Therai Knack, Male Tiefling [Permalink]
Personal [hide]
Description: He wears a black shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He carries with him a set of halberds on his belt, each one with a jet on the hilt. His black hair is heavily combed to the right. He tend to wears goggles to shield his eyes.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. His home and work are filled with various knick knacks he has acquired through the years. He cares a great deal for his adopted teenage daughter.
History: Born to a poor family in the city he treasured whatever gifts he got. Therai abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: To reunite with his absent mother; and regain custody of his daughter
Ideals: Fighting. Flaws: Secretive. Bonds: Family, Poor, Adventurer. Occupation: Fletcher
Voice: pre-pubescent
Attributes [hide]
Medium (5'1") Tiefling, Chaotic Good (CR 6)
Armor Class 11
Hit Points 21 (6d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 13 (+1) | 13 (+1) | 15 (+2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Abyssal, Auran
Attacks Melee +5 / 2d6+2, Ranged +4 / 2d6+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 6 | 6 | 5 | 3 | 0 | 0 |
Possessions: 100 gp.
Darrow Wildcloak, Male Halfling [Permalink]
Personal [hide]
Description: A stocky lighter skinned man, he dresses like a well dressed Bellfounder does. His chestnut hair is still thick. His hazel unseeing eyes seem to look past you.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has zero loyalty and will suck up to whomever is within range, in the hopes of being moved to a better position.
History: He got into the Bellfounder business at a young age. He helped his father out around the business and became quite the natural. He has drifted from career to career and currently works as a Bellfounder.
Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear
Ideals: Logical. Flaws: Disease, Shy, Fearful. Bonds: Job. Occupation: Bellfounder
Voice: pre-pubescent
Attributes [hide]
Small (3'1") Halfling, Chaotic Good (CR 8)
Armor Class 15
Hit Points 58 (8d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 19 (+4) | 15 (+2) | 8 (-1) | 12 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d10-1, Ranged +7 / 2d10+4, Grapple +4
Possessions: 900 gp.
Glûk Hayhurst, Male Half-Orc [Permalink]
Personal [hide]
Description: This man is bedraggled and starved. He dresses in collared shirts and wears a proper scarf over his head. His silver hair is long and unkept. His ears are large.
Personality: He is irascible and easily irritated. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Glûk took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has a rivalry with the Church that dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Poor, Religious. Occupation: Sailor
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'2") Half-Orc, Neutral Good (CR 3)
Armor Class 13
Hit Points 10 (3d4)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
19 (+4) | 16 (+3) | 11 (+0) | 9 (-1) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common, Orc
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 9 |
Possessions: 11000 cp. Onyx (80 gp). Moss agate (5 gp). 2 Thunderstones. 4 Tanglefoot bags.
Immeral Caerdonel, Male Elf [Permalink]
Personal [hide]
Description: This man stands a little under 5'5" and is a bit bulky. He is very muscular particularly in the legs. He wears dark leathers with embroidery. His golden hair is styled in orderly dreadlocks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: Immeral wants to be seen as a stoic, levelheaded, noble Barbarian, so he tries to act the part. He does a good job, for the most part... He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.
History: He got into the Architect business at a young age. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Immeral was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He's looking for his big break; and he desires power and/or immortality
Ideals: Disciplined, Fighting. Bonds: Job, Enemies, Adventurer. Occupation: Architect
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'5") Elf, Lawful Evil (CR 2)
Armor Class 10
Hit Points 23 (2d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 11 (+0) | 15 (+2) | 13 (+1) | 18 (+4) |
Senses Passive Perception 11
Languages Common, Elven, Terran, Infernal
Attacks Melee +4 / 1d6+2, Ranged +2 / 1d6+0, Grapple +4
Possessions: 350 gp.
Alexandre Melancon, Male Half-Elf [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a custom-built plate barding that's adorned with violet lining and desert motifs. He has styled his black hair well, parting it to the left. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: From birth he was tutored by a cruel and relentless mentor. Being born in the west, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the west for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Alexandre fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to raise his children well; and to unite with his sister
Ideals: Fighting. Bonds: Attractive, Family, Mentor. Occupation: Butcher
Voice: Speaks with a cold
Attributes [hide]
Medium (4'11") Half-Elf, Lawful Good (CR 15)
Armor Class 12
Hit Points 107 (15d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 15 (+2) | 11 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 18
Languages Common, Elven
Attacks Melee +7 / 4d8+2, Ranged +7 / 4d8+2, Grapple +2
Possessions: 5000 gp. Rhodochrosite (4 gp). Azurite (4 gp). Blue star sapphire (1600 gp). 1 Minor magic item. 1 Minor magic item.
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