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Advanced [show]


Ozyman Brightmoon, Male Halfling [Permalink]

Personal [hide]

Description: The light-skinned man stands 3'4" and wears green painted combat armor at almost all times. His red hair is slicked back into a classic pompadour. His blue unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. He is obsessed with a lost civilization.

History: His arcane talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Ozyman took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: To reunite with his old friends; and he has passion for adventuring and risk

Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Adventurer. Occupation: Stylist

Voice: Irish accent

Attributes [hide]

Ozyman Brightmoon, Male Halfling Adept 6
Small (3'4") Halfling, True Neutral (CR 6)
Armor Class 11
Hit Points 29 (6d6)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 11 (+0)17 (+3) 15 (+2)19 (+4)
Skills Medicine +5, Persuasion +7
Senses Passive Perception 12
Languages Common, Halfling, Celestial, Aquan, Ignan
Attacks Melee +5 / 2d6+2, Ranged +3 / 2d6+0, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13331000

Possessions: 400 gp. Amber (40 gp). Jade (40 gp). Rhodochrosite (6 gp). Rock crystal (80 gp).


Social Check DCs


Dazzazn Vangdondalor, Male Dragonborn [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He is generally well dressed albeit a few years behind the times. He wears a colorful flower in his blue crest. He wears round tiny glasses practically rammed into his face.

Personality: He is witty, but his monotone delivery comes off as unnerving Any perceived weakness will be pressed and exploited. He is seen as merciless and passionate.

History: The child of a Herbalist, who enjoyed hunting, Dazzazn was taken on many hunting expeditions. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Joker. Bonds: Attractive, Poor, Criminal record, Nature. Occupation: Barkeep

Voice: Italian accent

Attributes [hide]

Dazzazn Vangdondalor, Male Dragonborn Bard 9
Medium (6'6") Dragonborn, True Neutral (CR 9)
Armor Class 14
Hit Points 60 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)18 (+4) 15 (+2)12 (+1) 13 (+1)19 (+4)
Skills Animal Handling +4, Persuasion +7
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +6 / 3d4+3, Ranged +7 / 3d4+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12333

Possessions: 30 pp. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Ethereal Mirror, Male Tabaxi [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears silk and lounges about seductively. His long gray fur is drawn into a two foot long braid. He has amber eyes and a pastel hat with a black feather.

Personality: He is quiet and anti-social and can barely make it a few minutes in conversation before his hampering stammer kicks in. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.

History: He was born the only child of a wealthy merchant. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to have a good time and be beloved.

Ideals: Athletic, Optimist, Entrepeneur. Flaws: Shy. Bonds: Attractive. Occupation: Carter

Voice: Speaks with lips pursed

Attributes [hide]

Ethereal Mirror, Male Tabaxi Paladin 14
Medium (6'9") Tabaxi, True Neutral (CR 14)
Armor Class 13
Hit Points 127 (14d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 16 (+3)18 (+4) 11 (+0)17 (+3)
Skills Religion +9, Survival +5
Senses Passive Perception 10
Languages Common, Giant, Gnoll, Celestial, Auran
Attacks Melee +6 / 4d6+1, Ranged +8 / 4d6+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1302

Possessions: 3000 gp. Tourmaline (80 gp). Rose (70 gp). Golden pearl (80 gp). Jade (80 gp). Violet garnet (1400 gp). Blue star sapphire (700 gp). Red spinel (80 gp). Star ruby (700 gp). Silver pearl (80 gp). Peridot (70 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Shane Arnuanna, Male Half-Elf [Permalink]

Personal [hide]

Description: He is perpetually draped in fineries, but all of this concealed by his earthly robes.. His skin is fair and his fingers are delicate and long. He wears a broad hat to hide his balding. His half smiles and green eyes are beguiling and draw you in.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is a ruthless business man, a trait he acquired from his father.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Cursed with lycanthropy at a very young age, Shane has worked very hard to control his curse. He was granted martial powers by his dying brother.

Motivation: To clean up the streets; and retire the richest man in the east

Ideals: Entrepeneur, Gifted. Flaws: Disease. Bonds: Attractive, Guardian. Occupation: Sailor

Voice: Slow speaker

Attributes [hide]

Shane Arnuanna, Male Half-Elf Aristocrat 4
Medium (4'9") Half-Elf, Lawful Good (CR 4)
Armor Class 11
Hit Points 25 (4d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 14 (+2)11 (+0) 14 (+2)14 (+2)
Skills Athletics +4, Perception +4
Senses Passive Perception 14
Languages Common, Elven
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +4

Possessions: Zircon (50 gp).


Social Check DCs


Tim Southey, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'0" and typically wears a sleeveless long coat of deep black leather and dull white iron scale mail. He has black hair. He is baby faced.

Personality: Tim wants to be seen as a stoic, levelheaded, noble Expert, so he tries to act the part. He does a good job, for the most part... Flattery will make him almost putty in your hands.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Dilettante mother left him crippled. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: Meet up once more with his childhood friend.

Ideals: Disciplined. Flaws: Selfish, Disease. Bonds: Adventurer. Occupation: Mercenary

Voice: Thin and wheezing

Attributes [hide]

Tim Southey, Male Human Expert 1
Medium (5'0") Human, Chaotic Good (CR 1)
Armor Class 11
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 10 (+0)8 (-1) 11 (+0)12 (+1)
Skills Athletics +4, Nature +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +3 / 1d4+1, Grapple +1

Possessions: 100 sp.


Social Check DCs

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