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Advanced [show]


Joser Nimblefingers, Male Halfling [Permalink]

Personal [hide]

Description: He tends to wear a yellow poncho over his likewise colored trousers and shirt. He carries with him a set of bastard swords on his belt, each one with a opal on the hilt. He has a golden handlebar mustache and slicked back golden hair. His face is covered beneath a completely black helmet.

Personality: Aggressive, abrasive, and angry, Joser embodies much of what other species detest in the Halflings. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: Joser was born the youngest of three triplets. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: Wants to raise his children well; and to unite with his sister

Ideals: Fighting. Flaws: Antagonistic. Bonds: Rich, Family. Occupation: Marshal

Voice: Speaks with squeezed throat

Attributes [hide]

Joser Nimblefingers, Male Halfling Wizard 5
Small (2'10") Halfling, Lawful Evil (CR 5)
Armor Class 13
Hit Points 22 (5d4)
Speed 20 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 13 (+1)11 (+0) 12 (+1)14 (+2)
Skills Insight +4, Persuasion +5
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +2 / 2d4-1, Ranged +5 / 2d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1143

Possessions: 800 gp.


Social Check DCs


Qualen Gummen, Male Gnome [Permalink]

Personal [hide]

Description: The dark-skinned man stands 3'2" and is wearing colorful clothing, dressed as a Marshal. His brown hair is cut short with large spiked bangs in the front. He has violet eyes and a white hat with a blue feather.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: From birth he was tutored by a cruel and relentless mentor. He found a children's book about a Gnome Ranger who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He bought a hand crossbow and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He's looking for his big break.

Flaws: Shy. Bonds: Adventurer, Mentor, Nature. Occupation: Marshal

Voice: Shortens vowels

Attributes [hide]

Qualen Gummen, Male Gnome Ranger 14
Small (3'2") Gnome, Lawful Evil (CR 14)
Armor Class 12
Hit Points 89 (14d8)
Speed 20 ft.
STRDEXCONINTWISCHA
6 (-2)12 (+1) 13 (+1)15 (+2) 14 (+2)17 (+3)
Skills Investigation +7, Survival +7
Senses Passive Perception 12
Languages Common, Gnome, Terran, Draconic
Attacks Melee +3 / 4d6-2, Ranged +6 / 4d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1502110

Possessions: An ornate, electrum-trimmed steel scabbard worked in swirl-patterns (40 gp). Embroidered and bejeweled glove (2000 gp). Brass mug with jade inlays (100 gp).


Social Check DCs


Sun Blossom, Male Tabaxi [Permalink]

Personal [hide]

Description: Standing 6'4", this man wears suspenders and brown workpants. His shirt is blue, and he wears a heavy brown leather apron most of the time. His fur is greying and his face has many wrinkles. His face is scarred and worn.

Personality: Aggressive, abrasive, and angry, Sun embodies much of what other species detest in the Tabaxis. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Gifted from a young age, Sun studied abroad. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He now owns his own business.

Motivation: He wants to meet his childhood hero.

Ideals: Gifted. Flaws: Ugly, Antagonistic. Bonds: Adventurer, Job. Occupation: Barrister

Voice: Jittery and nervous

Attributes [hide]

Sun Blossom, Male Tabaxi Cleric 12
Medium (6'4") Tabaxi, Chaotic Neutral (CR 12)
Armor Class 12
Hit Points 45 (12d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)13 (+1) 13 (+1)19 (+4)
Skills Religion +5, Stealth +6
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 3d10+1, Ranged +6 / 3d10+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day136544

Possessions: 3000 gp. Bloodstone (20 gp). Violet garnet (1600 gp). Rock crystal (20 gp). Golden yellow topaz (1600 gp).


Social Check DCs


Zephan Shame, Male Tiefling [Permalink]

Personal [hide]

Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. He has styled his dark red hair well, parting it to the right. He has a tattooed face.

Personality: Quiet and reserved he prefers to listen than to talk. He will nod occasionally and communicate nonverbally. He is skeptical of what others tell him and is slow to trust.

History: He grew up in a lower middle class home, but living comfortably wasn't enough. There was a wharf not far from home where he often wandered off to fish. He has been a successful dealer in antiques buying low and selling high.

Motivation: He is currently in port desperately looking for someone to get him out; and to end his boredom

Ideals: Entrepeneur. Flaws: Shy, Mundane. Bonds: Nature, Slave. Occupation: Animal Trainer

Voice: Rhymes sentences (sorry)

Attributes [hide]

Zephan Shame, Male Tiefling Druid 7
Medium (6'4") Tiefling, Chaotic Neutral (CR 7)
Armor Class 12
Hit Points 49 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)15 (+2) 15 (+2)11 (+0) 15 (+2)17 (+3)
Skills Arcana +3, Nature +3
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 2d8+0, Ranged +5 / 2d8+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13643210

Possessions: 400 gp. Star ruby (1500 gp).


Social Check DCs


Fenriz Ignominy, Male Tiefling [Permalink]

Personal [hide]

Description: He is typically in his Layabout uniform. His dark red hair is still thick. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gold.

Personality: Confrontational and typically high on some drug or another. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: The child of southern immigrants he idolized his mother. A gifted student he started as a Bricklayer, but he got bored and became a Layabout. He has worked as a Layabout like his mother before him.

Motivation: He'd like to take his coworkers down a peg; and he is a bit of a kleptomaniac

Flaws: Addict, Insane. Bonds: Job, Criminal record, Immigrant. Occupation: Layabout

Voice: Uses lots of figures of speech

Attributes [hide]

Fenriz Ignominy, Male Tiefling Aristocrat 3
Medium (6'2") Tiefling, True Neutral (CR 3)
Armor Class 10
Hit Points 19 (3d8)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 12 (+1)15 (+2) 17 (+3)16 (+3)
Skills Athletics +3, Nature +4
Senses Passive Perception 13
Languages Common, Abyssal, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 2500 sp.


Social Check DCs

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