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NPC Generator

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Advanced [show]


Merihim Art, Male Tiefling [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has wavy white hair. His eyes are red and catlike.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. He is a very good compulsive liar and kleptomaniac.

History: Sold as a small child to a wizard, Merihim was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He found a children's book about a Tiefling Aristocrat who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: He's looking for his big break; and an old rival family wants him found

Flaws: Ugly. Bonds: Family, Criminal record, Mentor, Adventurer. Occupation: Carter

Voice: Speaks through clenched teeth

Attributes [hide]

Merihim Art, Male Tiefling Aristocrat 8
Medium (6'3") Tiefling, Lawful Evil (CR 8)
Armor Class 12
Hit Points 57 (8d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 17 (+3)19 (+4) 16 (+3)15 (+2)
Skills Nature +7, Perception +6
Senses Passive Perception 16
Languages Common, Celestial, Auran, Dwarven, Draconic
Attacks Melee +6 / 2d10+3, Ranged +5 / 2d10+2, Grapple +3

Possessions: 70 pp. Blue sapphire (1100 gp). Fire opal (1100 gp). Black star sapphire (1100 gp). Rhodochrosite (13 gp). Aquamarine (700 gp).


Social Check DCs


Arnold Qualanthri, Male Half-Elf [Permalink]

Personal [hide]

Description: A 5'11" northern man, he wears a tight fitting yellow shirt and pants. His white hair is unkempt and raggedy. His eyes are a pleasant violet.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born to a criminal king-pin and mafia family Arnold was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Arnold decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. Being a Farmer kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He is not mentally stable, and does not behave rationally; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Optimist. Flaws: Ugly, Insane. Bonds: Poor, Criminal record. Occupation: Farmer

Voice: Sleepy voice

Attributes [hide]

Arnold Qualanthri, Male Half-Elf Sorcerer 5
Medium (5'11") Half-Elf, Chaotic Evil (CR 5)
Armor Class 12
Hit Points 24 (5d4)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 15 (+2)18 (+4) 15 (+2)19 (+4)
Skills Arcana +7, Investigation +7
Senses Passive Perception 12
Languages Common, Elven, Celestial, Auran, Aquan, Undercommon
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day15664000000

Possessions: Iolite (80 gp). White pearl (40 gp). Violet garnet (1000 gp). Azurite (16 gp). 1 Minor magic item.


Social Check DCs


Percival Mori, Male Human [Permalink]

Personal [hide]

Description: He wears suspenders and grey workpants. His shirt is brown, and he wears a heavy grey leather apron most of the time, and carries spears. With bright auburn hair and a scraggly beard. He has gleaming, smiling blue eyes.

Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He pushes his goals aggressively. He is also a coward if confronted.

History: He was raised by priests from a young age. He went to a religious school and was inspired by the priests there in charitable deeds. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Percival fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: He is terrified, and will act out of fear.

Ideals: Fighting, Impeccable. Flaws: Fearful. Bonds: Religious, Mentor. Occupation: Glassblower

Voice: Spits and sputters

Attributes [hide]

Percival Mori, Male Human Sorcerer 2
Medium (5'5") Human, Neutral Evil (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 13 (+1)14 (+2) 15 (+2)13 (+1)
Skills Arcana +4, Perception +4
Senses Passive Perception 14
Languages Common, Giant, Auran
Attacks Melee +5 / 1d6+3, Ranged +2 / 1d6+0, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1264000

Possessions: 40 gp. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Dadalan Bhenkumbyrznaax, Male Dragonborn [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he prefers to wear blue clothing when he does not wear armor. His crest is cut close to his head. This gold eyed northerner is not easily forgotten.

Personality: Dadalan is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: His psionic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the psionic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Dragonborns became a terror of the countryside. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Wants to work out more often; and balancing his hectic life and new knight responsibilities is difficult

Ideals: Extrovert, Philantrophist, Gifted, Athletic. Bonds: Job. Occupation: Knight

Voice: Low rumbling, strings words together

Attributes [hide]

Dadalan Bhenkumbyrznaax, Male Dragonborn Barbarian 13
Medium (6'4") Dragonborn, Lawful Good (CR 13)
Armor Class 13
Hit Points 64 (13d12)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)16 (+3) 9 (-1)16 (+3) 10 (+0)15 (+2)
Skills Animal Handling +4, Deception +6
Senses Passive Perception 10
Languages Common, Gnoll, Giant, Auran
Attacks Melee +7 / 4d4+3, Ranged +7 / 4d4+3, Grapple +3

Possessions: Azurite (12 gp). Red spinel (120 gp). Golden yellow topaz (1100 gp). Alexandrite (1100 gp). Violet garnet (1100 gp). Chrysoprase (70 gp). 1 Minor magic item.


Social Check DCs


Roondar Glittergem, Male Gnome [Permalink]

Personal [hide]

Description: 3'6" and lanky with angular features, he is an attractive figure. He prefers to wear black clothing when he does not wear armor. His auburn hair is knotted and matted. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. Energy wise he seems alert and responsive.

History: When he was but 6 years old his parents immigrated from the west. After coming to the age of reason, Roondar took it upon himself to study the martial arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He is untrained/undisciplined, which makes him dangerous.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Joker, Professionalism, Gifted. Flaws: Insane. Bonds: Attractive, Immigrant. Occupation: Baker

Voice: Jamaican accent

Attributes [hide]

Roondar Glittergem, Male Gnome Sorcerer 7
Small (3'6") Gnome, True Neutral (CR 7)
Armor Class 10
Hit Points 30 (7d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)10 (+0) 13 (+1)16 (+3)
Skills Persuasion +6, Religion +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 2d8+1, Ranged +2 / 2d8-1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 1000 gp. Rhodochrosite (7 gp). Tiger eye turquoise (7 gp). Tiger eye turquoise (7 gp).


Social Check DCs

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