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NPC Generator

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Advanced [show]


Morkral Hammerstone, Male Dwarf [Permalink]

Personal [hide]

Description: He has the majority of his body covered in plate. He wears his red hair up in a very large beehive style do. This brown eyed northerner is not easily forgotten.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Morkral was raised in a hard working conservative environment. He always admired arcane-users and wanted to develop the talent, but never had the affinity for it. He struck the Mercenary job and began his own company from there.

Motivation: Balancing his hectic life and new Mercenary responsibilities is difficult; and wants to open a new tavern

Ideals: Passionate, Opinionated, Gifted. Bonds: Job. Occupation: Mercenary

Voice: Stutters

Attributes [hide]

Morkral Hammerstone, Male Dwarf Bard 2
Medium (4'4") Dwarf, Chaotic Neutral (CR 2)
Armor Class 11
Hit Points 9 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills Athletics +3, Stealth +3
Senses Passive Perception 11
Languages Common, Dwarven, Elven, Halfling
Attacks Melee +3 / 1d6+1, Ranged +3 / 1d6+1, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12300000

Possessions: 360 gp.


Social Check DCs


Aura Wind, Male Tabaxi [Permalink]

Personal [hide]

Description: He wears a black tunic with blue highlights, and long white pants that bunch up around his shoes, and he perpetually has his greataxe ready. His fur is white and curly. His green unseeing eyes seem to look past you.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He receives visions of the future at random moments

History: Born in the west to a Ploughman, Aura learned a great deal about his mother's area of expertise. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He ran away from his former home and has been making his living as a Ploughman for the past few years.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he doesn't get along with people that don't share his tastes

Ideals: Fighting, Impeccable, Gifted. Flaws: Disease, PTSD. Bonds: Job. Occupation: Ploughman

Voice: Can't modulate volume

Attributes [hide]

Aura Wind, Male Tabaxi Bard 9
Medium (6'7") Tabaxi, Lawful Evil (CR 9)
Armor Class 12
Hit Points 60 (9d6)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)14 (+2) 15 (+2)15 (+2) 10 (+0)12 (+1)
Skills Athletics +3, Investigation +5
Senses Passive Perception 10
Languages Common, Orc, Halfling
Attacks Melee +3 / 3d4+0, Ranged +5 / 3d4+2, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13333200

Possessions: 3000 sp. Large well-done wool tapestry (400 gp). A necklace of small pink pearls (1000 gp). Large well-done wool tapestry (400 gp).


Social Check DCs


Tree Timber, Male Tabaxi [Permalink]

Personal [hide]

Description: He is wearing a long, tan cloak. His cinnamon fur is matted, messy, and big. He has hazel eyes and a tan hat with a red feather.

Personality: He is irascible and easily irritated. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born in the west to a Assassin, Tree learned a great deal about his mother's area of expertise. He worked as a nervous Assassin and found it very stressful. He has set out to sabotage the competition.

Motivation: He's repulsed by the PC; and he feels threatened by others

Flaws: Ugly, Antagonistic, Secretive, Fearful. Bonds: Job. Occupation: Assassin

Voice: Booming voice

Attributes [hide]

Tree Timber, Male Tabaxi Warrior 3
Medium (5'2") Tabaxi, Lawful Good (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 13 (+1)8 (-1) 9 (-1)13 (+1)
Skills Investigation +1, Sleight of Hand +5
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. 4 Alchemist’s fire. 1 Thunderstones.


Social Check DCs


Pirithin Hogcollar, Male Halfling [Permalink]

Personal [hide]

Description: His left thumb is blackened and bruised, but otherwise he appears quite healthy. He wears bulky brown painted plate armor. His auburn hair is thinning but still full. He has a tattooed face.

Personality: He is witty, but his monotone delivery comes off as unnerving The war was a terrible time for him, and Pirithin does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: Gifted from a young age, Pirithin studied abroad. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. He was granted martial powers by his dying brother.

Motivation: He is compelled to act according to his religious beliefs; and his religion dominates his actions

Ideals: Joker, Gifted. Flaws: Depressed. Bonds: Military, Religious. Occupation: Banker

Voice: Scottish accent

Attributes [hide]

Pirithin Hogcollar, Male Halfling Adept 2
Small (2'10") Halfling, Neutral Good (CR 2)
Armor Class 14
Hit Points 14 (2d6)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 14 (+2)9 (-1) 14 (+2)9 (-1)
Skills Athletics +1, Sleight of Hand +5
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +1 / 1d6-1, Ranged +5 / 1d6+3, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1231000

Possessions: 200 sp.


Social Check DCs


Bruz Middleton, Male Half-Orc [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He carries a battered lance and tarnished hand crossbow as well. His black hair is braided into rings. His face is covered beneath a completely black helmet.

Personality: Always inclined to offer people food he seems plenty friendly. Bruz enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: He was born a particularly ugly child, much to the horror of his parents. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Bruz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is currently in port desperately looking for someone to get him out; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting, Philantrophist. Flaws: Ugly, Hedonist. Bonds: Poor. Occupation: Assassin

Voice: Uses sign language

Attributes [hide]

Bruz Middleton, Male Half-Orc Expert 7
Medium (5'5") Half-Orc, Lawful Good (CR 7)
Armor Class 9
Hit Points 24 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 10 (+0)10 (+0) 12 (+1)11 (+0)
Skills Deception +3, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1

Possessions: Deep blue spinel (800 gp). Tourmaline (100 gp).


Social Check DCs

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