Naill Dalanthan, Male Elf [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He does not wear sleeves and tends to eschew shirts when he can avoid it. His chestnut hair is cut jaggedly and amateurishly. His eyes are likewise brown. His teeth are white and perfect.
Personality: He can speak with the recently deceased. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to loving parents in a slum to the west. From his teen years he was always beautiful and desirable, so people have always doted on him. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: Wants to work out more often; and to settle down with his crush
Ideals: Athletic, Gifted. Flaws: Shy. Bonds: Attractive, Poor. Occupation: Priest
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Elf, Lawful Good (CR 8)
Armor Class 15
Hit Points 25 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 21 (+5) | 9 (-1) | 9 (-1) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Elven
Attacks Melee +3 / 2d10+0, Ranged +8 / 2d10+5, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 1 | 0 | 0 |
Possessions: 30 pp.
Lorm Roscoe, Male Half-Orc [Permalink]
Personal [hide]
Description: He wears professional attire, and he perpetually has his whip ready. His hair is short and golden. He has several tiny sapphire earrings on each ear.
Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He has money and likes to spend it; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting. Flaws: Shy, Insane. Bonds: Attractive, Rich. Occupation: Bellfounder
Voice: Jittery and nervous
Attributes [hide]
Medium (5'9") Half-Orc, Lawful Good (CR 4)
Armor Class 12
Hit Points 25 (4d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
20 (+5) | 14 (+2) | 16 (+3) | 8 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc
Attacks Melee +7 / 1d10+5, Ranged +4 / 1d10+2, Grapple +5
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 24000 cp.
Dûshrat Wentworth, Male Half-Orc [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears a brown feathered hat and brown clothes. He wears his red hair up in a very large beehive style do. He wears crescent spectacles with a black brim.
Personality: He is erratic and paranoid. He believes brigands are coming to abduct people. He invites people to come help in his community garden.
History: Dûshrat hails from a village terrorized by brigands. He was an athlete and attended two major summer competitions. He never won. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Revenge; and many brigands want him driven away
Ideals: Philantrophist, Athletic. Bonds: Enemies, Adventurer. Occupation: Dilettante
Voice: Pronounces O like U
Attributes [hide]
Medium (5'5") Half-Orc, Chaotic Neutral (CR 1)
Armor Class 11
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 9 (-1) | 10 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 1 Masterwork Common Melee.
Tod High-hill, Male Halfling [Permalink]
Personal [hide]
Description: He is an average looking eastern male in his early mid-life. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His golden hair is slicked back into a classic pompadour. His face is scarred and worn.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Halfling in existence. He is able to fit into much smaller and tighter spaces than normal.
History: He was born into a rich family. He was an adventurer many years ago and he formed a blood bond with his Halfling companion (his 'brother'). He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: To reunite with his absent mother; and doesn't want to be a sculptor and was forced into it by his family
Ideals: Justice, Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Family. Occupation: Sculptor
Voice: Jittery and nervous
Attributes [hide]
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 14
Hit Points 20 (3d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 17 (+3) | 12 (+1) | 13 (+1) | 18 (+4) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Halfling, Auran
Attacks Melee +0 / 1d8-2, Ranged +5 / 1d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 0 | 0 | 0 | 0 | 0 |
Possessions: 100 gp.
Merihim Temerity, Male Tiefling [Permalink]
Personal [hide]
Description: He is a mite stocky and wears many layers of old clothing at all times. His dark red hair is kept up in a ponytail inside a top hat. His eyes are likewise red. His teeth are yellowed and unaligned.
Personality: This man loves dancing and to teach people dancing more than just about anything. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: He was born to a criminal king-pin and mafia family After coming to the age of reason, Merihim took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Being a Masseuse kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Artistic, Philantrophist, Gifted. Flaws: Ugly. Bonds: Poor, Criminal record. Occupation: Masseuse
Voice: French accent
Attributes [hide]
Medium (6'3") Tiefling, Neutral Evil (CR 7)
Armor Class 13
Hit Points 28 (7d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 11 (+0) | 18 (+4) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Infernal, Giant, Undercommon, Gnome
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 15 | 3 | 3 | 2 | 0 | 0 | 0 | 0 |
Possessions: 800 gp. Golden yellow topaz (1600 gp). Jade (40 gp). Citrine (40 gp). 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!
