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NPC Generator

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Advanced [show]


Borun Thorngage, Male Halfling [Permalink]

Personal [hide]

Description: He stands about 2'11" and does not wear sleeves and tends to eschew shirts when he can avoid it. His left hand appears badly burned and disfigured. With a patchy chestnut beard and wild chestnut hair. He wears a mask on his face.

Personality: Borun speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He does not trust anyone and sleeps with one eye open.

History: He got into the Herbalist business at a young age. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has set out to sabotage the competition.

Motivation: He is a bit of a kleptomaniac; and to be a stableman again

Ideals: Impeccable. Flaws: Insomniac. Bonds: Job, Criminal record. Occupation: Herbalist

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Borun Thorngage, Male Halfling Warlock 3
Small (2'11") Halfling, Neutral Evil (CR 3)
Armor Class 13
Hit Points 16 (3d8)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 9 (-1)10 (+0) 9 (-1)15 (+2)
Skills Acrobatics +4
Senses Passive Perception 9
Languages Common, Halfling
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day102

Possessions: 300 gp.


Social Check DCs


Nadarr Jerynomonis, Male Dragonborn [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He wears green trousers with brown and tan striped suspenders. He wears various colorful collared shirts. His green crest is matted, messy, and big. He has gold eyes and a green hat with a brown feather.

Personality: He is overprotective of those who hire his services. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Nadarr grew up listening to his mother's many stories. His mother had invested heavily in several trade routes and wanted him to inherit them. He has dedicated himself to building a better village for his children.

Motivation: He wants to meet his childhood hero; and he's looking for his big break

Flaws: Ugly, Secretive. Bonds: Guardian, Adventurer, Rich. Occupation: Blacksmith

Voice: Speaks like tongue is numb

Attributes [hide]

Nadarr Jerynomonis, Male Dragonborn Monk 9
Medium (6'5") Dragonborn, Neutral Good (CR 9)
Armor Class 11
Hit Points 49 (9d8)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 12 (+1)9 (-1) 16 (+3)16 (+3)
Skills Medicine +6, Nature +2
Senses Passive Perception 13
Languages Common
Attacks Melee +7 / 3d4+4, Ranged +4 / 3d4+1, Grapple +4

Possessions: 90 pp. Cloth of gold vestments (140 gp).


Social Check DCs


Dustin Kensley, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears a tattered pair of loose white pants, a matching torn shirt, and a visible pair of similar condition same color briefs. He has moderate length white hair. His eyes are likewise violet.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He invites people to come help in his community garden.

History: He was born in the north. His druidic abilities were realized during a raid on his village. He moves from town to town, unable to find a place to settle.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Philantrophist, Gifted. Bonds: Poor, Immigrant. Occupation: Dilettante

Voice: Draws out vowels

Attributes [hide]

Dustin Kensley, Male Human Commoner 11
Medium (5'5") Human, Lawful Evil (CR 11)
Armor Class 11
Hit Points 83 (11d4)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)12 (+1) 18 (+4)12 (+1) 15 (+2)14 (+2)
Skills Animal Handling +6, Nature +5
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +8 / 3d8+4, Ranged +5 / 3d8+1, Grapple +4

Possessions: 2100 gp. Jet (60 gp). Obsidian (13 gp). Red spinel (60 gp).


Social Check DCs


Robert Winterbourne, Male Human [Permalink]

Personal [hide]

Description: This man wears many layers of old clothing at all times, and sports empty pouches on his belt. He has a small bristly mustache and wavy red hair. He tend to wears goggles to shield his eyes.

Personality: Cocky and sure of himself, he believes he is the best Marshal born in the past three hundred years. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He got into the Marshal business at a young age. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Marshal work with an outfit from a few towns over. Marshal work suited him well, and with each successful project, he earned more gold and more respect from his peers. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He's looking for his big break.

Ideals: Fighting. Flaws: Ugly. Bonds: Poor, Job, Nature, Adventurer. Occupation: Marshal

Voice: Indian accent

Attributes [hide]

Robert Winterbourne, Male Human Bard 7
Medium (6'2") Human, Neutral Evil (CR 7)
Armor Class 14
Hit Points 28 (7d6)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)18 (+4) 11 (+0)18 (+4) 17 (+3)13 (+1)
Skills Stealth +7
Senses Passive Perception 13
Languages Common, Infernal, Gnoll, Giant, Sylvan
Attacks Melee +5 / 2d8+2, Ranged +7 / 2d8+4, Grapple +4
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day153320000

Possessions: 90 pp.


Social Check DCs


Glim Leffery, Male Gnome [Permalink]

Personal [hide]

Description: This man prefers to wear flannel. He is muscular with a powerful set of arms. His hair is chestnut and curly. He has hazel eyes and a white hat with a yellow feather.

Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born to a poor family in the city he treasured whatever gifts he got. He was an apprentice working in his father's forge. He inherited the family business which he has now maintained for 13 years.

Motivation: He's in love; and wants to open a new tavern

Flaws: Greedy, Forgetful. Bonds: Poor, Job, Has a crush. Occupation: Fletcher

Voice: Speaks through clenched teeth

Attributes [hide]

Glim Leffery, Male Gnome Fighter 1
Small (3'6") Gnome, Neutral Evil (CR 1)
Armor Class 13
Hit Points 15 (1d10)
Speed 20 ft.
STRDEXCONINTWISCHA
7 (-2)14 (+2) 20 (+5)11 (+0) 14 (+2)12 (+1)
Skills Intimidation +3, Perception +4
Senses Passive Perception 14
Languages Common, Gnome
Attacks Melee +0 / 1d4-2, Ranged +4 / 1d4+2, Grapple +2

Possessions: Coral (130 gp).


Social Check DCs

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