Dustin York, Male Human [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He wears dull green sweaters, loose black pants, and alligator leather shoes. Beneath his sweater he keeps a concealed bow, just in case. His auburn hair is knotted and matted. He tend to wears goggles to shield his eyes.
Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. Energy wise he seems alert and responsive.
History: He was born to a criminal king-pin and mafia family He moved out east to avoid the crime he committed. He bought a bow and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Find a way to reverse the transformation of his brother; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Professionalism. Flaws: Antagonistic. Bonds: Criminal record, Nature, Family. Occupation: Mason
Voice: Stutters
Attributes [hide]
Medium (5'0") Human, True Neutral (CR 1)
Armor Class 10
Hit Points 9 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 12 (+1) | 11 (+0) | 16 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +2 / 1d4+0, Ranged +2 / 1d4+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: Jasper (30 gp). 1 Breastplate.
John Mori, Male Human [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He is wearing a long, blue cloak. His hair is brown and curly. This gray eyed southerner is not easily forgotten.
Personality: Abrasive and pushy, he has a hard time making friends. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: John was born the youngest of three triplets. Through the years after John was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. John's mother didn't care for him much, and the feeling was mutual. He struck the Apothecary job and began his own company from there.
Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a apothecary and was forced into it by his family
Flaws: Antagonistic. Bonds: Attractive, Adventurer, Family, Job. Occupation: Apothecary
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 1)
Armor Class 12
Hit Points 11 (1d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 9 (-1) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d4+2, Ranged +4 / 1d4+2, Grapple +2
Possessions: 150 gp.
Riardon Suithrasas, Male Elf [Permalink]
Personal [hide]
Description: This northern man wears a grey costume with the symbols of strength on his torso. His clothes are grease stained in places. His wide-brimmed hat is riddled with cuts and holes. His eyes are green and beady.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born a particularly ugly child, much to the horror of his parents. When money was particularly tight he was walking through alleys when he overheard a Beggar hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature flail.
Motivation: He's looking for his big break.
Ideals: Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Adventurer. Occupation: Beggar
Voice: Booming voice
Attributes [hide]
Medium (4'7") Elf, Chaotic Good (CR 1)
Armor Class 14
Hit Points 3 (1d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 19 (+4) | 9 (-1) | 13 (+1) | 18 (+4) | 14 (+2) |
Senses Passive Perception 14
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d4+0, Ranged +6 / 1d4+4, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 5 | 3 | 0 | 0 |
Possessions: Just what you see.
Nicholas Melancon, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears a large hat to cast shadows over his face and wears ponchos to better hide his body. His silver hair is long and unkept. His amber eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Overbrimming with self-confidence, Nicholas isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. When he's not drinking or sleeping the drinks off, he's doing poetry.
History: When he was but 6 years old his parents immigrated from the south. A few years later when the west was not economically sound they moved to his current location. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He doesn't get along with people that don't share his tastes; and wants to work out more often
Ideals: Athletic, Impeccable, Artistic. Flaws: Ugly. Bonds: Immigrant. Occupation: Marshal
Voice: Mousy voice
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 7 (1d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: Just what you see.
Crampernap Pilwicken, Male Gnome [Permalink]
Personal [hide]
Description: He stands about 3'6" and is wearing a perfectly clean shirt and pair of pants. His left hand appears badly burned and disfigured. He has a very tight haircut. He has a dull look in his green eyes.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: From birth he was tutored by a cruel and relentless mentor. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and he is content
Ideals: Joker. Flaws: Mundane. Bonds: Attractive, Mentor. Occupation: Tanner
Voice: Spits and sputters
Attributes [hide]
Small (3'6") Gnome, Lawful Neutral (CR 4)
Armor Class 13
Hit Points 21 (4d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 16 (+3) | 12 (+1) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Ignan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 11 | 4 | 3 | 2 |
Possessions: 300 gp. Chalcedony (70 gp). White pearl (160 gp).
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Their contribution stands as a beacon of hope for all adventurers!
