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NPC Generator

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Advanced [show]


Theodoric Clayden, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and wears black painted combat armor at almost all times. His white hair is lengthy and is close to two feet long. His eyes are blue and beady.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.

History: Theodoric was born the youngest of three triplets. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Doesn't want to be a Navigator and was forced into it by his family; and wants to raise his children well

Ideals: Justice. Flaws: Ugly. Bonds: Criminal record, Family. Occupation: Navigator

Voice: Irish accent

Attributes [hide]

Theodoric Clayden, Male Human Cleric 7
Medium (5'3") Human, Chaotic Neutral (CR 7)
Armor Class 13
Hit Points 40 (7d8)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)17 (+3) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Acrobatics +6, Stealth +6
Senses Passive Perception 12
Languages Common, Halfling
Attacks Melee +4 / 2d8+1, Ranged +6 / 2d8+3, Grapple +6
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1364321

Possessions: Just what you see.


Social Check DCs


Fibblestib Ironhide, Male Gnome [Permalink]

Personal [hide]

Description: A moderately attractive man, he is well dressed, constantly wearing a brown suit, violet shirt, and brown tie. He has done his best to style his auburn hair to look like a famous performer. He wears round tiny glasses practically rammed into his face.

Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is a great chef.

History: Born in the east to a Doctor, Fibblestib learned a great deal about his mother's area of expertise. When he was little, his rather wealthy family often ventured across the mountains to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the mountains due to the painful memories there. Fibblestib took refuge in the large cave and found the beat up falchion and armor he uses now. He bought a falchion and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to open a new tavern; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Job, Nature. Occupation: Doctor

Voice: Spits and sputters

Attributes [hide]

Fibblestib Ironhide, Male Gnome Adept 10
Small (3'3") Gnome, Chaotic Evil (CR 10)
Armor Class 12
Hit Points 43 (10d6)
Speed 20 ft.
STRDEXCONINTWISCHA
10 (+0)13 (+1) 13 (+1)9 (-1) 11 (+0)13 (+1)
Skills Arcana +3, Sleight of Hand +5
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +4 / 3d6+0, Ranged +5 / 3d6+1, Grapple +1
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day1233

Possessions: 19000 sp.


Social Check DCs


Skûn Coombs, Male Half-Orc [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He dresses in brown turtlenecks beneath a blue coat with tan slacks. His tied-back hair is silver. He has a tattooed face.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.

History: He was born to loving parents in a slum to the north. A gypsy cursed him at a young age, leading to his ugly appearance. He used his abilities to trick people and travel the world for free.

Motivation: Wants to work out more often.

Ideals: Athletic, Joker. Flaws: Ugly. Bonds: Criminal record, Poor. Occupation: Butcher

Voice: Speaks with lips pursed

Attributes [hide]

Skûn Coombs, Male Half-Orc Ranger 10
Medium (6'7") Half-Orc, True Neutral (CR 10)
Armor Class 11
Hit Points 61 (10d8)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)13 (+1) 14 (+2)15 (+2) 12 (+1)10 (+0)
Skills Acrobatics +5, Animal Handling +5
Senses Passive Perception 11
Languages Common, Orc, Auran, Druidic
Attacks Melee +6 / 3d6+2, Ranged +5 / 3d6+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day13011

Possessions: 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Kilvar Daraln, Male Dwarf [Permalink]

Personal [hide]

Description: 4'2" and lanky with angular features, he is an attractive figure. He is perpetually draped in fineries, but all of this concealed by his earthly robes.. He has wavy red hair. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. Animals are drawn to him, and he is able to talk to them.

History: Kilvar was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. When the war came and ruined his parents he was left adrift. He was a hard man then and has only learned to fight more as time goes on. He was granted druidic powers by his dying sister.

Motivation: Balancing his hectic life and new Shoemaker responsibilities is difficult.

Ideals: Joker, Gifted. Flaws: PTSD. Bonds: Attractive, Poor. Occupation: Shoemaker

Voice: Posh accent

Attributes [hide]

Kilvar Daraln, Male Dwarf Druid 12
Medium (4'2") Dwarf, Chaotic Evil (CR 12)
Armor Class 11
Hit Points 92 (12d8)
Speed 20 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)13 (+1) 15 (+2)9 (-1)
Skills Athletics +6, Religion +5
Senses Passive Perception 12
Languages Common, Dwarven, Aquan
Attacks Melee +6 / 3d10+2, Ranged +5 / 3d10+1, Grapple +5
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day14654433

Possessions: 100 pp. Red garnet (160 gp). Citrine (20 gp). Bloodstone (20 gp). Onyx (20 gp). Iolite (20 gp). Malachite (14 gp). Silver pearl (160 gp). Golden pearl (160 gp). Jasper (20 gp). Blue quartz (14 gp).


Social Check DCs


Diggory Weston, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a fancy grey suit. He has done his best to style his brown hair to look like a famous performer. His eyes, though not visible through his cowl, are amber.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He feeds upon the attention of others.

History: Diggory was born with his father's beautiful face. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Diggory grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Diggory. Being a Mercenary kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.

Motivation: He has decided he is irredeemable.

Ideals: Optimist. Bonds: Attractive, Criminal record. Occupation: Mercenary

Voice: Australian accent

Attributes [hide]

Diggory Weston, Male Human Adept 1
Medium (5'5") Human, Neutral Evil (CR 1)
Armor Class 12
Hit Points 6 (1d6)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 10 (+0)12 (+1) 13 (+1)18 (+4)
Skills Perception +3, Stealth +4
Senses Passive Perception 14
Languages Common, Druidic
Attacks Melee +3 / 1d4+1, Ranged +4 / 1d4+2, Grapple +2
DC 0 1st2nd3rd4th5th6th7th8th9th
Spell /Day113100

Possessions: 600 sp.


Social Check DCs

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