14 (+2)8 (-1)
Skills Investigation +4, Survival +5
Senses Passive Perception 12
Languages Common, Orc, Giant
Attacks Melee +6 / 2d8+3, Ranged +4 / 2d8+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 20000 cp.


Social Check DCs


Odo Clapham, Male Human [Permalink]

Personal [hide]

Description: 5'1" and lanky with angular features, he is an attractive figure. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He wears his hair in dreadlocks. His brown eyes have a joyful gleam in them most of the time.

Personality: Aggressive, abrasive, and angry, Odo embodies much of what other species detest in the Humans. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born in the west. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way north. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: An old rival family wants him found.

Flaws: Antagonistic. Bonds: Attractive, Immigrant, Family. Occupation: Beggar

Voice: Whispers

Attributes [hide]

Odo Clapham, Male Human Fighter 1
Medium (5'1") Human, Neutral Good (CR 1)
Armor Class 13
Hit Points 13 (1d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)9 (-1) 12 (+1)12 (+1)
Skills Nature +1, Sleight of Hand +5
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +5 / 1d4+3, Grapple +3

Possessions: 200 sp. Black velvet mask with numerous citrines (90 gp).


Social Check DCs


Pelt Shore, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears rags and sports a simple walking cane. He has cinnamon fur. His copper eyes dart from person to person to random spaces in the air.

Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. He plays an instrument quite well.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. He was an athlete and attended two major summer competitions. He never won. He's since become an addict/alcoholic.

Motivation: He wants revenge against dire rats; and to end his boredom

Ideals: Artistic, Athletic. Flaws: Mundane, Addict. Bonds: Poor, Enemies. Occupation: Knight

Voice: Dutch accent

Attributes [hide]

Pelt Shore, Male Tabaxi Barbarian 8
Medium (6'4") Tabaxi, Lawful Neutral (CR 8)
Armor Class 13
Hit Points 81 (8d12)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)17 (+3) 14 (+2)14 (+2) 14 (+2)14 (+2)
Skills Athletics +2, Intimidation +5
Senses Passive Perception 12
Languages Common, Infernal, Draconic
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +5

Possessions: 170 pp. Zircon (20 gp).


Social Check DCs


Erky Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a chocolate of some kind. He tends to wear a blue poncho over his likewise colored trousers and shirt, marred by chocolates. His brown hair is cut short with large spiked bangs in the front. He is baby faced.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the west his family was never financially stable. He made a point of taking high paying jobs and getting most of it up front. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Flaws: Ugly, Antagonistic. Bonds: In love, Adventurer, Poor. Occupation: Actor

Voice: Hollow voice

Attributes [hide]

Erky Ironhide, Male Gnome Expert 7
Small (3'8") Gnome, Neutral Evil (CR 7)
Armor Class 13
Hit Points 31 (7d6)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 12 (+1)12 (+1) 13 (+1)14 (+2)
Skills Investigation +4, Sleight of Hand +5
Senses Passive Perception 11
Languages Common, Gnome, Orc
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2

Possessions: 300 gp. Malachite (7 gp). Iolite (40 gp). Freshwater pearl (7 gp). Alexandrite (1200 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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