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Advanced [show]


Nutae Netyoive, Male Elf [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is generally shirtless and showing off his tattooed chest. He has wavy black hair. He has a dull look in his brown eyes.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born to a Bellfounder, his mother struggled to pay the bills. From there he went from mercenary job to mercenary job. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: He feels that his past leaves him morally obligated to help; and a rival would like him out of the picture

Ideals: Persistence. Flaws: Antagonistic. Bonds: Immigrant, Adventurer, Poor, Criminal record. Occupation: Fletcher

Voice: German accent

Attributes [hide]

Nutae Netyoive, Male Elf Monk 3
Medium (5'1") Elf, True Neutral (CR 3)
Armor Class 11
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)12 (+1) 10 (+0)12 (+1) 14 (+2)12 (+1)
Skills Religion +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common, Elven, Ignan
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. 4 Acid flasks.


Social Check DCs


Thamuz Harm, Male Tiefling [Permalink]

Personal [hide]

Description: Standing 5'11", this man prefers to wear blue pants and tee shirts. His black hair is drawn into a tight pony tail with a clover scrunchie. He wears round tiny glasses practically rammed into his face.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He has a habit of throwing himself into exceedingly dangerous situations.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. Recently a tribe of dire rats attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Thamuz fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Money/treasure.

Ideals: Joker, Fighting. Flaws: Impulsive. Bonds: Rich. Occupation: Fortune-teller

Voice: Breathy voice

Attributes [hide]

Thamuz Harm, Male Tiefling Adept 14
Medium (5'11") Tiefling, Chaotic Good (CR 14)
Armor Class 10
Hit Points 104 (14d6)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)10 (+0) 16 (+3)14 (+2) 16 (+3)12 (+1)
Skills Acrobatics +5, Persuasion +6
Senses Passive Perception 13
Languages Common, Undercommon, Sylvan
Attacks Melee +6 / 4d6+1, Ranged +5 / 4d6+0, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day16333210

Possessions: Sardonyx (40 gp). Brown diamond (5000 gp). Smoky quartz (40 gp). Aquamarine (1100 gp). Peridot (40 gp). Blue sapphire (1600 gp). Jasper (40 gp). Smoky quartz (40 gp). Carnelian (40 gp). Chrysoberyl (80 gp). Azurite (13 gp). Blue quartz (13 gp). 1 Medium magic item.


Social Check DCs


Medrash Caavylteradyn, Male Dragonborn [Permalink]

Personal [hide]

Description: A moderately attractive man, he dresses well, typically a more casual-formal manner. His crest is silver and curly. This gold eyed westerner is not easily forgotten.

Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. Energy wise he seems alert and responsive.

History: The child of western immigrants he idolized his mother. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He has a rivalry with the Church that dominates his actions; and he is greedy

Ideals: Professionalism. Bonds: Attractive, Immigrant, Rich, Religious. Occupation: Courier

Voice: Russian accent

Attributes [hide]

Medrash Caavylteradyn, Male Dragonborn Ranger 7
Medium (6'5") Dragonborn, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 41 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 13 (+1)12 (+1) 16 (+3)15 (+2)
Skills Arcana +4, Investigation +4
Senses Passive Perception 13
Languages Common, Aquan
Attacks Melee +5 / 2d8+2, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1401000

Possessions: 1200 gp. Black pearl (800 gp). Pink pearl (90 gp). 1 Minor magic item.


Social Check DCs


Azzakh Beryntolthropal, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has done his best to style his copper crest to look like a famous performer. He wears large thick round spectacles.

Personality: Azzakh is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was taken from his home at a very young age. He has been a successful dealer in antiques buying low and selling high.

Motivation: Wants to work out more often; and retire the richest man in the east

Ideals: Athletic, Extrovert, Entrepeneur. Bonds: Poor, Slave. Occupation: Navigator

Voice: Slow speaker

Attributes [hide]

Azzakh Beryntolthropal, Male Dragonborn Druid 16
Medium (6'5") Dragonborn, Lawful Neutral (CR 16)
Armor Class 12
Hit Points 114 (16d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 15 (+2)15 (+2) 13 (+1)14 (+2)
Skills Nature +7, Performance +7
Senses Passive Perception 11
Languages Common, Gnoll, Orc
Attacks Melee +7 / 4d10+2, Ranged +7 / 4d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day146555

Possessions: 3000 gp. Carnelian (60 gp). Fiery yellow corundum (1300 gp). Aquamarine (200 gp). Deep green spinel (160 gp). Canary diamond (7000 gp). Iolite (60 gp). Coral (160 gp). Lapis lazuli (4 gp). Eye agate (4 gp). Lapis lazuli (4 gp). Amethyst (160 gp). White opal (1300 gp). Deep blue spinel (200 gp). Rock crystal (60 gp). Aquamarine (200 gp). Black pearl (200 gp). Lapis lazuli (4 gp). Black pearl (200 gp). Rhodochrosite (4 gp). Brown-green garnet (160 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Immeral Holimion, Male Elf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His auburn hair is cut short with large spiked bangs in the front. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. The war was a terrible time for him, and Immeral does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: He comes from a rich northern family. His father had invested heavily in several trade routes and wanted him to inherit them. He hasn't been sleeping well lately.

Motivation: Money/treasure; and he has money and likes to spend it

Flaws: Insomniac, Sensitive, Depressed. Bonds: Rich, Military. Occupation: Sailor

Voice: Speaks like tongue is numb

Attributes [hide]

Immeral Holimion, Male Elf Monk 3
Medium (4'9") Elf, Neutral Good (CR 3)
Armor Class 12
Hit Points 14 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 8 (-1)11 (+0) 16 (+3)13 (+1)
Skills Medicine +5, Perception +5
Senses Passive Perception 15
Languages Common, Elven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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