Vondal Foamtankard, Male Dwarf [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a simple green robe with red stripes complete with hood. His hair is short and brown. His eyes are violet and he is always smoking a pipe.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. Further he is a bit of a stoner and is frequently out of it.
History: He was born to a criminal king-pin and mafia family He was taken as a slave by a traveling circus and forced to perform He's since become an addict/alcoholic.
Motivation: He has decided he is irredeemable.
Ideals: Optimist. Flaws: Addict. Bonds: Attractive, Criminal record, Slave. Occupation: Ploughman
Voice: Australian accent
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Neutral (CR 11)
Armor Class 10
Hit Points 66 (11d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 16 (+3) | 15 (+2) | 18 (+4) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Dwarven, Ignan, Goblin
Attacks Melee +3 / 3d8-1, Ranged +4 / 3d8+0, Grapple +0
Possessions: 21000 sp. An elaborate, whalebone scrimshaw carving of intertwined orbs, each showing the legend of creation story (100 gp). Brass mug with jade inlays (200 gp). A detailed rose, with petals and thorns, constructed of silver and electrum (100 gp). Silver-plated steel longsword with jet jewel in hilt (300 gp). Gold music box (2000 gp). Embroidered and bejeweled glove (2000 gp). 1 Minor magic item.
Dalgal Orcfoe, Male Dwarf [Permalink]
Personal [hide]
Description: He is a paragon of his species. He is larger and stronger than most Dwarves. His skin is dark but he possesses many red ritualistic tattoos. He is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. His hair is silver and very short. His hazel eyes dart from person to person to random spaces in the air.
Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He uses divination through singing.
History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. He helped his father out around the business and became quite the natural. He became a Weaver soon after.
Motivation: Wants a kiss; and expand his business
Ideals: Joker, Gifted, Artistic. Bonds: Job, Has a crush. Occupation: Weaver
Voice: Uses sign language
Attributes [hide]
Medium (4'5") Dwarf, Lawful Neutral (CR 6)
Armor Class 10
Hit Points 56 (6d6)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 19 (+4) | 12 (+1) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Dwarven, Aquan
Attacks Melee +4 / 2d6+1, Ranged +3 / 2d6+0, Grapple +1
Possessions: 800 gp. Brass mug with jade inlays (100 gp). A roughly beaten golden orb (130 gp).
Dain Trueanvil, Male Dwarf [Permalink]
Personal [hide]
Description: He is armored in gleaming platemail with gilded edges. A flowing blue cape and mantle trimmed with soft green waves gently in the breeze. He carries with him a set of rapiers on his belt, each one with a opal on the hilt. He wears a colorful flower in his auburn hair. His eyes are gray and catlike.
Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He also has developed a complete distrust of the Cartwright profession.
History: He was born into a rich family. Dain was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Dain decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He has set out to sabotage the competition.
Motivation: He uses money and sex appeal to get what he needs; and further expansion of business
Ideals: Fighting. Bonds: Rich, Attractive, Criminal record, Job. Occupation: Hunter
Voice: Speaks in third person
Attributes [hide]
Medium (4'5") Dwarf, True Neutral (CR 2)
Armor Class 10
Hit Points 9 (2d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d6+0, Ranged +2 / 1d6+0, Grapple +0
Possessions: 40 pp.
Dustin Rowley, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His hair is always cut to a buzz. His gray eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He likes to make people angry or surprised. He does suffer from mild PTSD, and the sight of orcs may trigger it at times.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents were killed by orcs in a raid when he was still a young child. The orcs captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: Someone believes him a fraud; and obtaining odd cultural human artifacts is his passion
Ideals: Gifted. Flaws: Antagonistic, Ugly. Bonds: Adventurer, Enemies. Occupation: Bather
Voice: Eastern European accent
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 1)
Armor Class 10
Hit Points 10 (1d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 11 (+0) | 11 (+0) | 16 (+3) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Dwarven, Halfling, Infernal
Attacks Melee +6 / 1d4+4, Ranged +2 / 1d4+0, Grapple +4
Possessions: 120 gp. 1 Simple lock.
Aramil Teinithra, Male Elf [Permalink]
Personal [hide]
Description: This fat northern man has a bulbous nose and wears a worn and beaten armor. His skin is also unnaturally pale. His brown hair is kept up in a ponytail inside a feathered hat. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates brigands. He views them as having robbed his home of its proper glory. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: A child with a great deal of singing talent his parents made sure he got the chance to thrive. His father was supposedly a charlatan fortune teller, but he insists his father was legitimate. Days after completing his studies, news broke out that his hometown was attacked by brigands. Aramil was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the brigands.
Motivation: His religion dominates his actions; and he is compelled to act according to his religious beliefs
Ideals: Artistic. Flaws: Ugly, Impulsive. Bonds: Enemies, Religious. Occupation: Tanner
Voice: Pirate accent
Attributes [hide]
Medium (5'0") Elf, Lawful Neutral (CR 2)
Armor Class 11
Hit Points 14 (2d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 12 (+1) | 10 (+0) | 15 (+2) | 18 (+4) | 17 (+3) |
Senses Passive Perception 14
Languages Common, Elven, Auran, Giant
Attacks Melee +1 / 1d6-1, Ranged +3 / 1d6+1, Grapple +1
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!