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NPC Generator

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Advanced [show]


Duergath Thrahak, Male Dwarf [Permalink]

Personal [hide]

Description: He is a man of bearing and well nourished. He is wearing a perfectly clean shirt and pair of pants. His hair is short and white. His blue eyes dart from person to person.

Personality: He considers himself the protector of his home. He feels this is his duty and calling. He is used to getting what he wants. In part because he is a meticulous planner.

History: Duergath was born with his father's beautiful face. A gifted student he started as a Locksmith, but he got bored and became a Knight. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Further expansion of business; and he is unsatisfied with his job

Ideals: Professionalism. Flaws: Antagonistic. Bonds: Attractive, Poor, Guardian, Job. Occupation: Knight

Voice: Gruff and masculine

Attributes [hide]

Duergath Thrahak, Male Dwarf Monk 12
Medium (3'11") Dwarf, Chaotic Evil (CR 12)
Armor Class 12
Hit Points 83 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 14 (+2)18 (+4) 15 (+2)11 (+0)
Skills Animal Handling +6, Religion +8
Senses Passive Perception 12
Languages Common, Dwarven, Elven, Sylvan, Celestial, Draconic
Attacks Melee +4 / 3d10+0, Ranged +6 / 3d10+2, Grapple +2

Possessions: 200 pp. Jeweled gold crown (6000 gp). Gold and topaz bottle stopper cork (1000 gp). A pair of silk slippers encrusted with tiny pearls. (100 gp). An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (100 gp).


Social Check DCs


Namfoodle Lingenhall, Male Gnome [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears an old set of leather armor, nicked and torn by the ravages of time and battle. His long chestnut hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: Namfoodle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born into a rich family. He has chosen to use the inheritance that was left to him frivolously. He now mingles about in high society.

Motivation: He is greedy; and he has money and likes to spend it

Ideals: Athletic, Extrovert, Joker. Bonds: Rich. Occupation: Map Maker

Voice: Spits words with contempt

Attributes [hide]

Namfoodle Lingenhall, Male Gnome Adept 4
Small (3'3") Gnome, Chaotic Good (CR 4)
Armor Class 14
Hit Points 31 (4d6)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 19 (+4)12 (+1) 17 (+3)12 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Gnome, Goblin
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13320000

Possessions: Freshwater pearl (10 gp). White pearl (150 gp). Lapis lazuli (10 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs


Gilbert Iranapha, Male Half-Elf [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He has a large white mantle and cape that has been intricately interwoven into his pastel robe. Beneath his clothing is a huge mess of scar tissue. His long brown hair reaches down to his waist. His eyes are violet and catlike.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.

History: He was born in the north, but his parents moved at a very young age to the south. Gilbert liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He now has a substantial network of resources ranging from contacts to ships to peers.

Motivation: He has passion for adventuring and risk.

Ideals: Entrepeneur. Flaws: Sensitive. Bonds: Slave, Immigrant, Nature. Occupation: Engraver

Voice: Soft and mumbly

Attributes [hide]

Gilbert Iranapha, Male Half-Elf Cleric 7
Medium (5'10") Half-Elf, Chaotic Good (CR 7)
Armor Class 11
Hit Points 31 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)12 (+1) 9 (-1)8 (-1) 10 (+0)13 (+1)
Skills Animal Handling +3, Performance +4
Senses Passive Perception 10
Languages Common, Elven
Attacks Melee +5 / 2d8+2, Ranged +4 / 2d8+1, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day116

Possessions: 4000 sp. Star ruby (1500 gp). Iolite (70 gp). Deep blue spinel (1400 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Merihim Random, Male Tiefling [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears loose pants and a collared shirt complete with sweater beneath his coat. His hair is greying and his face has many wrinkles. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He loves teas. He is very sensitive about his face. To blow off anger he lifts weights and to control his otherwise explosive temper he works out a lot.

History: Born to a pair of adventurers, Merihim grew up listening to his father's many stories. In his 12th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He is searching for what he claims is his rightful reward.

Motivation: He is wracked by social anxiety; and he is terrified, and will act out of fear

Ideals: Fighting. Flaws: Ugly, Fearful. Bonds: Immigrant, Adventurer. Occupation: Mason

Voice: Rhymes sentences (sorry)

Attributes [hide]

Merihim Random, Male Tiefling Ranger 2
Medium (6'1") Tiefling, Chaotic Good (CR 2)
Armor Class 11
Hit Points 15 (2d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 12 (+1)13 (+1) 16 (+3)15 (+2)
Skills Survival +5
Senses Passive Perception 13
Languages Common, Giant
Attacks Melee +2 / 1d6+0, Ranged +3 / 1d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1300000

Possessions: 1800 sp.


Social Check DCs


Rurik Balderk, Male Dwarf [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears many layers of old clothing at all times. His black hair has been sun bleached extensively. His eyes are green.

Personality: Stoic and calm, he prefers to meditate than take action. He works hard and plays hard.

History: He was born several months after his mother was called into army service. Over the years he perfected his riding and shooting skills. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Many brigands want him driven away; and he has passion for adventuring and risk

Ideals: Disciplined. Flaws: Ugly, Hedonist. Bonds: Poor, Military, Nature. Occupation: Locksmith

Voice: Prounounces S like Z

Attributes [hide]

Rurik Balderk, Male Dwarf Wizard 5
Medium (4'2") Dwarf, Neutral Evil (CR 5)
Armor Class 12
Hit Points 21 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 15 (+2)11 (+0) 14 (+2)11 (+0)
Skills Insight +5, Nature +3
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +4 / 2d4+1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 1000 sp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.


Social Check DCs

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