River Thundercloud, Male Tabaxi [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He is portly but not overly obese. He wears his yellow fur up. He wears crescent spectacles with a black brim.
Personality: River is depressed about a lot of things. He tends to be a nihilist. Energy wise he seems alert and responsive.
History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature shield.
Motivation: He wants to meet his childhood hero; and he loathes his own lifestyle
Ideals: Professionalism. Flaws: Depressed, Disease. Bonds: Adventurer, Slave. Occupation: Stableman
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'3") Tabaxi, Neutral Good (CR 8)
Armor Class 13
Hit Points 45 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 17 (+3) | 12 (+1) | 15 (+2) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Elven, Auran
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +3
Possessions: 200 gp. Iolite (30 gp).
Erias Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: His skin is bronze and flawless. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He is an epitome of beauty. He has a small bristly mustache and wavy silver hair. His eyes are a pleasant blue.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He comes from a rich western family. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it; and he uses money and sex appeal to get what he needs
Ideals: Opinionated. Flaws: Insomniac, Insane. Bonds: Attractive, Rich. Occupation: Brewer
Voice: Old thin voice
Attributes [hide]
Medium (4'0") Dwarf, Chaotic Good (CR 12)
Armor Class 12
Hit Points 81 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 12 (+1) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Goblin
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 5 |
Possessions: 1000 gp. Peridot (50 gp). Peridot (50 gp). Aquamarine (200 gp). Red-brown spinel (160 gp).
Rolf Carlisle, Male Human [Permalink]
Personal [hide]
Description: This man wears a green coat over a black low-cut shirt, and a feathered hat upon his head. He has a penchant for wearing a ring with an oversized aquamarine on his right hand. His red hair, when down, is lengthy. His skin is flawless and his amber eyes scan people very quickly.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Marshal arts, while his mother instructed him in etiquette, music and courtly manner. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: To end his boredom.
Ideals: Optimist. Flaws: Mundane. Bonds: Rich, Attractive, In love. Occupation: Marshal
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 1)
Armor Class 11
Hit Points 12 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 10 (+0) | 17 (+3) | 17 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnoll, Halfling, Giant
Attacks Melee +5 / 1d4+3, Ranged +3 / 1d4+1, Grapple +3
Possessions: 300 sp.
Baradad Ghaallixirn, Male Dragonborn [Permalink]
Personal [hide]
Description: This late middle aged man is wearing a long, violet cloak and is in decent physical shape. His crest is cut close to his head. His otherwise smooth face is marked with small tiny scars.
Personality: Baradad speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He also has developed a complete distrust of the Bather profession.
History: From birth he was tutored by a cruel and relentless mentor. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Carter. By chance he met his sister recently and the two have been together since.
Motivation: An old rival family wants him found.
Ideals: Impeccable. Bonds: Job, Mentor, Family. Occupation: Carter
Voice: Scottish accent
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Evil (CR 9)
Armor Class 13
Hit Points 68 (9d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Abyssal, Undercommon
Attacks Melee +5 / 3d4+2, Ranged +6 / 3d4+3, Grapple +4
Possessions: 160 pp. Silver pearl (50 gp).
Gardain Durthane, Male Dwarf [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Dwarf, and stands approximately 3'11". He is generally well dressed albeit a few years behind the times, and his gloved hand is found clutching a hand crossbow. He has a very tight haircut. This green eyed southerner is not easily forgotten.
Personality: A deeply religious man he believes everything happens for a reason. He believes the world needs to unite to get rid of gnolls once and for all.
History: Gardain was born the youngest of three triplets. He struck it rich when he found rare goods in large quantities. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Gardain was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.
Motivation: An old rival family wants him found.
Bonds: Attractive, Religious, Enemies, Family, Rich. Occupation: Carpenter
Voice: Boston accent
Attributes [hide]
Medium (3'11") Dwarf, Neutral Evil (CR 5)
Armor Class 11
Hit Points 24 (5d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Dwarven, Sylvan, Goblin, Abyssal, Orc
Attacks Melee +3 / 2d4+0, Ranged +4 / 2d4+1, Grapple +1
Possessions: 500 gp.
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