Beiro Amastacia, Male Elf [Permalink]
Personal [hide]
Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a simple black robe with yellow stripes complete with hood. He wears a feathered hat to cover his moderate length black hair. His fair skin shows little sign of his aristocratic breeding.
Personality: He has always had a great fascination with Elven culture. He always tries to repair and not replace. It was this mentality that drove him into the Jeweler business.
History: Born in the west to a Jeweler, Beiro learned a great deal about his mother's area of expertise. He dropped out of school before completing his studies. He has worked as a Jeweler like his mother before him.
Motivation: Sabotage a competitor; and he is unsatisfied with his job
Ideals: Persistence, Logical. Flaws: Racist. Bonds: Attractive, Job. Occupation: Jeweler
Voice: Shortens vowels
Attributes [hide]
Medium (5'3") Elf, Chaotic Evil (CR 9)
Armor Class 12
Hit Points 56 (9d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 14 (+2) | 14 (+2) | 10 (+0) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven
Attacks Melee +5 / 3d4+2, Ranged +5 / 3d4+2, Grapple +6
Possessions: Jade (160 gp). Malachite (7 gp). Black pearl (1100 gp). Hematite (7 gp). Golden pearl (160 gp). Malachite (7 gp). Tiger eye turquoise (7 gp). Aquamarine (1100 gp).
Beiro Cithreth, Male Half-Elf [Permalink]
Personal [hide]
Description: He wears an entirely black suit with grey socks and a vest with buckled shoes, and carries flails. He keeps his long brown hair kept up in a rat tail. He has several tiny amethyst earrings on each ear.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He also is a firm believer in the manly ideal.
History: Beiro hails from a village terrorized by gnolls. At a young age his mother died while driving off some gnolls. His father being the stubborn sort decided to stay and helped train him in flail use. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Beiro fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Many gnolls want him driven away; and revenge
Ideals: Fighting. Flaws: Shy, Impulsive. Bonds: Rich, Enemies. Occupation: Body Guard
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'9") Half-Elf, True Neutral (CR 9)
Armor Class 12
Hit Points 86 (9d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) |
Senses Passive Perception 13
Languages Common, Elven, Dwarven
Attacks Melee +4 / 3d4+1, Ranged +5 / 3d4+2, Grapple +6
Possessions: 1600 gp. Blue sapphire (1200 gp). Brown-green garnet (40 gp). Golden yellow topaz (700 gp). Black star sapphire (1200 gp).
Kilvar Dankil, Male Dwarf [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is wearing a long, green cloak. His chestnut hair is lengthy and is close to two feet long. His gray unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: Born in the east to a Stableman, Kilvar learned a great deal about his mother's area of expertise. There was a wharf not far from home where he often wandered off to fish. He's also a talented Bowyer, but doesn't like to broadcast it.
Motivation: To reunite with his absent mother; and wants to raise his children well
Ideals: Fighting. Flaws: Disease, Secretive. Bonds: Nature, Job, Family. Occupation: Stableman
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (4'4") Dwarf, Chaotic Evil (CR 6)
Armor Class 11
Hit Points 39 (6d8)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 17 (+3) | 15 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Dwarven, Auran, Draconic
Attacks Melee +4 / 2d6+1, Ranged +4 / 2d6+1, Grapple +1
Possessions: 500 gp.
Qemuel Judgment, Male Tiefling [Permalink]
Personal [hide]
Description: This man tends to wear a large black jacket, and sports empty pouches on his belt. He has white hair. His otherwise smooth face is marked with small tiny scars.
Personality: He hates Tieflings with a passion. As such he is filled with self loathing. He lacks moral complications. He does what he is told to by employers but not much else. He spends his money on whatever he fancies at the time.
History: Qemuel was born the youngest of three triplets. Like his father and his brother before him, after school he went straight into learning to become a Knight. He has dedicated himself to building a better world.
Motivation: He has passion for adventuring and risk; and many brigands want him driven away
Flaws: Racist. Bonds: Job, Family, Adventurer, Enemies. Occupation: Knight
Voice: Hissing voice
Attributes [hide]
Medium (6'6") Tiefling, Chaotic Good (CR 8)
Armor Class 14
Hit Points 67 (8d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 18 (+4) | 14 (+2) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Celestial
Attacks Melee +4 / 2d10+1, Ranged +7 / 2d10+4, Grapple +6
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 6 | 4 | 3 | 3 |
Possessions: 600 gp. Obsidian (9 gp). Freshwater pearl (9 gp). Rose (30 gp). Golden pearl (110 gp). Coral (110 gp). Star rose quartz (30 gp). 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Watson Tallfellow, Male Halfling [Permalink]
Personal [hide]
Description: This tall, slender man wears baggy grey pantaloons and a pastel scarf. His white hair is lengthy. He wears crescent spectacles with a black brim.
Personality: He never swears and excessively uses polite adverbs when speaking. He would rather hide behind his crafts than deal with other people.
History: Gifted from a young age, Watson studied abroad. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: He is being blackmailed/forced/etc and this influences his actions.
Ideals: Optimist, Artistic, Gifted. Flaws: Shy. Bonds: Criminal record. Occupation: Jeweler
Voice: Adds syll-ab-les for em-pha-sis
Attributes [hide]
Small (3'0") Halfling, True Neutral (CR 1)
Armor Class 15
Hit Points 11 (1d10)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 12 (+1) | 9 (-1) | 17 (+3) | 14 (+2) |
Senses Passive Perception 15
Languages Common, Halfling
Attacks Melee +1 / 1d4-1, Ranged +6 / 1d4+4, Grapple +4
Possessions: 110 gp.
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