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NPC Generator

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Advanced [show]


Sammal Havoc, Male Tiefling [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he wears bulky white painted plate armor. His hair, while still mostly white, has prominent grey streaks. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He is overprotective of those who hire his services. He believes the world needs to unite to get rid of illithids once and for all.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Sammal grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Sammal. Days after completing his studies, news broke out that his hometown was attacked by illithids. Sammal was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the illithids.

Motivation: Seeks redemption; and he wants revenge against illithids

Ideals: Gifted. Flaws: Insane. Bonds: Guardian, Enemies, Criminal record. Occupation: Priest

Voice: German accent

Attributes [hide]

Sammal Havoc, Male Tiefling Paladin 3
Medium (5'9") Tiefling, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 12 (+1)19 (+4) 9 (-1)13 (+1)
Skills Animal Handling +1, History +6
Senses Passive Perception 9
Languages Common, Sylvan, Aquan, Dwarven, Giant
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day9

Possessions: 100 gp.


Social Check DCs


Anverth Horcusporcus, Male Gnome [Permalink]

Personal [hide]

Description: With pastel face paint in a stripe pattern across his face, he is wearing a tight brown one piece outfit complete with pants, hood, and a cape. His red hair is slicked back into a classic pompadour. His brown eyes lackadaisically let the world flow into them.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. Anverth enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Map Maker work with an outfit from a few towns over. Map Maker work suited him well, and with each successful project, he earned more gold and more respect from his peers. He has achieved small success as a Map Maker.

Motivation: He has a rivalry with the Church that dominates his actions; and his spouse's relatives view him with great suspicion

Ideals: Optimist. Flaws: Hedonist. Bonds: Religious, Job, Family. Occupation: Map Maker

Voice: German accent

Attributes [hide]

Anverth Horcusporcus, Male Gnome Barbarian 4
Small (3'2") Gnome, Lawful Good (CR 4)
Armor Class 12
Hit Points 28 (4d12)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 12 (+1)17 (+3) 13 (+1)14 (+2)
Skills History +5, Insight +3
Senses Passive Perception 11
Languages Common, Gnome, Gnoll, Elven, Auran
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2

Possessions: 200 gp. 1 Chain shirt. 1 Banded mail. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Quarion Xistsrith, Male Elf [Permalink]

Personal [hide]

Description: This fat eastern man has a bulbous nose and is dressed in a clean blue cloak covering his clean studded leather. His skin is also unnaturally pale. His hair is short and blonde. He wears an eyepatch.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Logical. Flaws: Ugly, Greedy. Bonds: Military, Rich. Occupation: Laborer

Voice: Scratchy, weak

Attributes [hide]

Quarion Xistsrith, Male Elf Bard 3
Medium (4'11") Elf, True Neutral (CR 3)
Armor Class 14
Hit Points 10 (3d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)18 (+4) 10 (+0)10 (+0) 15 (+2)12 (+1)
Skills Religion +2, Survival +4
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +6 / 1d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day103

Possessions: 1 Masterwork Heavy wooden shield. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Dworic Brazzik, Male Dwarf [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is typically in his Sailor uniform. He keeps his silver hair in a pixie cut. He wears large thick round spectacles.

Personality: He is a hateful person. He taunts others and blames them for his problems. He never wears the same outfit twice, unless he absolutely has to.

History: Born in a small village he learned the ways of the warrior from his mother. From there he went from mercenary job to mercenary job. He has achieved small success as a Sailor.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and to be a body guard again

Ideals: Artistic, Fighting. Flaws: Antagonistic. Bonds: Job, Adventurer. Occupation: Sailor

Voice: Russian accent

Attributes [hide]

Dworic Brazzik, Male Dwarf Cleric 2
Medium (4'5") Dwarf, Lawful Good (CR 2)
Armor Class 12
Hit Points 17 (2d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)10 (+0) 15 (+2)7 (-2)
Skills Athletics +4, Medicine +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 1d6+2, Ranged +4 / 1d6+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day12420000

Possessions: Just what you see.


Social Check DCs


Kellen Munggen, Male Gnome [Permalink]

Personal [hide]

Description: This southern man is abnormally tall. He wears a white coat over a violet low-cut shirt, and a small hat upon his head. His whole body is exceptionally muscular. He has a very tight haircut. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. His actions favor neither the good nor the evil, as he answers to a power that mortal men fail to acknowledge.

History: He was born at the edge of vast island. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way west. When his spouse passed he lost his only source of income but claims to his sons to still be retired.

Motivation: To unite with his sister; and doesn't want to be a priest and was forced into it by his family

Ideals: Disciplined. Bonds: Immigrant, Religious, Nature, Family. Occupation: Priest

Voice: Tuts and clicks tongue

Attributes [hide]

Kellen Munggen, Male Gnome Commoner 11
Small (3'3") Gnome, Neutral Good (CR 11)
Armor Class 11
Hit Points 72 (11d4)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 18 (+4)14 (+2) 11 (+0)11 (+0)
Skills Acrobatics +4, Animal Handling +4
Senses Passive Perception 10
Languages Common, Gnome, Infernal, Giant
Attacks Melee +4 / 3d8+0, Ranged +4 / 3d8+0, Grapple +4

Possessions: 1200 gp. Smoky quartz (60 gp). Brown diamond (6000 gp).


Social Check DCs

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