Brug Mori, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a pastel tunic with tan highlights, and long brown pants that bunch up around his shoes. His blonde hair is thinning but still full. His eyes are likewise amber. His teeth are white and perfect.
Personality: Prone to second guessing himself, he comes off as nervous. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.
History: He was born in a small forest village. Ostracized due to the necromantic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Half-Orcs became a terror of the countryside. He has dedicated himself to building a better kind of golem.
Motivation: To protect his home; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Shy. Bonds: Attractive, Adventurer, Nature, Guardian. Occupation: Mercenary
Voice: Sleepy voice
Attributes [hide]
Medium (5'0") Half-Orc, Lawful Evil (CR 13)
Armor Class 14
Hit Points 81 (13d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 18 (+4) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Orc, Goblin, Infernal, Elven
Attacks Melee +6 / 4d4+2, Ranged +8 / 4d4+4, Grapple +4
Possessions: 500 pp. Citrine (60 gp). 1 Minor magic item.
Balimaar Durkin, Male Half-Elf [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he wears an entirely grey suit with blue socks and a vest with buckled shoes. He is bald on top and has large brown tufts of hair around his ears. His eyes are likewise violet. His teeth are yellowed and unaligned.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: He was born several months after his father was called into army service. He graduated from the Naval Academy and went to see the world at the rank of Ensign. He advanced relatively quickly due to his good work ethic, understanding of the chain of command, and natural leadership ability. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He feels kind of lost in life; and to prove his worth to the world
Flaws: Ugly, Depressed, Impulsive. Bonds: Military. Occupation: Fisher
Voice: Tuts and clicks tongue
Attributes [hide]
Medium (5'2") Half-Elf, Chaotic Evil (CR 2)
Armor Class 9
Hit Points 12 (2d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 9 (-1) | 14 (+2) | 17 (+3) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Elven, Aquan, Celestial, Undercommon
Attacks Melee +5 / 1d6+3, Ranged +1 / 1d6-1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 | 1 | 0 | 0 | 0 |
Possessions: 5000 cp. Aquamarine (500 gp). Violet garnet (500 gp). Zircon (40 gp).
Ulblyn Leagallow, Male Halfling [Permalink]
Personal [hide]
Description: With red face paint in a stripe pattern across his face, he is wearing the road beaten gear of a warrior. His white hair is cut short with large spiked bangs in the front. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He inherited the family business which he has now maintained for 4 years.
Motivation: He is compelled to act according to his religious beliefs; and to prove his worth to the world
Ideals: Fighting. Flaws: Impulsive. Bonds: Attractive, Rich, Job, Religious. Occupation: Gardener
Voice: pre-pubescent
Attributes [hide]
Small (3'4") Halfling, True Neutral (CR 8)
Armor Class 14
Hit Points 52 (8d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 13 (+1) | 10 (+0) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +6 / 2d10+3, Grapple +3
Possessions: 11000 sp. Alexandrite (1100 gp). Jasper (60 gp). Lapis lazuli (5 gp). Jasper (60 gp). Jasper (60 gp).
Gerbo Bafflestone, Male Gnome [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Gnomes. His skin is light but he possesses many violet ritualistic tattoos. He is constantly adorned with expensive silk clothing, often dyed in bright brown and violet, and wears rings and necklaces with large, colorful gems. His hair is golden and curly. He wears crescent spectacles with a black brim.
Personality: He loves justice and goodness and right action. Anyone who does not fulfill this criteria perfectly will no doubt get a lecture from him. He is the most sanctimonious self-righteous Gnome in existence. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a crush on the local Barkeep; and he loathes his own lifestyle
Ideals: Justice. Flaws: Insane, Depressed. Bonds: Rich, Has a crush, Military. Occupation: Stableman
Voice: Complex vocabulary, royal
Attributes [hide]
Small (3'6") Gnome, Neutral Good (CR 6)
Armor Class 12
Hit Points 33 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 16 (+3) | 12 (+1) |
Senses Passive Perception 13
Languages Common, Gnome, Druidic
Attacks Melee +3 / 2d6+0, Ranged +4 / 2d6+1, Grapple +1
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 3 | 3 | 1 | 0 | 0 | 0 |
Possessions: 3000 sp. Embroidered silk and velvet mantle with numerous moonstones (1100 gp). A delicate silver chain set with a tourmaline (10 gp). Silver comb with moonstones (800 gp). Sapphire pendant on gold chain (1100 gp). 1 Minor magic item.
Shedinn Chumbyxirinnish, Male Dragonborn [Permalink]
Personal [hide]
Description: Standing 6'4", this man wears a fancy blue suit. He keeps his gold crest in a pixie cut. His gold eyes are passionate and lively.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: His parents moved while he was still in utero so he is the first generation to be born here. Before the accident, he was one of the most outspoken anti-Dragonborn activists. He was mortally wounded, saved by a kind and fast-acting Dragonborn doctor. He left for the south, certain he would find work there.
Motivation: He uses money and sex appeal to get what he needs; and a strong sense of loyalty to dragonborn people
Ideals: Philantrophist, Gifted. Flaws: Racist. Bonds: Attractive, Immigrant, Rich. Occupation: Beggar
Voice: Russian accent
Attributes [hide]
Medium (6'4") Dragonborn, Neutral Evil (CR 6)
Armor Class 12
Hit Points 45 (6d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 10 (+0) | 18 (+4) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Elven, Gnome, Gnoll, Sylvan
Attacks Melee +5 / 2d6+2, Ranged +5 / 2d6+2, Grapple +2
Possessions: 200 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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Their contribution stands as a beacon of hope for all adventurers!