Rendar Leighton, Male Half-Orc [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears a custom-built plate barding that's adorned with grey lining and desert motifs. His hair is blonde, silky, and of moderate length. His eyes are gray and catlike.
Personality: Cocky and sure of himself, he believes he is the best Mason born in the past three hundred years. He can see the true alignment of people by looking at them, and uses this to pass judgement.
History: He was raised in a white middle class family as the only child. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He tends to his Mason job now, and dutifully fulfills any obligations he has.
Motivation: His religion dominates his actions; and wants to open a new tavern
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Job, Religious. Occupation: Mason
Voice: Farmer accent
Attributes [hide]
Medium (5'0") Half-Orc, Chaotic Good (CR 1)
Armor Class 12
Hit Points 8 (1d8)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 10 (+0) | 11 (+0) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +2 / 1d4+0, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 10 | 2 | 1 |
Possessions: 40 gp. A pair of silk slippers encrusted with tiny pearls. (120 gp). 1 Masterwork Common Ranged Weapon.
Aldous Winterbourne, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'0" and is a bit bulky. He is very muscular particularly in the legs. He wears long strands of topaz and short black dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He wears a small hat to hide his balding. His hazel eyes dart around the room hyper actively observing anyone and anything.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.
History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He hopes to save up enough money to one day pay a cleric to cure him.
Motivation: He is not mentally stable, and does not behave rationally.
Ideals: Disciplined, Gifted. Flaws: Insane, Disease. Bonds: Rich. Occupation: Beggar
Voice: Old Prospector
Attributes [hide]
Medium (6'0") Human, Lawful Good (CR 5)
Armor Class 11
Hit Points 44 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 15 (+2) | 13 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 14
Languages Common, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 12 | 0 | 0 | 0 | 0 |
Possessions: 30000 cp. 1 Minor magic item. 1 Minor magic item. 1 Minor magic item.
Cimer Righteous, Male Tiefling [Permalink]
Personal [hide]
Description: He is a man of bearing and well nourished. He is dressed in earthy colors with a green and black handkerchief worn on his left side. His chestnut hair is slicked back into a classic pompadour. His black eyes peer out from beneath his small green hat.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He has a minor phobia of water and hates getting wet.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. From his teen years he was always beautiful and desirable, so people have always doted on him. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and his relatives are trying to arrange a marriage
Ideals: Gifted. Flaws: Fearful. Bonds: Attractive, Criminal record, Family. Occupation: Engraver
Voice: Jamaican accent
Attributes [hide]
Medium (5'10") Tiefling, Chaotic Evil (CR 16)
Armor Class 13
Hit Points 104 (16d6)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 16 (+3) | 17 (+3) | 13 (+1) | 15 (+2) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Orc
Attacks Melee +5 / 4d10+0, Ranged +8 / 4d10+3, Grapple +6
Possessions: 10000 gp. Alexandrite (1400 gp). Fiery yellow corundum (800 gp). Azurite (8 gp). Hematite (8 gp). Golden yellow topaz (1400 gp). Malachite (8 gp). Azurite (8 gp). Citrine (40 gp). White pearl (140 gp). Black star sapphire (800 gp). Black star sapphire (800 gp). Malachite (8 gp). Tiger eye turquoise (8 gp). Red-brown spinel (140 gp). Lapis lazuli (8 gp). Brown-green garnet (140 gp). Tourmaline (140 gp). Alexandrite (1400 gp). Jet (140 gp). Bloodstone (40 gp).
Bundrigo Quickstep, Male Halfling [Permalink]
Personal [hide]
Description: He is an attractive man, lean and moderately muscular. He wears a lot of dark rich colors, with gold accents. He has dyed his greying chestnut hair a little too much giving a sharp chestnut color. He wears crescent spectacles with a black brim.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He also has developed a complete distrust of the Armorer profession.
History: The child of a Armorer, who enjoyed hunting, Bundrigo was taken on many hunting expeditions. Bundrigo was born on a far northern desert where he grew up under the tutelage of his mother, an expert Weaver. He has worked as a Weaver like his mother before him.
Motivation: Sabotage a competitor; and wants to open a new tavern
Flaws: Shy. Bonds: Attractive, Job, Nature, Immigrant. Occupation: Weaver
Voice: Dutch accent
Attributes [hide]
Small (3'1") Halfling, True Neutral (CR 1)
Armor Class 13
Hit Points 6 (1d4)
Speed 20 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 14 (+2) | 16 (+3) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Halfling, Draconic, Undercommon, Dwarven
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC | 0 | 1st | 2nd | 3rd | 4th | 5th | 6th | 7th | 8th | 9th | |
Spell /Day | 13 | 3 | 1 | 0 | 0 | 0 | 0 | 0 |
Possessions: Freshwater pearl (12 gp).
Peter Windsor, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'9" has a big stupid grin on his face most of the time. He wears a robe, a symbol of the sun god around his neck, and a quarterstaff on his belt. His blonde hair is knotted and matted. He has a dull look in his hazel eyes.
Personality: Abrasive and pushy, he has a hard time making friends. He is frequently practicing swordplay.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He hasn't been sleeping well lately.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting. Flaws: Antagonistic, Insomniac. Bonds: Military, Mentor. Occupation: Cartwright
Voice: Dutch accent
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 5)
Armor Class 14
Hit Points 50 (5d12)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 18 (+4) | 15 (+2) | 10 (+0) | 9 (-1) | 13 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +7 / 2d4+4, Ranged +7 / 2d4+4, Grapple +4
Possessions: 300 gp. 1 Minor magic item.
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