Naill Sylvaranth, Male Half-Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His skin is also unnaturally pale. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. His violet eyes peer out from beneath his deerstalker white hat.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He was born in a small mountains village. He was an adventurer many years ago and he formed a blood bond with his Half-Elven companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: He's repulsed by the PC.
Ideals: Fighting. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Nature. Occupation: Tanner
Voice: Old thin voice
Attributes [hide]
Medium (5'6") Half-Elf, Lawful Neutral (CR 5)
Armor Class 9
Hit Points 44 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 8 (-1) | 15 (+2) | 11 (+0) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +1
Possessions: 100 pp. Sard (50 gp).
Maagog Lhamboldennish, Male Dragonborn [Permalink]
Personal [hide]
Description: He is a pot bellied western man with a big hulking figure and broad shoulders. He is wearing a perfectly clean shirt and pair of pants. He keeps his rusty crest in a pixie cut. His gold eyes are passionate and lively.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Animals are drawn to him, and he is able to talk to them.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a hammer and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Marry his brother to traveling adventurers; and find a way to reverse the transformation of his brother
Ideals: Athletic, Gifted. Bonds: Attractive, Religious, Nature, Family. Occupation: Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (6'5") Dragonborn, Lawful Good (CR 9)
Armor Class 10
Hit Points 52 (9d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 11 (+0) | 13 (+1) | 13 (+1) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +6 / 3d4+3, Ranged +3 / 3d4+0, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 4 | 3 | 2 |
Possessions: 1000 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Kilvar Rubyeye, Male Dwarf [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a white feathered hat and white clothes. He has a long golden beard with little hanging trinkets. His fierce green eyes like to dwell on things.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Born to a pair of adventurers, Kilvar grew up listening to his father's many stories. Kilvar abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: A need for knowledge about a nearby landmark; and he feels that his past leaves him morally obligated to help
Ideals: Athletic, Joker, Entrepeneur. Flaws: Disease. Bonds: Adventurer, Criminal record. Occupation: Server
Voice: Speaks with lips pursed
Attributes [hide]
Medium (4'2") Dwarf, Chaotic Neutral (CR 8)
Armor Class 11
Hit Points 58 (8d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 19 (+4) | 9 (-1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d10+1, Ranged +4 / 2d10+1, Grapple +3
Possessions: 1000 gp.
Veit Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He wears a blue feathered hat and blue clothes. With a patchy blonde beard and wild blonde hair. His eyes are hazel.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He has a habit of throwing himself into exceedingly dangerous situations.
History: Veit was born the youngest of three triplets. In his 16th year, his parents were killed by a gnolls raid, leaving Veit alone in the world. After a stint in an orphanage, he was adopted. Due to his spouse's obsession with being a Roofer they were divorced and he won custody of their son. He worked as a Barrister, and he later adopted a second son.
Motivation: His name or reputation has been wronged in the past by gnolls, and he desires to right it.
Ideals: Impeccable. Flaws: Impulsive. Bonds: Family, Enemies. Occupation: Barrister
Voice: Dutch accent
Attributes [hide]
Medium (4'2") Dwarf, Lawful Good (CR 12)
Armor Class 10
Hit Points 70 (12d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 10 (+0) | 14 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven, Auran, Abyssal
Attacks Melee +4 / 3d10+0, Ranged +4 / 3d10+0, Grapple +0
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 14 | 6 | 5 | 4 | 4 | 3 |
Possessions: 100 pp. Moss agate (8 gp). Alexandrite (700 gp). Star rose quartz (30 gp). Violet garnet (700 gp). Red-brown spinel (70 gp). Rhodochrosite (8 gp). Citrine (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Thamuz Suspicion, Male Tiefling [Permalink]
Personal [hide]
Description: This northern man is wearing a long, green cloak. His clothes are grease stained in places. His silver hair is unkempt and raggedy. His red eyes peer out from beneath his small green hat.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: Thamuz was born to in a poor docking district. He spent his early days working in the same smith shop his mother was employed at, doing general labor. Because his mother participated in the massacre of their homeland, brigands burned their ranch to the ground and forced them out. He was preparing to flee to the north, but the outbreak of war prevented him and his father from journeying north to reunite his family. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge
Flaws: Ugly, Terse. Bonds: Poor, Immigrant, Adventurer, Enemies. Occupation: Adventurer
Voice: Loud with bravado
Attributes [hide]
Medium (6'1") Tiefling, Lawful Neutral (CR 8)
Armor Class 12
Hit Points 75 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 18 (+4) | 14 (+2) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Dwarven
Attacks Melee +5 / 2d10+2, Ranged +5 / 2d10+2, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 4 | 3 | 3 | 2 |
Possessions: 300 gp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
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