Dayereth Siannodel, Male Elf [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking eastern young adult. He wears a white shirt, with a tan mid length shorts with tan tights and flats, usually wearing a coat over them. Beneath his clothing is a huge mess of scar tissue. He wears a colorful flower in his silver hair. His blue eyes dart from person to person.
Personality: He is mildly Elf supremacist, though he does not identify as such. He also is a firm believer in the manly ideal.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Brewer arts, while his mother instructed him in etiquette, music and courtly manner. Before the accident, he was one of the most outspoken anti-Elven activists. He was mortally wounded, saved by a kind and fast-acting Elven doctor. He has built up a small fortune and can afford his own way.
Motivation: He is currently in port desperately looking for someone to get him out; and money/treasure
Flaws: Racist, Impulsive. Bonds: Slave, Attractive, Rich. Occupation: Brewer
Voice: Sore throat, cough
Attributes [hide]
Medium (4'8") Elf, Chaotic Good (CR 10)
Armor Class 13
Hit Points 55 (10d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 9 (-1) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Elven, Auran
Attacks Melee +5 / 3d6+1, Ranged +7 / 3d6+3, Grapple +3
Possessions: 600 gp. Silver chalice with lapis lazuli gems (70 gp). Fire opal pendant on a fine gold chain (600 gp). Fire opal pendant on a fine gold chain (600 gp). Silver comb with moonstones (100 gp). Gold music box (4000 gp). Brass mug with jade inlays (600 gp).
Krimmon Hilltopple, Male Halfling [Permalink]
Personal [hide]
Description: He is scrawny and has patchy black stubble. He likes to wear ponchos typically of a light yellow in addition to tight pants. He has a hunchback. His black hair is cut short with large spiked bangs in the front. His gray eyes dart from person to person.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the martial powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Halflings became a terror of the countryside. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.
Motivation: He wants to meet his childhood hero; and he has passion for adventuring and risk
Ideals: Disciplined, Gifted. Flaws: Ugly, Fearful. Bonds: Family, Adventurer. Occupation: Map Maker
Voice: Forgets to breathe while speaking
Attributes [hide]
Small (3'2") Halfling, True Neutral (CR 5)
Armor Class 15
Hit Points 40 (5d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 18 (+4) | 14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 15
Languages Common, Halfling, Undercommon
Attacks Melee +5 / 2d4+2, Ranged +7 / 2d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 0 | 0 | 0 | 0 | 0 |
Possessions: 2000 sp. Blue sapphire (1400 gp). Rich purple corundum (1400 gp).
Adrex Yarjerit, Male Dragonborn [Permalink]
Personal [hide]
Description: He prefers to wear brown pants and tee shirts. He has a slight overbite and is overall scrawny. His brass crest is lengthy and is close to two feet long. He wears large thick round spectacles.
Personality: He is almost excessively polite to everyone, even when angry. He is submissive, is generally bored by everything, but will take part in whatever people ask of him. He is by nature obliging.
History: Gifted from a young age, Adrex studied abroad. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Assassin work with an outfit from a few towns over. Assassin work suited him well, and with each successful project, he earned more gold and more respect from his peers. He's also a talented Barrister, but doesn't like to broadcast it.
Motivation: Wants to open a new tavern.
Ideals: Gifted. Flaws: Shy. Bonds: Job. Occupation: Assassin
Voice: Raspy
Attributes [hide]
Medium (6'7") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 38 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 11 (+0) | 11 (+0) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +3 / 3d4+0, Grapple +4
Possessions: 160 pp. Chalcedony (60 gp). Golden yellow topaz (200 gp). Golden pearl (50 gp). Amethyst (50 gp). White opal (1300 gp). Malachite (11 gp). 1 Minor magic item.
Leaf In the Wind, Male Tabaxi [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears black painted combat armor at almost all times. He wears a colorful flower in his cinnamon fur. His face is covered beneath a completely black helmet.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He has a minor phobia of water and hates getting wet.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He feels threatened by others; and he is content
Flaws: Antagonistic, Fearful, Mundane. Bonds: Attractive. Occupation: Barrister
Voice: Old Prospector
Attributes [hide]
Medium (6'4") Tabaxi, Neutral Evil (CR 1)
Armor Class 12
Hit Points 13 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 12 (+1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Ignan, Giant
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 20 gp.
William Arnuanna, Male Half-Elf [Permalink]
Personal [hide]
Description: This malnourished man dresses well, typically a more casual-formal manner. His silver hair is smooth and relatively long. His fierce violet eyes like to dwell on things.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: Born to a pair of adventurers, William grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He is terrified, and will act out of fear.
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Poor, Adventurer. Occupation: Guard
Voice: Creaky witch voice
Attributes [hide]
Medium (5'7") Half-Elf, Lawful Good (CR 5)
Armor Class 11
Hit Points 15 (5d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +6 / 2d4+3, Ranged +4 / 2d4+1, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 6 |
Possessions: 300 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!