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NPC Generator

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Advanced [show]


Azzakh Yarjerit, Male Dragonborn [Permalink]

Personal [hide]

Description: He wears a lot of dark rich colors, with gold accents. He carries with him a set of crossbows on his belt, each one with a sapphire on the hilt. His crest is gold, silky, and of moderate length. He wears round tiny glasses practically rammed into his face.

Personality: He is calm most of the time but flees social interaction. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: The child of northern immigrants he idolized his mother. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Azzakh fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He has passion for adventuring and risk; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Joker. Flaws: Shy. Bonds: Attractive, Immigrant. Occupation: Stylist

Voice: Soft and mumbly

Attributes [hide]

Azzakh Yarjerit, Male Dragonborn Warlock 19
Medium (6'2") Dragonborn, Lawful Neutral (CR 19)
Armor Class 9
Hit Points 152 (19d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)8 (-1) 16 (+3)12 (+1) 14 (+2)17 (+3)
Skills Intimidation +9, Performance +9
Senses Passive Perception 12
Languages Common, Aquan
Attacks Melee +8 / 5d8+2, Ranged +5 / 5d8-1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15444

Possessions: 5000 gp. Silver-plated steel longsword with jet jewel in hilt (200 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Jeweled anklet (1000 gp). An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (70 gp). Cloth of gold vestments (80 gp). A roughly beaten golden orb (80 gp). Carved harp of exotic wood with ivory inlay and zircon gems (900 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Embroidered and bejeweled glove (1000 gp). Embroidered and bejeweled glove (1000 gp). Fire opal pendant on a fine gold chain (2300 gp). Brass mug with jade inlays (200 gp). Silver-plated steel longsword with jet jewel in hilt (200 gp). Embroidered silk and velvet mantle with numerous moonstones (600 gp). Large well-done wool tapestry (200 gp). Sapphire pendant on gold chain (600 gp). Ceremonial electrum dagger with a star ruby in the pommel (1800 gp). Gold and topaz bottle stopper cork (1800 gp). Silver comb with moonstones (200 gp). Silver chalice with lapis lazuli gems (80 gp). A necklace of small pink pearls (6000 gp). 1 Major magic item.


Social Check DCs


Malmûg Pickering, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. His red hair is unkempt and raggedy. His eyes, though not visible through his cowl, are amber.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He has a habit of throwing himself into exceedingly dangerous situations.

History: His parents moved while he was still in utero so he is the first generation to be born here. Malmûg liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He bought a crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To prove his worth to the world; and wants to have a good time and be beloved

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Poor, Immigrant, Nature. Occupation: Gardener

Voice: Scandinavian accent

Attributes [hide]

Malmûg Pickering, Male Half-Orc Expert 7
Medium (6'5") Half-Orc, True Neutral (CR 7)
Armor Class 13
Hit Points 37 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)16 (+3) 15 (+2)16 (+3) 14 (+2)8 (-1)
Skills Perception +5, Performance +2
Senses Passive Perception 12
Languages Common, Orc, Sylvan, Gnoll, Ignan
Attacks Melee +5 / 2d8+2, Ranged +6 / 2d8+3, Grapple +3

Possessions: 1200 gp. A silver and pearl hairclip (30 gp). Gold and topaz bottle stopper cork (1400 gp). Old masterpiece painting (500 gp). An abacus with copper, silver and gold markers (110 gp).


Social Check DCs


Oriax Intellect, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is well dressed, constantly wearing a pastel suit, tan shirt, and blue tie. His red hair is heavily combed to the left. His eyes are a pleasant silver.

Personality: A grumpy guy he will invite people to lunch so he can critique them. Yet he still seems generally likeable, like a lovable grump. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a poor family in the city he treasured whatever gifts he got. From his teen years he was always beautiful and desirable, so people have always doted on him. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He feels threatened by others.

Ideals: Philantrophist. Flaws: Antagonistic, Fearful. Bonds: Poor, Attractive. Occupation: Animal Trainer

Voice: Uses lots of figures of speech

Attributes [hide]

Oriax Intellect, Male Tiefling Rogue 8
Medium (6'3") Tiefling, Chaotic Evil (CR 8)
Armor Class 13
Hit Points 55 (8d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 16 (+3)20 (+5) 13 (+1)15 (+2)
Skills Athletics +5, Sleight of Hand +6
Senses Passive Perception 11
Languages Common, Elven, Sylvan, Aquan, Orc, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +6 / 2d10+3, Grapple +6

Possessions: 1600 gp.


Social Check DCs


Tod TellPenny, Male Halfling [Permalink]

Personal [hide]

Description: 3'3" and muscular, this western man wears a white collared shirt and tan pants. He accessorizes with a blue scarf around the waist and a strap diagonally across his shirt. He wears a deerstalker hat to hide his balding. He has several tiny topaz earrings on each ear.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He is obsessed with finding treasure.

History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He spent several years traveling with his friend, before both settled down to enjoy the fruits of their adventures.

Motivation: He's repulsed by the PC.

Ideals: Athletic. Flaws: Antagonistic. Bonds: Rich, Adventurer, Criminal record. Occupation: Roofer

Voice: Smooth and feminine

Attributes [hide]

Tod TellPenny, Male Halfling Warlock 1
Small (3'3") Halfling, Lawful Evil (CR 1)
Armor Class 13
Hit Points 8 (1d8)
Speed 20 ft.
STRDEXCONINTWISCHA
8 (-1)14 (+2) 11 (+0)12 (+1) 13 (+1)11 (+0)
Skills Acrobatics +4, Intimidation +2
Senses Passive Perception 11
Languages Common, Halfling, Celestial
Attacks Melee +1 / 1d4-1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day11210

Possessions: 140 gp.


Social Check DCs


Cockaby Garrick, Male Gnome [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He is bristling with hidden weapons, mostly warhammers and tridents. He sports a flattop hair cut. His hazel unseeing eyes seem to look past you.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is a ruthless business man, a trait he acquired from his father.

History: His parents moved while he was still in utero so he is the first generation to be born here. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He has built up a small fortune and can afford his own way.

Motivation: Money/treasure; and he feels that his past leaves him morally obligated to help

Ideals: Entrepeneur. Flaws: Disease, Sensitive. Bonds: Rich, Criminal record, Immigrant. Occupation: Fisher

Voice: Boston accent

Attributes [hide]

Cockaby Garrick, Male Gnome Adept 4
Small (3'2") Gnome, Lawful Evil (CR 4)
Armor Class 13
Hit Points 32 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 15 (+2)13 (+1) 17 (+3)9 (-1)
Skills Athletics +5, Intimidation +1
Senses Passive Perception 13
Languages Common, Gnome, Ignan
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs

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