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NPC Generator

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Advanced [show]


Vondal Holderhek, Male Dwarf [Permalink]

Personal [hide]

Description: A 3'11" southern man, he is dressed in earthy colors with a red and green handkerchief worn on his right side. His blonde hair is smooth and relatively long. He has green eyes and a red hat with a green feather.

Personality: Vondal is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: Born in the south his family was never financially stable. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Painter. He has drifted from career to career and currently works as a Painter.

Motivation: He is terrified, and will act out of fear.

Ideals: Extrovert. Flaws: Fearful. Bonds: Poor, Job. Occupation: Painter

Voice: Indian accent

Attributes [hide]

Vondal Holderhek, Male Dwarf Druid 1
Medium (3'11") Dwarf, Lawful Good (CR 1)
Armor Class 13
Hit Points 9 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)16 (+3) 12 (+1)14 (+2) 15 (+2)13 (+1)
Skills Arcana +4
Senses Passive Perception 12
Languages Common, Dwarven, Gnoll, Draconic
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12310000

Possessions: 30 pp. Jade (130 gp).


Social Check DCs


Delg Eversharp, Male Dwarf [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he has a large brown mantle and cape that has been intricately interwoven into his black robe. His hair is long and blonde with streaks of chestnut, and is pulled back with small brown clips. His beard is chestnut, braided, and well cared for. His brown eyes are passionate and lively.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. A friendly and beautiful Dwarf, he is rarely seen without a few beauties around his arms. Though a playboy in all rights, he is no lame duck.

History: He got into the Tanner business at a young age. He was an athlete and attended two major summer competitions. He never won. He became a Tanner soon after.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day

Ideals: Athletic. Bonds: Criminal record, Attractive, Job. Occupation: Tanner

Voice: Tuts and clicks tongue

Attributes [hide]

Delg Eversharp, Male Dwarf Rogue 10
Medium (4'5") Dwarf, True Neutral (CR 10)
Armor Class 11
Hit Points 77 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 19 (+4)15 (+2) 12 (+1)8 (-1)
Skills Athletics +6, Perception +5
Senses Passive Perception 15
Languages Common, Dwarven, Ignan, Infernal
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5

Possessions: Silver pearl (60 gp).


Social Check DCs


Dain Silveraxe, Male Dwarf [Permalink]

Personal [hide]

Description: The dark-skinned man stands 4'5" and dresses well, typically a more casual-formal manner. His long black hair reaches down to his waist. His eyes are likewise violet. His teeth are white and perfect.

Personality: He is irascible and easily irritated. He also is a firm believer in the manly ideal.

History: The child of a Sailor, who enjoyed hunting, Dain was taken on many hunting expeditions. There was a wharf not far from home where he often wandered off to fish. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: A need for knowledge about a nearby landmark; and he wants to meet his childhood hero

Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature, Adventurer. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Dain Silveraxe, Male Dwarf Wizard 7
Medium (4'5") Dwarf, Lawful Good (CR 7)
Armor Class 11
Hit Points 35 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)14 (+2) 14 (+2)11 (+0)
Skills Perception +5, Stealth +4
Senses Passive Perception 14
Languages Common, Dwarven, Giant, Aquan
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1344321

Possessions: 2000 sp. Iolite (80 gp). Deep blue spinel (500 gp). Banded agate (14 gp). 1 Minor magic item.


Social Check DCs


Kellen Gummen, Male Gnome [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a well pressed and immaculate suit (or dress). He wears his golden hair down. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He believes the world needs to unite to get rid of gnolls once and for all.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Courier arts, while his mother instructed him in etiquette, music and courtly manner. In his 15th year, his parents were killed by a gnolls raid, leaving Kellen alone in the world. After a stint in an orphanage, he was adopted. He hasn't been sleeping well lately.

Motivation: Money/treasure; and revenge

Ideals: Justice. Flaws: Insomniac. Bonds: Immigrant, Enemies, Rich. Occupation: Courier

Voice: Australian accent

Attributes [hide]

Kellen Gummen, Male Gnome Paladin 6
Small (3'6") Gnome, Chaotic Good (CR 6)
Armor Class 14
Hit Points 59 (6d10)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)17 (+3) 16 (+3)14 (+2) 15 (+2)16 (+3)
Skills Athletics +1, Investigation +5
Senses Passive Perception 12
Languages Common, Gnome, Infernal, Celestial
Attacks Melee +1 / 2d6-2, Ranged +6 / 2d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1301000

Possessions: 800 gp. Sard (60 gp). Sard (60 gp). Tourmaline (160 gp).


Social Check DCs


Caeldrim Ariessus, Male Elf [Permalink]

Personal [hide]

Description: He wears an old set of leather armor, nicked and torn by the ravages of time and battle. He carries with him a set of nunchakus, each one with a amber on the hilt. He only wears one on his belt and the other on his back. He has a long white beard with little hanging trinkets. His amber eyes dart from person to person to random spaces in the air.

Personality: He dislikes all the random violence that takes place in the west. Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.

Motivation: He has comitted a past crime that haunts him to this day; and he is being blackmailed/forced/etc and this influences his actions

Ideals: Fighting, Pacifist. Bonds: Criminal record, Poor. Occupation: Jeweler

Voice: Hard of hearing, loud

Attributes [hide]

Caeldrim Ariessus, Male Elf Wizard 1
Medium (4'10") Elf, Chaotic Evil (CR 1)
Armor Class 13
Hit Points 5 (1d4)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 12 (+1)8 (-1) 15 (+2)14 (+2)
Skills History +1, Persuasion +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +2 / 1d4+0, Ranged +5 / 1d4+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 800 sp.


Social Check DCs

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