Seebo Leffery, Male Gnome [Permalink]
Personal [hide]
Description: 3'3" and muscular, this western man wears light armors faded through time and improper care. His chestnut hair is unkempt and raggedy. His eyes are hazel and catlike.
Personality: He can speak with the dead, and doesn't see much difference between the living and dead. He uses divination through singing.
History: Seebo was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: Wants to work out more often; and he uses money and sex appeal to get what he needs
Ideals: Athletic, Gifted. Flaws: Ugly. Bonds: Poor. Occupation: Herbalist
Voice: Speaks with a cold
Attributes [hide]
Small (3'3") Gnome, Neutral Evil (CR 4)
Armor Class 13
Hit Points 40 (4d12)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 17 (+3) | 18 (+4) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Gnome, Giant, Ignan, Dwarven, Aquan
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 300 gp. Amber (130 gp). Silver pearl (130 gp).
Shivering Shore, Male Tabaxi [Permalink]
Personal [hide]
Description: A moderately attractive man, he is typically in his Navigator uniform. He has beige fur. He has a dull look in his yellow eyes.
Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. Shivering enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.
History: Shivering was born with his father's beautiful face. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He became a Navigator soon after.
Motivation: Expand his business; and further expansion of business
Ideals: Impeccable. Flaws: Hedonist. Bonds: Job, Attractive, Nature. Occupation: Navigator
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Tabaxi, Chaotic Good (CR 13)
Armor Class 12
Hit Points 113 (13d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 12 (+1) | 13 (+1) | 10 (+0) | 10 (+0) |
Senses Passive Perception 10
Languages Common, Draconic
Attacks Melee +3 / 4d4-1, Ranged +6 / 4d4+2, Grapple +2
Possessions: 1000 gp. Coral (150 gp). Rock crystal (20 gp). Jade (150 gp). Iolite (20 gp). Aquamarine (700 gp). Coral (150 gp). Black pearl (700 gp). Golden yellow topaz (700 gp). Jade (150 gp). Hematite (15 gp). Onyx (20 gp). 1 Minor magic item.
Don Gresham, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a white costume with the symbols of his god on his torso. His silver hair is lengthy and is close to two feet long. His amber eyes dart from person to person.
Personality: He is a very happy person and has lots of energy. To put it simply, he's a very lovable idiot. He cannot resist a sob story and will often dote over anyone who has one.
History: Sold as a small child to a slaver, Don was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. Don was born on a far western forest where he grew up under the tutelage of his father, an expert Baker. Some 7 years later his spouse died after the birth of his daughter. Heartbroken, Don never married again. Instead he focused his life to raising his daughter whom he trained as his father had trained him before.
Motivation: Wants to have a good time and be beloved; and he is wracked by social anxiety
Ideals: Optimist, Philantrophist. Bonds: Immigrant, Mentor, In love. Occupation: Baker
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'6") Human, Lawful Neutral (CR 11)
Armor Class 13
Hit Points 61 (11d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 3d8+1, Ranged +7 / 3d8+3, Grapple +3
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 3 |
Possessions: 190 pp. Tourmaline (70 gp). Aquamarine (1200 gp). White pearl (70 gp). Pink pearl (70 gp). Black pearl (1200 gp). Malachite (10 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Chem Ecstasy, Male Tiefling [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He wears long strands of jet and short white dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. His silver hair is drawn into a tight pony tail with a skull scrunchie. His skin is flawless and his silver eyes scan people very quickly.
Personality: He is quiet and unassuming. He ignores others and carries on with his job unassumingly. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the north. Chem was born on a far northern mountains where he grew up under the tutelage of his father, an expert Apothecary. He has achieved small success as a Apothecary.
Motivation: He is unsatisfied with his job.
Ideals: Fighting. Bonds: Rich, Immigrant, Attractive, Job. Occupation: Apothecary
Voice: Pronounces O like U
Attributes [hide]
Medium (5'0") Tiefling, Lawful Good (CR 16)
Armor Class 12
Hit Points 58 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 15 (+2) | 11 (+0) | 17 (+3) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnome, Terran, Orc
Attacks Melee +8 / 4d10+3, Ranged +7 / 4d10+2, Grapple +3
Possessions: 4000 gp. Silver-plated steel longsword with jet jewel in hilt (700 gp). Large well-done wool tapestry (600 gp). Fire opal pendant on a fine gold chain (1100 gp). Carved harp of exotic wood with ivory inlay and zircon gems (1100 gp). A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (30 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Old masterpiece painting (1100 gp). Gold dragon comb with red garnet eye (1000 gp). Jeweled anklet (2000 gp). Ceremonial electrum dagger with a star ruby in the pommel (1000 gp). Embroidered silk and velvet mantle with numerous moonstones (2900 gp). Fire opal pendant on a fine gold chain (1100 gp). 1 Medium magic item. 1 Medium magic item.
Gardain Bigtoe, Male Dwarf [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 4'5" when asserting himself. His blonde hair is kept up in a ponytail inside a deerstalker hat. His hazel unseeing eyes seem to look past you.
Personality: Gardain speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. He has chosen to use the inheritance that was left to him frivolously. He leaves a trail of broken hearts and full pockets wherever he goes.
Motivation: He doesn't get along with people that don't share his tastes.
Ideals: Impeccable. Flaws: Disease. Bonds: Attractive, Rich, Religious. Occupation: Spice Merchant
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (4'5") Dwarf, Neutral Evil (CR 2)
Armor Class 12
Hit Points 24 (2d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 17 (+3) | 15 (+2) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Celestial, Infernal
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +3
Possessions: 5000 cp. 1 Masterwork Uncommon Weapon.
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